mondkalb 1087 Posted February 1, 2017 Heya, Almost half a year ago a purely curious adventure into Arma3's animation setup got out of hand and turned into what this is now. However, I haven't actually worked on it since last September, so after a conversation reminded me of this again I quickly wrapped this up today. The main reason for this release is to get the sources out for others to learn from. It's a fully independent character setup in Arma3 using all the things there are. Animations, Ragdoll, Weapons, Clothes Swapping, Head and Face textures, lip movement and of course hats. The sources are provided as they are. I sadly do not have the time to properly write up documentation for these. So I'd say only sort through them if you have the basics of Arma3 modding already learned. Imgur Album Here, have some animated stuff, too:Brickman walking away Brickmen falling apart Brickman talking Brickwall exploding Brickwall being Cool-Aided Content: One head piece Two face textures (Normal and Sunglasses) Four chest pieces Three pants Three caps Basic bricks with PhysX simulation Other Features: Change brick color in 3DEN Change brickmen appearance in Arsenal Can use human weapons Units and bricks in Zeus Server Key and addon bisign Big Fat Master Caution: Mixing Brickmen clothing and human clothing either way will lead to a direct CTD. Arma3 can't handle the mismatching skeletons! Edit: BI fixed that bug! Yay Bohemia! Intention: The idea here is mostly to demonstrate how versatile the engine is. Also to provide a working and "cleaned" sample to reference for similar projects. What should be done: The Artwork required here is fairly low. A new chest piece is really just one texture change and an extra config line. So you can add new Heads, Faces, Chests, Legs, Hats and whatnots here. Zombie Brickmen? Check! Police Brickmen? Check! 1980's-something-Spaceman? Check! The supplied full sources will make it easy to grasp the concept behind this project setup and the usage of baseclasses. Duplicate and change the obh_chracters addon to be the basis of your own customization for these figures and their parts. Credits: Thanks to Rasmus for the initial Brick! Thanks to Snippers and Rowns for cheerleading! License: Do what you want with this, but make sure it is known your work is based on this very release here today. Download: Google Drive: https://drive.google.com/file/d/0ByGPADa-tp-lQnNSUlFpU1JXcUU Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=854964321 The sources: https://drive.google.com/file/d/0ByGPADa-tp-lUW40dVFnUnIzRDQ Edit: Cold-Footer: I'd just like to make it clear: Obviously this is an unofficial addon, neither BI, BISim nor LEGO or Megablocks were involved here. I won't continue developing the addon either. It's a one-off thing really. Of course it's all non-commercial, too. And should LEGO get concerned about this, I'll remove the content download links. (Just to be sure and hopefully safe) 50 Share this post Link to post Share on other sites
Cre8or 7 Posted February 1, 2017 Woop! Thanks a ton for releasing this! Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 1, 2017 HAHAH! I know what the subject of my next screenshots will be :D Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted February 1, 2017 Quality as always Share this post Link to post Share on other sites
Hatchet_AS 201 Posted February 1, 2017 Wow, all pro man. Very cool and very useful. Share this post Link to post Share on other sites
WinteR5 58 Posted February 2, 2017 This is awesome! Share this post Link to post Share on other sites
sammael 366 Posted February 2, 2017 arma 3 evolution 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 2, 2017 Awesome, this reminds me of the Lego mod from OFP 1 Share this post Link to post Share on other sites
x3kj 1247 Posted February 2, 2017 Thanks for the source, this will come in handy. 18 hours ago, mondkalb said: Mixing Brickmen clothing and human clothing either way will lead to a direct CTD. Arma3 can't handle the mismatching skeletons! is there no way to prevent equipping gear from different skeletons, or to make it somehow more compatible so that it doesnt crash at least? Because that seems like a concept-killer to me, when a random person equips something and a whole server crashes in MP. Share this post Link to post Share on other sites
EO 11275 Posted February 2, 2017 I've had a right stinker of a day today, it's comforting to know I can always rely on the Arma community to make me smile again....this is Splendid! 1 Share this post Link to post Share on other sites
CannonSong 688 Posted February 2, 2017 I have to say- all of this, the whole package- Everything is awesome. 4 Share this post Link to post Share on other sites
EO 11275 Posted February 2, 2017 People are taking notice..... http://www.pcgamer.com/arma-3-lego-mod-puts-plastic-people-into-hardcore-military-simulation/ 6 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 2, 2017 Haha, nice one! Reminds me of finally polishing Scruffy and mine Blocko head addon (human helmets that look like the heads of a famous brick based toy). Uh! I need to make a version of Escape with your AddOn! co10 Escape Blockman! P.S. http://images.akamai.steamusercontent.com/ugc/395546970939094096/5B5DEABD1CBFA0AD044DFFA483481DDFB8E819B0/ http://images.akamai.steamusercontent.com/ugc/367407212158308423/250F39486FA8EC8FF0D7E92359667A968C1A2BBE/ 2 Share this post Link to post Share on other sites
mondkalb 1087 Posted February 2, 2017 Oh wow. :O Regarding the CTD: It's indeed a major problem. This project was initially intended to just find out what Arma3 can and cannot do, so I am not massively sad about this limitation stopping it. But the potential is there to work around it. I believe all it would need is to make use of the original skeleton setup, so that the bone-index stays in order. It would be a massive pain for the data side to shoehorn, but nonetheless possible. 1 Share this post Link to post Share on other sites
namrewob1 62 Posted February 2, 2017 This looks absolutely fantastic! And hilarious, I love the mouth movements! 1 Share this post Link to post Share on other sites
HazardousJay 83 Posted February 3, 2017 best. mod. EVER!!!! animations working well, sadly the AI Lego men cant walk or run when equipped with a weapon. though it works smoothly if player controlled. Share this post Link to post Share on other sites
mondkalb 1087 Posted February 3, 2017 I'd just like to make it clear: Obviously this is an unofficial addon, neither BI, BISim nor LEGO were involved here. I won't continue developing the addon either. It's a one-off thing really. Of course it's all non-commercial, too. And should LEGO get concerned about this, I'll of course remove the content download links. (Just to be sure and hopefully safe) I picked the brickmen theme because they were quick to make and easy to animate. :D 3 Share this post Link to post Share on other sites
Muecke 114 Posted February 3, 2017 All in all this is not just a another brick in the wall ! 6 Share this post Link to post Share on other sites
Guest Posted February 5, 2017 Release frontpaged on the Armaholic homepage. Operation Blockhead v1.0 Share this post Link to post Share on other sites
zachtan1234 14 Posted February 5, 2017 Master!!! You have returned!!! Share this post Link to post Share on other sites
slatts 1978 Posted February 5, 2017 I've had an armless Lego man sitting in my projects folder for months. One day dreaming of a Lego mod. This is awesome! I'd love to create some sort of vehicle :D 3 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 6, 2017 arma 4 confirmed Share this post Link to post Share on other sites
DirtySanchez 128 Posted February 11, 2017 @mondkalb Thanks for your work on your addon OBH !!! Soon to be pushed to the Steam Workshop for those that like this lovely OBH mod by Mondkalb So far all block colors were added in as: Chest items Chest N Gloves Items Pants Vehicle and Items Headgear Items 8 new citizens and 5 custom characters I also have intentions on a quick mission file for building the blocks with vector building and snapping. GAME ON!!! -sTanG 1 Share this post Link to post Share on other sites
bad benson 1733 Posted February 11, 2017 On 2.2.2017 at 9:28 PM, mondkalb said: Oh wow. :O Regarding the CTD: It's indeed a major problem. This project was initially intended to just find out what Arma3 can and cannot do, so I am not massively sad about this limitation stopping it. But the potential is there to work around it. I believe all it would need is to make use of the original skeleton setup, so that the bone-index stays in order. It would be a massive pain for the data side to shoehorn, but nonetheless possible. i remember me and ruppert kind of solved this with the old raptor addon by using various event handlers to keep the CTD case from happening. i think it was the "Take" EH. not sure. it could be at least a bandaid solution until you find a more elegant solution. either way this is a great addon and a great source at the same time. perfect! 2 Share this post Link to post Share on other sites