blindside 24 Posted April 3, 2018 Spoiler Took me 2 hours to complete on Veteran, but absolutely worth it. The new vehicle interiors and mechanics made this a blast (literally)! I kept getting my ass handed to me at the ambush point until I learned more how the Tank Hunter was designed and how to position myself properly. This mission was great fun and makes playing in Simulator (Veteran) mode so much better with the new interiors :D. I'm enjoying this new DLC more and more the more I play it. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted April 10, 2018 On 3/23/2018 at 11:18 AM, teabagginpeople said: I hope imperator does not mind me using his video for demonstration purposes, it is very well done. Sorry, only just saw this. Cheers for the mention! Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 Question: do we know what time is the DLC to be released? Share this post Link to post Share on other sites
venthorror 117 Posted April 11, 2018 1 hour ago, Wiki said: Question: do we know what time is the DLC to be released? It says "This game will unlock in approximately 8 hours" on steam page. 2 Share this post Link to post Share on other sites
Tobur 37 Posted April 11, 2018 Yep Steam says 1800 CET Edit: 1900,sry Share this post Link to post Share on other sites
FoxFort 341 Posted April 11, 2018 Ups, someone is running late :D So far 10 minutes, no update downloading, but new video is up :D EDIT: After Validating files, download has started :P Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 30 minutes ago, FoxFort said: Ups, someone is running late :D So far 10 minutes, no update downloading, but new video is up :D EDIT: After Validating files, download has started :P What new video? Share this post Link to post Share on other sites
FoxFort 341 Posted April 11, 2018 11 minutes ago, Wiki said: What new video? http://store.steampowered.com/app/798390/Arma_3_Tanks/ Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 Thx. Question: how to use the GBU now? Don't understand how to use it. Share this post Link to post Share on other sites
FoxFort 341 Posted April 11, 2018 55 minutes ago, Wiki said: Thx. Question: how to use the GBU now? Don't understand how to use it. Easy, the most effective way is: Hehehehe, yeah for real how to select them now :D Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 "Tank buster" busts nothing. I can fire 3 or 4 AP round at a tank without disabling it. Also, is there a way to only have the range finder and not the fire control system? The tutorial says to "lock the target" to use the FCS. However, my "lock" button doesn't lock shit. The range finder button however does work but it automatically set the FCS. Edit: the FCS really does shit. It fires where the tank WAS. manual fire was much better. FCS = total clusterfuck Also, does AP is supposed to pierce armor? Cause so far, it doesn't So, if I wanna use the ranger finder WITHOUT that sucking FCS, there is no way, right? Share this post Link to post Share on other sites
Callsign 128 Posted April 11, 2018 1 hour ago, FoxFort said: http://store.steampowered.com/app/798390/Arma_3_Tanks/ Arma: Goat-herder DLC confirmed!!!!!! Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 The FCS is really the badest thing in this DLC EDIT: Ok, I'm done. Quite playing that game. Share this post Link to post Share on other sites
Kofeina101 301 Posted April 11, 2018 1 hour ago, Wiki said: It fires where the tank WAS. You are doing something wrong First shot hit wheels, second center Share this post Link to post Share on other sites
HaseDesTodes 62 Posted April 11, 2018 2 hours ago, Wiki said: Thx. Question: how to use the GBU now? Don't understand how to use it. GBUs are lock on after launch (LOAL) now just use CCIP to drop them near the laser, and they will lock the laser when the get close this even allows to enable the laser a few sec before the impact, to minimize the chance of being spotted 1 hour ago, Wiki said: Also, does AP is supposed to pierce armor? Cause so far, it doesn't So, if I wanna use the ranger finder WITHOUT that sucking FCS, there is no way, right? AP pieces the armor, you could even shoot soldiers behind an APC with APFSDS ammo. the trick is now, to actually hit the vital components of the enemy tanks FCS: aim at the target, press t (or whatever you have bound it to), don't move the turret, voilá, you have the range aim and track a moving target, press or hold t (not 100% sure) and keep tracking it if the target doesn't change it's direction aim and shoot, FCS should do the rest if you want to know more about this stuff, you might want to read the topics in the dev branch section here in the forums. 1 Share this post Link to post Share on other sites
Wiki 1558 Posted April 11, 2018 48 minutes ago, Kofeina101 said: You are doing something wrong First shot hit wheels, second center Nope, doing nothing wrong. Vehicle is moving, but I keep my visor on it, but when the round is fired, it doesn't take into account the movement and hits behind. Not all the time though. And I can't compensate as I can't override the FCS. 34 minutes ago, HaseDesTodes said: GBUs are lock on after launch (LOAL) now just use CCIP to drop them near the laser, and they will lock the laser when the get close this even allows to enable the laser a few sec before the impact, to minimize the chance of being spotted Ah ok, thx 34 minutes ago, HaseDesTodes said: FCS: aim at the target, press t (or whatever you have bound it to), don't move the turret, voilá, you have the range aim and track a moving target, press or hold t (not 100% sure) and keep tracking it if the target doesn't change it's direction aim and shoot, FCS should do the rest if you want to know more about this stuff, you might want to read the topics in the dev branch section here in the forums. That is what I do. Also, if I just want to use the range finder, I'm fucked cause the FCS is automatically engaged. In the hint, they say "use the lock button to use FCS" but lock button doesn't to shit. It's the "range finder" button. Hence I can't just have the range and aim manually - the FCS always takes over. 1 1 Share this post Link to post Share on other sites
drgreenthumb 2 Posted April 12, 2018 The wipeout feels like it's glued to the ground during take-off now, the take-off speed required is something like 30kph faster than before and you run out of runway on the NW Moray island on Malden, breaking my mission completely. Also, how do you select the GBU and CBU now? It doesn't show up when flipping through weapons. Share this post Link to post Share on other sites
lugiahua 26 Posted April 12, 2018 Sound like either you don't really know how to use the FCS, or you installed too many mods that break the game. The FCS is fine, I managed to hit a moving Marid at 3200m first round, followed by a slow moving helo at 3650m 2 Share this post Link to post Share on other sites
Fanatic72 181 Posted April 12, 2018 Tanks for a nice DLC. The interiors are amazing and really give a lot more immersion to armoured vehicles. The customization is a very nice touch as well. But a simple working FCS is what Im enjoying the most. Being able to easily hit moving targets 1km+ away is great. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted April 12, 2018 34 minutes ago, lugiahua said: Sound like either you don't really know how to use the FCS, or you installed too many mods that break the game. The FCS is fine, I managed to hit a moving Marid at 3200m first round, followed by a slow moving helo at 3650m I play vanilla. And as said, it doesn't always miss. Sometimes it works, sometimes not 1 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 12, 2018 1 hour ago, Wiki said: I play vanilla. And as said, it doesn't always miss. Sometimes it works, sometimes not I would suggest reading up on how the system works, and perhaps play around in the editor against empty targets. 1 Share this post Link to post Share on other sites
Hunterhawks 3 Posted April 12, 2018 Some Feedback The ammo count doesn't match in PIP Where is the gun optic for the gunner of the Kamysh ? Air-Ground Missile for an MLRS ? Seriously ? isn't an Ground-Ground missiles ? Why an m2 on an Otan vehicle ? all the other have the mk23. And BIS the ejecting casing of an M2 in under the m2 not on the right. The smoke screen launcher is on the turret why their are ejected by the hull ? In the Devs branch the Track dissapear when their are damaged or destroy ? The incorecte animation position for the commender turret of the t-140 And no FFV on the new vehicle Share this post Link to post Share on other sites
Tankbuster 1744 Posted April 12, 2018 Given the number of new vehicle skins that broke cover in Tanks DLC, I'm disappointed the Tanoa and Altis versions of the Hunter MRAP are still identical. They even have their own classnames. 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 12, 2018 18 minutes ago, Hunterhawks said: -snip- Its a shame you didn't report these issues before the the DLC was released, especially as your post suggests that you tested content on the Dev branch. 2 Share this post Link to post Share on other sites
meowcat 7 Posted April 12, 2018 I would like to point out two very bad screw-ups in the tank dlc. 1. Why can commanders who are turned out on a Slammer use their rifles and commanders in the varsuk can not? 2. Why is the recoil when firing a rifle while turned out (on a not moving tank) so savagely exagerrated? Logic would dictate that a person in an opened tank hatch has many ways to stabilize their own body and the gun while firing. But the Marksman DLC weapon resting fails to work here. Share this post Link to post Share on other sites