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snakeplissken

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About snakeplissken

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  1. snakeplissken

    Contact Expansion Asset Feedback

    Well we could have some laboratory equipment like a microscope, some glass jars, syringes, precision scale, hospital bed, a large white table and some cryogenic chamber. That would give a universe of possibilities in the creation of the mission. And some internal walls of the laboratory, where half is glass, so we can split a shed each internal sector. From here I only wanted these cryogenic chambers
  2. snakeplissken

    Contact Expansion Feedback

    If you still have time and it is not laborious, you could create some laboratory equipment like a microscope, some glass jars, syringes, precision scale, hospital bed, a large white table and some cryogenic chamber. That would give a universe of possibilities in the creation of the mission. And some internal walls of the laboratory, where half is glass, so we can divide each internal sector.
  3. snakeplissken

    Contact Expansion Asset Feedback

    Sorry, mate, I quoted your message because I thought I had some questions about the subject. English is not my language, so I use the Chrome browser to translate the forum so I can read, often this translation is mistakenly made to the real meaning of the post and I end up posting something meaningless. I use the Google translator to ask and write in the forum, and this can also contribute to a post without much sense. Excuse me. Backing to topic ... ... I know that this is not part of the DLC Contact, but if it is easy to fix, I would appreciate it if this gun bug in the holster were corrected, I know this only affects the visual aspect, since they (dev) are working on new weapons and their visualization in the character. This is exists since the Alpha version of the game, is that the pistol is not visible in the holster.
  4. snakeplissken

    Contact Expansion Asset Feedback

    When you put a gun on the ground using the Eden editor, the weapon will have a magazine with it, but this magazine will not be visible on the ground or on the weapon itself. But once you drop the same weapon that was on the ground again, the magazine will be visible on the weapon. I do not remember which game update happened (remove magazine from the gun), this is an old SS that I took out of a scenario create for myself, I realize that the SPAR-16 I put in the editor is he is with his magazine embedded in the weapon, if I do this today, the weapon will appear without the magazine attached to the weapon.
  5. snakeplissken

    Contact Expansion Asset Feedback

    I do not know if it was already asked and explained the reason, but why the rifles placed on the ground does not show the magazines anymore? Since when you take the gun to the ground there is a magazine with it, and after you drop the weapon again, the magazine will be visible on the weapon.
  6. snakeplissken

    Contact Expansion Asset Feedback

    Shower does not move when actinonar again and also does not possess the noise of the water squirt. Another bug is the lack of textures of oxygen cylinders.
  7. snakeplissken

    Contact Expansion Asset Feedback

    @reyhard thanks for the shower command. And as for the version I'm using, I'm using the "GameUpdater" program from "ArmA 3 Tools" to have both versions on my PC, the stable and the Devbranch version. Only I have not updated to the latest devbranch, as I will do this when more physical resources (weapons) are added.😁
  8. snakeplissken

    Contact Expansion Asset Feedback

    Is there any command that recognizes when sprinklers are triggered? I'd like to trigger a trigger when it's turned on. @OnTopic Decon Shower has its structures a little transparent.
  9. snakeplissken

    Arma 3 DLC - CONTACT

    I would be very grateful if some AK rifle accessories were added to this DLC that could be used on the AK rifles of the APEX expansion(AKM and AKS-74U). A new muffler for AK rifles like PBS-04 or TGP-A-1 (the latter has on DayZ SA, since it used the houses of DayZ SA, well that could use the suppressor as well). And for optics, you could add the red point KOBRA or RAKURS. * It is very sad that you create a mission of infiltration with Russian soldiers without being able to use the weapons along with classic equipment (that suppressor of the own game of 1m ruins all immersion of the weapon) So you have to download 3GB of a Mod just to use it on your mission. ** And still convince your colleague to download the Mod so they can join you.
  10. snakeplissken

    Contact Expansion Asset Feedback

    Team Dev, I will be very grateful and I believe that the others will also be if in that DLC are added some accessories of the AK rifles and that can be used in the AK rifles of the expansion APEX. They would be a new muffler for AK rifles (so we have an AK we know). PBS-04 or TGP-A-1 (the latter has in DayZ SA, since it used the homes of DayZ SA, using the suppressor would not be anything else). And for optics, you could add the red point KOBRA or RAKURS.
  11. snakeplissken

    Contact Expansion Feedback

    and https://community.bistudio.com/wiki/Game_Updater_Manual To run the game in "Dev" mode, run the "Arma3GU.exe" executable that is inside the "GameUpdater" folder that is inside the "ArmA 3 Tools" folder.
  12. snakeplissken

    Arma 3 DLC - CONTACT

    I'm likely to buy this DLC, but it might have some more relevant content. These five "new" weapons, only the shotgun is really new. The other weapons that are said "new" are the same weapons they have in the game only with elongated barrel, single shot and with different actions and painting. Some new rifle would be cool, like CZ BREN 805/806 (choose mine;)) or a precision rifle with L96, SV98, SVD or Sako TRG-42. As for the vehicle, it could have some SCUD or some nuclear weapons and some radioactive effect, since there is always a crazy person who tries to solve the problems in a crazy way, to the point of bombarding the place where the aliens are. It could have come with some new transport planes like a C-130 or C-17 or some other civil aircraft, or a little more civilian transport like motorcycle or some van. In short, if this DLC is not an expansion of "Crysis", it might be interesting.
  13. snakeplissken

    Arma 3 DLC - CONTACT

    This is MY opinion, if someone else likes aliens, then ok.. I think aliens should be more appropriate for another franchise or style of play. Since discovering ArmA when I first started playing ArmA 1, this franchise is geared towards military confrontation involving real weapons, vehicles and equipment, from which even the futurist ArmA 3 has used equipment that exists or as a prototype as the "Black Eagle" (T-100 Varsuk).
  14. snakeplissken

    Release Candidate Branch Discussion

    Can anyone know if the Titan Compact AP ammunition is no longer blocked by the laser? I used to block the target using ammunition AP of Titan Compact using the laser point of drone Darter or the static designator. So when I went to use the Titan compact with AP ammunition, I could no longer block the target using the laser.
  15. snakeplissken

    MP alert level unit spawning

    GTA? rs Where are these scripts placed and called?
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