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TAC-OPS DLC discussion (speculation and hopes)

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Hey guys, thought I'd start a discussion on the tac-ops DLC, as there's one on the tanks and jets one, so here's what I hope for, situational awareness, as not everyone has stereo sound, and the FOV is rather limited, I'd hope for a nice way have situational awareness in the DLC that makes it easier for a player to 'sense' what's going on around them. 

 

One idea a friend of mine and me had during discussions was a small ripple effect on the edges of the UI to show the direction something is coming from(like gunshots or vehicle noises.) Not sure how well it'd work though, but I like the idea of a way to augment a player's limited senses from having to play through a  screen.

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New sp missions / showcases and a campaign :)

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a good MP (or two) gamemodes along the lines of good old CTI / warfare but more suited to smaller scale would be more beneficial than yet another showcase or campaign.

But that could certainly not be the meat of a DLC imo... If only buyers get it, nobody plays it. So there has to be more. Something with commanding/ interoperation/ communication. Interface for commanders/ leaders, possibly tied to some fancy asset (tablet type pc or whatever). Maybe with some scent of RTS sprinkled into it.

 

But what i truly hope for is the replacement of the action menu and general menu overhaul. I would pay for that alone...

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I also presume that more Tac-Ops orientated gear will be added as well. Maybe some new weapons as well? 

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Flash bangs and none-lethal gear would be awesome. As well as a fully animated "captive" system which allows players to be tied up but still walk with their hands tied behind them. Then a option to "escort" aka carry the player around why they are captive. Even if they didn't make the system, providing the animations for us would be epic.

 

Bringing CTI in some form back.

 

A radio "simulated" voice effect for players using VON. Nothing special, just give us the effect.

 

Make more gear visible on the player such as actual mag count. For example a vest can display 6 mags, even if the player has 9. But if he/she goes below 6 it will start showing the mags vanishing from the vest.

 

Snow and Desert camo variants for all factions.

 

Light AT for CSAT, NATO, and AAF. 

 

Ow and finally, a option to set 1st person infantry, 3rd person vehicles.

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I hope they add more options for mission makers in their modes and campaign. I like the recent addition of the 'hold space' function. We need more things like that added to the game instead of relying on scripts. Like a supported option for adding keypads to doors, or bombs. Maybe a computer interface, in the same idea as the adjustable radios in TFAR or the cTab; so when you click on a laptop in game you'll get a usable interface. Should make downloads more immersive. Stuff like that...

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I hope they add more options for mission makers in their modes and campaign. I like the recent addition of the 'hold space' function. We need more things like that added to the game instead of relying on scripts. Like a supported option for adding keypads to doors, or bombs. Maybe a computer interface, in the same idea as the adjustable radios in TFAR or the cTab; so when you click on a laptop in game you'll get a usable interface. Should make downloads more immersive. Stuff like that...

 

Hell yeah. Maybe like Laptops and Phone editor objects for when you double click (could even be an 'interaction' module of which you sync to the static object) on them it comes with the options like "Data Type" (i.e USB transfer, internet download, HD erase etc..) with then a slider underneath with like "Interaction Duration" (i.e, set the time it takes to download the intel, could be 10mins etc...) Stuff like that would up mission variety ten fold with a simple thing like that. 

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I'm hoping for some proper sp content. We haven't gotten any for ages and only now is apex being properly converted.

Hopefully the missions are remiscent of the old style campaigns from op flash point and Cold War. Doesn't need to have a story just something good as I crave for good official content

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Good missions/campaigns, especially after the recent utter garbage

After the adjustments I actually enjoyed the Apex campaign. It was a great demonstration  of showing off how stealthy you can make a mission. Having synchronized shots on targets was a fantastic experience. 

 

Hell yeah. Maybe like Laptops and Phone editor objects for when you double click (could even be an 'interaction' module of which you sync to the static object) on them it comes with the options like "Data Type" (i.e USB transfer, internet download, HD erase etc..) with then a slider underneath with like "Interaction Duration" (i.e, set the time it takes to download the intel, could be 10mins etc...) Stuff like that would up mission variety ten fold with a simple thing like that. 

I agree, that the more features that are user friendly the better for the overall community. Eden did a wonderful job to open up mission making to lot of people.

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Resurrection of the Shotgun's, and other gadgets/weapons systems that didn't make it. The Kel-Tec Shotgun, and possible expanding of variants of current weapons? (SDAR, Aka. RFB with a rail compatible with scopes, after all, the railed model is already in game but not available).

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Resurrection of the Shotgun's, and other gadgets/weapons systems that didn't make it. The Kel-Tec Shotgun, and possible expanding of variants of current weapons? (SDAR, Aka. RFB with a rail compatible with scopes, after all, the railed model is already in game but not available).

Don't think will see shotguns, they just are to big of a pain to simulate in the current engine. I agree though that the more weapons the better though.

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Don't think will see shotguns, they just are to big of a pain to simulate in the current engine. I agree though that the more weapons the better though.

Specialized* weapons. Tac-Ops makes it sound like it would be something interesting, in-depth, addictive, challenging, fun. Though shotguns are hard to simulate, it's not impossible, and they're featured in many mods. I know if BI did it, they'd do it right. But that's just a sided suggestion. As for the more main meat of their idea for Tac-Ops... What kind of game modes could we have aside from CTI, TVT? Maybe an official supported version of ALIVE? Their own spin off, a few official servers with persistent enemies and missions that two teams can fight over against AI, with an Official A3 page that tracks stats? Just some wild thoughts. Probably going to be more basic than that. 

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A better close combat AI and user interface are the most important things.

SWAT 4 or rainbow six series could be an inspiration.

 

If you could make advanced waypoints in the game (like in the editor) that would be great.

You could make a team enter a building simultaneously from different directions when a "go" code is given.

 

at least we should have these commands:

-breach room

-clear room

-frag room

-restrain

 

Flashbangs / teargas and shotguns would be nice as well.

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Maybe a mode or system that kind of emphasizes...I dunno, tactical operations?

 

Small squad gameplay in urban environments is about the only thing I can think of that fits the "Tac-Ops" name without just being something ArmA already doesn't do. Tac-Ops could be more urbanized in nature, to differentiate them from Spec-Ops, which does the same in more open environments.

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Resurrection of the Shotgun's, and other gadgets/weapons systems that didn't make it. The Kel-Tec Shotgun, and possible expanding of variants of current weapons? (SDAR, Aka. RFB with a rail compatible with scopes, after all, the railed model is already in game but not available).

#NeverForget

Arma3_-BenelliM4.JPG

Lighting_2.jpg

Arma3_xm25.jpg

The Benelli M4 obviously was a very early test.

But tbh, showing the Kel-Tec and the XM-25 on those press-pictures that are even marked with "ArmA 3" and "INGAME" is like making false promises.

I would still pay for them. :)

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I would love to have "advanced movement," as it exists in the mod "Enhanced Moviments" of Bad Benson.

Which you can jump walls, climb walls, hang on the side walls and the like.

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I would love to have "advanced movement," as it exists in the mod "Enhanced Moviments" of Bad Benson.

Which you can jump walls, climb walls, hang on the side walls and the like.

That would be great. Although i would significantly slow down those animation in order to have them realistic...

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BIS state "a package of playable content: 'tactical operations' that focus upon challenging, replayable and authentic military gameplay"

 

Playable content.... assets and SP mission? MP missions? Just missions?

Replayable? Maybe a more dynamic approach to missions?

 

Authentic military gameplay... so unlikely SWAT etc, but hopefully more aimed at Urban Operations (UO) or Operations in Buillt Up Areas (OBUA) for us Brits. Hopefully this represents the recently more common "knocking down doors" missions in search of terrorists in urban environments.

 

You can imagine a host of CQB style weapons and equipment (shotguns, breaching devices, mirrors, ladders, wire cutters, attachable charges, micro drones/surveillance devices, abseiling/fast roping etc). These weapons, equipment and "scenarios" would require some engine updates though:

  • New animations to support CQB
  • Improved weapon collision detection :)
  • Destructible or a damage model for doors, kinda crazy they did it for windows but not for doors... :)
  • Improved AI movement in buildings
  • Furniture in buildings - that doesn't kill FPS.
  • Use of interior fixtures/fitting/furniture for cover by AI/players
  • Ability to enter building via windows, sky lights without injury
  • More fun with opening doors quickly (i.e action menu)
  • Mechanism to cut fences or blow holes in walls (simlpe replacement of undamaged fence/wall with damage one? Or dynamic destruction?)
  • Shotguns would likely need a new bullet/shot simulation
  • Mirrors should be doable with RTT
  • Fast roping! lol
  • Moveable ladders so you can climb various obstacles.

Probably too much for them to take on...

 

They also stated "This development is an opportunity for us to learn how to continue to support the platform, fund our project..."

 

So. maybe BIS are going to experiment with micro-transactions and sell individual weapons/equipment etc at $1 a pop ;)

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I'm hoping for some proper sp content. We haven't gotten any for ages and only now is apex being properly converted.

Hopefully the missions are remiscent of the old style campaigns from op flash point and Cold War. Doesn't need to have a story just something good as I crave for good official content

 

Could you explain what you mean by "properly converted?"

 

Are you talking ports of older works to ArmA III, much like how we saw ports of Iron Front, Operation Flashpoint, and ArmA I into ArmA II?

 

If not that, then please explain, because I do not follow.

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Could you explain what you mean by "properly converted?"

 

Are you talking ports of older works to ArmA III, much like how we saw ports of Iron Front, Operation Flashpoint, and ArmA I into ArmA II?

 

If not that, then please explain, because I do not follow.

Currently the apex campaign ain't solo friendly. You don't have any AI buddies to control and you can't save. The recent roadmap states that this is gonna change and hence be properly converted to a proper sp campaign though with flaws still

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I suspect for TAC-OPS we'll see a range of SP and probably MP missions that fit within the Armaverse, that try to showcase aspects of gameplay - ala the DLC Showcases (FFV, Slingloading which I both really enjoyed).

I would personally enjoy seeing missions from the wider Armaverse explored, like CTRG securing the other devices alluded to in places like Russia on small mini maps, or interacting with other factions in other settings (like mini versions of Czech DLC, BAF DLC but with a focus on the stories), but I suspect BIS will just missions on the existing islands as this is the cheaper/ boring option.

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1. The corner of a look and well-aimed shot is limited. Often there are provisions, outside a possible shot.

https://feedback.bistudio.com/T121038

In position of a body lying, the head without problems looks forward, the corner between an axis of the head and a back isn't clamped in a neck. When or standing on a knee in all growth, the neck clamps a head look corner up.

%D0%A3%D0%B3%D0%BE%D0%BB.jpg

2. Bipod has to help with exact firing.

https://feedback.bistudio.com/T82167

And he helps to include the Stels function.

https://youtu.be/__nILLrpDcc

 

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This video about too acute eyesight of AI.
Very much there isn't enough possibility of Stels as it was in OFP.
In bushes + weapon with the muffler, gave more chance to be unnoticed.

https://youtu.be/Y6RUaPu7aNo

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