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About HaseDesTodes

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  1. that's what i meant. what point does it have to change the settings, so that you can actually see differences, if it's all the same with normal settings. benchmarks with different resolutions make some sense, in order to help people see what performance they can expect with different monitors/resolutions with the respective GPU.
  2. i don't think you should use settings that are so far away from usual settings, just to force GPUs into a max-load state. if you wan't to find out what GPU is better, there are better ways than Arma3 benchmarks. and if you want to see how well a GPU performs in Arma3 you should use more realistic settings, because at the end of the day, that's how it will be used anyways. sure, increasing the display (or rendering resolution) for benchmarks can be interesting for people that own those monitors, but 600m view distance. i guess that's more for users with weaker CPUs playing in cities.
  3. HaseDesTodes

    General Discussion (dev branch)

    @dragon01 yes, it should all work (don't ask me how). if you make loops, or triggers keep in mind, that the VLS has some seconds cooldown, and from what i noticed ignores all fireAtTarget commands during that time. i just do my 10 min tests and leave the rest to the pros. :)
  4. HaseDesTodes

    General Discussion (dev branch)

    simple solution i found: create a target that doesn't interfere with the surroundings; i used a game logic i placed in the editor for my test. place a VLS run this: west ReportRemoteTarget [TARGET, 3600]; TARGET confirmSensorTarget [west, true]; VLS fireAtTarget [TARGET, "weapon_vls_01"]; i tested this in the editor, and it worked fine for me. i think the report can't be decreased to times smaller than the missiles traveling time, as the lock would break. i think that people who can actually write scrips could make something out of this. eg. placing the target when you click on the map, and the firing from the action menu. or moving the target to some players laser position, so there can me made some adjustments. i guess the clever people here will find a good solution.
  5. will it make a difference? probably. enough to spend 170€ for it. depends on how much you need your money. but probably not. i had a quick look in the memory qvl of you mainboard (https://www.msi.com/Motherboard/support/Z170-A-PRO#support-mem-3), and found F4-3200C16D-16GTZ ram for around 170€ (shipping not included) https://www.mindfactory.de/product_info.php/16GB-G-Skill-Trident-Z-schwarz-weiss-DDR4-3200-DIMM-CL16-Dual-Kit_1111127.html F4-3200C16D-16GVKB (around 160€) https://www.mindfactory.de/product_info.php/16GB-G-Skill-RipJaws-V-schwarz-DDR4-3200-DIMM-CL16-Dual-Kit_1013799.html not sure where you live, but i guess you might be able to find this ram for around the same price in your country
  6. HaseDesTodes

    General Discussion (dev branch)

    you could test with a heated up heli this setVehicleTIPars [1,1,1]
  7. HaseDesTodes

    General Discussion (dev branch)

    hmm, all doors were fine for me... did you maybe accidentally place 2 ships at the same pos?
  8. HaseDesTodes

    General Discussion (dev branch)

    i really like the interior of the USS Liberty, BUT you can't trow grenades through the open space at the handrails. i fear this might cause some confusion and trouble, if someone decides to have some combat there. especially this position might need some improvement so i guess, if it's technically possible to fix the collision geometry, that should be made for all handrails, is not, you should at least add some metal sheets, so that it's clearly impossible. edit: on a sidenote. the radar sidepannel of the AN/MPQ-105 Radar only show a red (usually IR) 120° sensor cone to me. does anybody know if that's supposed to be the radar sensor cone, or is that an actual IR sensor, and the Radar sensor range is so big, it doesn't draw on 16km panel setting?
  9. HaseDesTodes

    Jets DLC Official Feedback

    CCIP = continuously computed IMPACT point so CCIP doesn't show you where to aim, in order to hit. it does show you where you will hit when you shoot. and all vanilla and DLC jets have that, at least for the cannon, not sure about rockets. it should be in both vehicle hud and targeting camera.
  10. HaseDesTodes

    Audio Tweaking (dev branch)

    i saw that.. that's why i wrote "similar issue". i had noticed that: a) the distance matters just like you i found that the view distance seems to be involved edit: not sure anymore and b) the speed matters i could hear aircraft at speeds lower than M=1 just like it was supposed to be/like i expected. c) the engine sound became audible after a while as the aircraft flew away your issue see seems to show the same characteristics as in a) and b), just that you don't even even hear the sonic boom. you didn't write anything about if the jet becomes audible after a while, i guess it might be interesting to know. edit: just did some quick tests and found that Gryphon and Black Wasp II don't produce a sonic boom for me under the the know circumstances, while the Shikra does. Still the engine sound pops in late for all of them. edit #2: did some further testing with BW II, and there seems to be an issue with the speeds that trigger the sonic boom. i had a row of jets with different speeds (setvelocity). it seems to me, that only the jets i spawned with speeds higher than 750m/s were producing reliable sonic booms. maybe the limit is a bit lower, but i only tested 700 and 750.
  11. HaseDesTodes

    Audio Tweaking (dev branch)

    usually, the jet engine should be audible directly after the sonic boom, but in the video it becomes audible 15 sec after the boom. i mean, there are engine sounds in the sonic boom sound effect, but those don't matter for the issue.
  12. HaseDesTodes

    Audio Tweaking (dev branch)

    i didn't test now, but with 1.70 RC, i made the following video, with a similar issue i think i even made a ticket, but i'm used to have tickets overseen in the tracker.
  13. HaseDesTodes

    Weapon tests

    you should mention, that unlike Koth, the EUTW mission only saves your equipment and money for the currently running layout. so no saving money for later games. but also no tanks and jets when the mission starts.
  14. did i miss something? he asked which CPU (aka processor) he should get and you tell him which PSU he should get. on topic: Idk, how well Arma servers use cores, but in case, they do well... maybe a Ryzen Threadripper... maybe even a Ryzen R7 2700X. CPU clocks are pretty much the same as with the i7 7820X, but the TDP is lower.. in case servers need fast RAM, the i7 7820X should be the better choice. Ryzens (and Threadrippers) don't support Ram faster than 3600Mhz, while Intel gets up to 4600Mhz. but if the server does need more single core performance and fast Ram you will have to go for the i7 8700k. now it all depends on what Arma servers need... has any1 even tested this properly? i'm also quite interested in this, because i should get FTTH soon(ish). (only problem with that, is that i only get 1 dynamic IPv6 IP)
  15. the thing with cases is, that it's hard to tell what is good, just by looking at the specs. (maybe search at amazon and check the comments) i'd say, the case you have selected should work, unless you want to put a dvd/bd drive in it at some point. that case has no 5.25" bays, so you would have to use an external one. just from looking at the cheaper prices, this might also be something: https://pcpartpicker.com/product/bqxfrH/thermaltake-case-ca1b200m1wn00 oh and the PSU you selected... it's non-modular, so if you get a case with a window, you will probably see the not-needed cables. i'd suggest you get a fully modular one: "only" 550W (should be more than enough), but a bit cheaper than the one you have selected and fully modular: https://pcpartpicker.com/product/sMM323/evga-supernova-g3-550w-80-gold-certified-fully-modular-atx-power-supply-220-g3-0550 https://pcpartpicker.com/product/bkp323/seasonic-focus-plus-gold-550w-80-gold-certified-fully-modular-atx-power-supply-ssr-550fx or 650W and the same price, but at least semi-modular: https://pcpartpicker.com/product/qn7v6h/seasonic-focus-gold-650w-80-gold-certified-semi-modular-atx-power-supply-ssr-650fm Ram: this one should be as fast, but a few bucks cheaper: https://pcpartpicker.com/product/4n648d/gskill-tridentz-series-16gb-2-x-8gb-ddr4-3200-memory-f4-3200c16d-16gtzkw in case you find cheaper ram you and want to ensure compatibility with the MB. for the Asus Prime Z370-A you can use this list: http://dlcdnet.asus.com/pub/ASUS/mb/LGA1151/PRIME_Z370-A/PRIME_Z370-A_memory_QVL_report0118.pdf?_ga=2.83581846.1419162780.1524670961-96542582.1524670961 you can find similar lists for all mainboards, so in case you select a different one you might have to check again.