Guest Posted July 22, 2017 The Armaholic mirror has been updated with the new version: Advanced Train Simulator (ATS) v1.8 Share this post Link to post Share on other sites
zsneerfulz 10 Posted July 24, 2017 On 7/12/2017 at 7:53 AM, duda123 said: Do you have a copy of your server log? I found it works if I run server and client side, so I tried it just server side again and found that I needed to add another line to CfgRemoteExec.hpp class ATRAIN_fnc_requestatsinstall { allowedTargets=2; }; so it looks like this now. class ATRAIN_fnc_unregisterTrainAndDriver { allowedTargets=2; }; class ATRAIN_fnc_registerTrainAndDriver { allowedTargets=2; }; class ATRAIN_fnc_updateTrackMap { allowedTargets=2; }; class ATRAIN_fnc_hideTrainObjectGlobal { allowedTargets=2; }; class ATRAIN_fnc_hidePlayerObjectGlobal { allowedTargets=2; }; class ATRAIN_fnc_requestatsinstall { allowedTargets=2; }; Share this post Link to post Share on other sites
Eogos 24 Posted July 27, 2017 is FFV going to be added? Share this post Link to post Share on other sites
eaglke 323 Posted July 28, 2017 thank you very much for your fantastic work on this mod duda :) Share this post Link to post Share on other sites
pingopete 26 Posted August 4, 2017 Awesome work with the last few updates, haven't actually given it a try yet but walkable interiors for the high speed and electric trains sounds awesome! I was trying out some of the props from Armans chernobyl project and he has some incredible bridge objects that look amazing, I've been using in some personal projects, might be worth giving them a look if you haven't already. Not sure where he got the assets from but could possibly be added as part of the mod? Share this post Link to post Share on other sites
AIG.Tartar 2 Posted August 24, 2017 Can AI also drive the train? Share this post Link to post Share on other sites
duda123 1341 Posted August 25, 2017 5 hours ago, AIG.Tartar said: Can AI also drive the train? No, but you can turn on cruise control and hop out. Train will keep moving. Share this post Link to post Share on other sites
ayjay 117 Posted August 25, 2017 8 hours ago, duda123 said: No, but you can turn on cruise control and hop out. Train will keep moving. Isn't that a bit irresponsible? 1 Share this post Link to post Share on other sites
TrueMonolith 13 Posted September 4, 2017 Hey there, loving this mod, I hope it will get even better when Orange DLC is out as it features an easy way to get rid of objects in game - so I can finally modify the track layouts on Tanoa and get rid of the things that bug me. Just two little questions: Are there any plans to raise the engien noise level for the stock locos? Right now it's audible, but very quiet; on my end at least. Also; lights would look fantastic on those little diesel engines! Cheers, Mono Share this post Link to post Share on other sites
duda123 1341 Posted September 5, 2017 15 hours ago, TrueMonolith said: Hey there, loving this mod, I hope it will get even better when Orange DLC is out as it features an easy way to get rid of objects in game - so I can finally modify the track layouts on Tanoa and get rid of the things that bug me. Just two little questions: Are there any plans to raise the engien noise level for the stock locos? Right now it's audible, but very quiet; on my end at least. Also; lights would look fantastic on those little diesel engines! Cheers, Mono Will definitely make them louder in the next update. Glad you're enjoying the mod! Share this post Link to post Share on other sites
anfo 118 Posted September 25, 2017 Sadly our clan has decided to postpone using this mod until it matures; however we're all in agreement that it's going to be a great addition once it does. I'll be watching this very closely and look forward to seeing what develops. Well done @duda123 Share this post Link to post Share on other sites
duda123 1341 Posted September 26, 2017 21 hours ago, anfo said: Sadly our clan has decided to postpone using this mod until it matures; however we're all in agreement that it's going to be a great addition once it does. I'll be watching this very closely and look forward to seeing what develops. Well done @duda123 Are you having issues, or just missing functionality? Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 26, 2017 1 hour ago, duda123 said: Are you having issues, or just missing functionality? I can't speak for him, but until we get AI train drivers, this is a non runner for me. 2 Share this post Link to post Share on other sites
anfo 118 Posted September 27, 2017 11 hours ago, duda123 said: Are you having issues, or just missing functionality? Probably nothing you don't already know about, but it doesn't dampen my enthusiasm for it. Share this post Link to post Share on other sites
johnnyboy 3797 Posted October 31, 2017 This is fantastic dude. I love it. Share this post Link to post Share on other sites
beeper 10 Posted December 13, 2017 I tried it in chernarus, but train not moves. I do something wrong or this map rails not supported? Share this post Link to post Share on other sites
schulz 10 Posted December 13, 2017 10 minutes ago, beeper said: I tried it in chernarus, but train not moves. I do something wrong or this map rails not supported? It's not surpported, yet. Share this post Link to post Share on other sites
Boon-master 6 Posted December 29, 2017 Taunus fans here? :3 scenario here: http://steamcommunity.com/sharedfiles/filedetails/?id=1245300404 Everyone get back on the ATS Hypetrain! 5 Share this post Link to post Share on other sites
duda123 1341 Posted January 10, 2018 Chernarus coming soon... 2 2 Share this post Link to post Share on other sites
jacknorrisuk 146 Posted January 10, 2018 3 hours ago, duda123 said: Chernarus coming soon... Not that I have any idea how you developed this, but - if you achieve Chernarus compatibility, does that mean that the large gauge CUP tracks will work on other maps too? I'm working on a UK terrain with the CUP tracks and would love to get ATS up and running on it. :) Share this post Link to post Share on other sites