krycek 349 Posted February 16, 2014 Instead of the quite ancient CSAT&AAF simple Kamaz trucks(by A3 timeline) this could be a better choice and still with East flavor(beefed up Kamaz): http://en.wikipedia.org/wiki/File:KamAZ-63968_Typhoon_-_Engineering_technologies_2012_%288%29.jpg http://upload.wikimedia.org/wikipedia/commons/7/7e/KAMAZ-63968_Typhoon_armored_vehicle.jpg Share this post Link to post Share on other sites
Jak_Black 10 Posted February 16, 2014 Addons and mods in steam workshop. Share this post Link to post Share on other sites
dragonsyr 21 Posted February 17, 2014 rappel (up/down) , climb/hang on fences/walls. Jump. Share this post Link to post Share on other sites
spudly 10 Posted February 17, 2014 Oh Bohemia, Bohemia, my heart beats for thee, I devoutly wish for a developer tutorial or three. To create dialogues I desire; and to set things on fire, and to properly animate my flag being raised higher. I ask not for Microsoft style documentation, that odious assault upon the knowledge nation; rather a walkthrough, or video, or article on the wiki, taking me from nothing to the equivalent of a perfectly baked bikkie.(*) So end this pain BIS, I tire of seething with rage, when I would much rather sit with the wise and the sage. Share this post Link to post Share on other sites
DancZer 65 Posted February 18, 2014 Gameplay: Plunge into water Share this post Link to post Share on other sites
telejunky 0 Posted February 22, 2014 A tool to cut a fence Share this post Link to post Share on other sites
jagdtiger74 10 Posted February 22, 2014 Stryder Camera moving up and down, make the vehicle lower like the original Fennek. So that it can actually be used as a scout. Low Profile, hide behind something, raise camera and spot without being seen. Share this post Link to post Share on other sites
Ezcoo 47 Posted February 28, 2014 Finish this article, please! https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting It's the most important article to people willing to start scripting in Arma. The rest of the documentation is useless if the documentation of basics is lacking. Share this post Link to post Share on other sites
lj88cz 11 Posted March 3, 2014 In settings there are slow forward, normal speed and fast forward options for driving vehicles. It could work like changing gear when driving in a rough terrain or uphill so that player has to adjust this. When bullets fly through a wall (wooden, brick or concrete) it would be nice if there were holes in the wall and the beams of light shone through them just like the light does through windows. Bullets don't fly through weapons held by a soldier, which is a nice feature. It would be good if bullets could damage optics (scope or collimator) kind of like in dayz. The same would apply for armor optical system - if damaged it would be useless, which could be tactically employed. Share this post Link to post Share on other sites
JR 10 Posted March 5, 2014 Developers of Bohemia really read this topic? How many updates will out until the problems with tripods/ bipods of weapons are fixed? Why all kind of glasses never crack and break in game? Why the vehicles when blow up stay static in ground like a rock? Think its basic things. Share this post Link to post Share on other sites
Tekkiller 10 Posted March 5, 2014 Better HOTAS setup controls. Share this post Link to post Share on other sites
Sterlingarcherz101 15 Posted March 8, 2014 This is by no means important as it does not effect gameplay. But be nice if different units walked different ways. When walking all units look robotic all the same walking animations. It looks unnatural. Have heavy mg guys holding their gun lowered , some rifle infantry two hands on some times one hand relaxed. A.t guys holding their strap sometimes. Basically Having a random mixture of animations everytime you chose to walk with weapon lowered on patrol. As of now all men have the same. One hand on gun other arm hanging doing a swagger. Share this post Link to post Share on other sites
jgbtl292 0 Posted March 8, 2014 exclusion options for missions in the browser . the half what i see is altis live .... and maby a bigger mission information field - what you must do in this mission ;) many peoples join have no plan and kill dudes on the spawn point. he have no plan what the targets in the missions. many jip can reduction so. Share this post Link to post Share on other sites
supergruntsb78 67 Posted March 9, 2014 As it seems everybody is forgetting FIA so perhaps some (older) equipment for them ?? like tanks guns and cars Share this post Link to post Share on other sites
BL1P 35 Posted March 12, 2014 (edited) An update of the MP browser. With features like :- Mission name exclusion. A way to remove servers using a list of mission names, similar to the show only missions with this name feature currently in place but with it excluding missions and with the ability to use multiple names (example life;bl1psmission;counterstrike would exclude all missions from the server list if they contained any of the three words. Difficulty Settings Show and Hide. A way to show only servers using certain combinations of settings. Example :- A drop down system with tickable boxes along with a select and deselect all box at the top. A ticked option would mean show server if setting is ON or OFF. Not having a tick next to an option would mean DO NOT show servers with this option ON. Armor FriendlyTag EnemyTag MineTag HUD HUDPerm HUDWp HUDWpPerm HUDGroupInfo AutoSpot Map WeaponCursor AutoGuideAT ClockIndicator 3rdPersonView CameraShake DeathMessages NetStats VonID ExtendInfo StanceIndicator So if you only unticked 3rdPersonView you would only see servers with 3rdPersonView OFF in the list, but would see servers with and without all the other options. If you left them all ticked you would see all servers. Or have a show if on and hide if on box for each option which when not ticked showed servers with that setting on or off. I think that this allows for all tastes. Edited March 12, 2014 by BL1P Share this post Link to post Share on other sites
dragonsyr 21 Posted March 12, 2014 an option for no rain at all . we need full overcast without rain.... its no so dificult Share this post Link to post Share on other sites
13islucky 10 Posted March 12, 2014 an option for no rain at all . we need full overcast without rain.... its no so dificult I'm pretty sure that's possible. Set rain to manual instead of auto, set overcast to full and rain to zero. Edit: Whoops, sorry. No discussion. Something that fixes the misalignment between the coax and the optics. It shoots far left/right at longer distances. Share this post Link to post Share on other sites
ArcherSix 1 Posted March 12, 2014 I want them to fix the skybox. Even when it's storming out in ArmA, during the day it just doesn't look right. You can usually see the sun if the fog is low enough, as well as blue sky beyond the clouds. This needs to be fixed. If I want a humdinger of a storm, I want it to look like a really bad storm. Share this post Link to post Share on other sites
Flaky 10 Posted March 13, 2014 This one should be quite simple - a blank adapter muzzle attachment. This could be universal for all weapons for the sake of simplicity. When attached this would essentially convert the ammo type of all weapons to 'blank' which would be essentially the same as far as sounds and animations are concerned, but the actual bullet is removed. Preferably a bright colour so it is obvious who has one attached!! This would be very useful for those who are building training missions. Share this post Link to post Share on other sites
Guest Posted March 18, 2014 Request : a military transport aircraft Informations right here : http://feedback.arma3.com/view.php?id=17925. (The A400M is just an example) Thanks for this awesome game, and your closeness with players :bounce3: Share this post Link to post Share on other sites
danny96 80 Posted March 20, 2014 (edited) Module to set-up maximum health of soldier - so he can survive more bullets. (I cannot find working script for increasing soldier's maximum health) And also a long requested thing that was promised to be added to game to the release but is still not in - Loadout edit in mission editor! Edited March 20, 2014 by danny96 Share this post Link to post Share on other sites
dragonsyr 21 Posted March 22, 2014 multiplayer campaign???? Share this post Link to post Share on other sites
mum1989 10 Posted March 22, 2014 Hi, please add DirectX 12 support ! (to improuve cpu performance) Thanks. Share this post Link to post Share on other sites
HM2 FMF Smithee 10 Posted March 23, 2014 Hello all; my two cents... Game Play: on server side - option to turn off the lockout of vehicles if someone in the vehicle had incident of friendly fire. I ask this as it is extremely frustrating on everyone in game when someone knowingly or un-knowingly had TK'd and is occupying a spot in transport and stopping anyone else from getting in. Content, Misc: Bring the houses, walls, objects that we enjoyed using in ArmA2/OA to ArmA3. Bring over the pop-up target images, all the ones in ArmA3 are the same image even though they are marked as an aggressor or hostage. Share this post Link to post Share on other sites
jgbtl292 0 Posted March 23, 2014 add 5-6 tracers ( or more ) for one bullet from the Gatling. and add 5-6 impacts (or more ) for one bullet in the splash area. look more real and need not more performance for the bullet calculation ;-) so you can better see his effectiven radius ! as pilot or gunner. only with a larger splash damage -without visible impacts in the area ,you can judge the poor. Share this post Link to post Share on other sites