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About HaseDesTodes

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  1. if you're interested in understanding, most things should be explained here: https://www.hardwaresecrets.com/understanding-ram-timings/
  2. and i'm saying, that A3 doesn't require all cores to run at their limits. otherwise it would benefit more from a surplus of cores. A3 does like higher singlecore performance, so the CPU will rather run with 1 core at a higher clock (=max clock) than all cores at a relatively high clock (=all core boost). maybe an owner of a i7 8700k can enlighten us about CPU 1/2/3/4/5/6 load and clock in A3. i actually don't know know how the CPUs are using their boost (especially those with more than 4 (physical) cores), so if it doesn't behave like i think it does, i'm always willing to learn. but simply saying max boost doesn't matter in a singlecore loving game like A3 doesn't sound plausible to me.
  3. and we all know how much A3 needs high performance on many cores and not maximum single core performance. right, not much. so i guess max boost is the dominating factor here.
  4. i have no doubt they are working on A4, but they just didn't officially announce it. and i think this will probably mean that it will still take a while until we can test it (if they make it EA again) or even longer until it hits version 1.0. i had a look on 80+ Titanium certified PSUs, and the only ones from Corsair i found had 850W+, and those were all more expensive. So i came to recommend the one of that's pretty much the one i have. I have no doubt that Corsair PSUs are of high quality, they just didn't match the profile in that matter. I hope that the Ryzen 3000 will deliver their performance (in A3) without much tinkering from the use side. Especially the relatively weak performance of the DDR4 memory from the Ryen 1000/2000 series keep me worrying, but if they improve that even more, i think it should pose no obstacles for good performance in A3. as mentioned I9-9900K (8x3.6/5GHz base/boost clock) and the coming Ryzen 9 3850X (rumored 16x4.3/5.1GHz base/boost clock) are almost the same boost clock wise. and the performance gap between the i7 8700k and the R7 2700X in the diagram oldbear posted are almost the same as the turbo clock difference I7 8700K: 4.7GHz R7 2700X: 4.3Ghz ratio: 4.7/4.3=1,093 (~9%) fps ratio: 63.9/57.6=1,109 (~10%) i9 9900K: 5GHz ratio: 5/4.3=1,163 (~16%) fps ratio: 70/57.6=1,215 (~22%) so the latest Intel generation seems to have a bit more performance per clock again. but even if the Ryen 3000 don't make any more progress in that matter they still have those extra 2% boots clock. so i guess from the current point of view, the Ryzen 3000 series looks very promising. when i bought my current CPU (i5 4670K) i didn't really want an Intel (because they were acting like *ickheads), but i decided by the performance (AMD FX series was abysmal) and didn't regret it. So if you want the best now, get the i9 9900K, but if you can wait, wait for Ryzen 3000 tests and make a rational decision then. I honestly have some doubts if the specs that are rumored for the R9 3850X can be true (5.1GHz with 16!!! cores (with SMT (AMD version of hyperthreading))), but if it is true, it should be a beast.
  5. For a PSU i can recommend the Seasonic Prime Ultra Titanium 750W ATX 2.4 (SSR-750TR). It should be a bit more efficient (less heat loss and, over time less electricity costs), so it would probably not matter much. And it should be quieter. The main advantage (apart from the price) of the Corsair would be, that it has a few more connectors (1x 20/24-Pin, 2x 4/8-Pin ATX12V, 6x 6/8-Pin PCIe (+2), 12x SATA (+2), 8x IDE (+3), 2x Floppy (+1)) The price difference (71 pounds at amazon), as well as the price level seems to be significantly higher than in Germany (UK seems to be like 25-35% more expensive for those PSUs, (again amazon)), so it should probably make to less of a difference to justify that upgrade. Nevertheless, i have the smaller brother of the Seasonic PSU (650W version), and i'm pretty happy with it, so i recommend it, and i'd buy it again. if you are not going to buy it right away, you might want to wait for the next generation of the AMD Ryzen CPUs and see how they perform in A3, and if Intel will lower their prices. I'm pretty confident, that the performance gap between the I9-9900K (8x3.6/5GHz base/boost clock) and the coming Ryzen 9 3850X (rumored 16x4.3/5.1GHz base/boost clock) will be less than 5% for Intel, if not even favorable for AMD (if AMD gets their memory clock improved). So i guess Intel will have to lower their prices at least a bit. Oh and don't expect A4 anytime soon, you will probably disappointed. It's not even announced, so I don't expect early access before 2022.
  6. HaseDesTodes

    General Discussion (dev branch)

    in case someone can't wait until it gets released again, i had it posted somewhere else... didn't copy the links they had for the commands though, but i think it were links to the commands in the BI WIKI, so you might still find those there.
  7. HaseDesTodes

    General Discussion (dev branch)

    Just say there were "logistical issues" that caused the update to be delayed. 🙂
  8. that's what i meant. what point does it have to change the settings, so that you can actually see differences, if it's all the same with normal settings. benchmarks with different resolutions make some sense, in order to help people see what performance they can expect with different monitors/resolutions with the respective GPU.
  9. i don't think you should use settings that are so far away from usual settings, just to force GPUs into a max-load state. if you wan't to find out what GPU is better, there are better ways than Arma3 benchmarks. and if you want to see how well a GPU performs in Arma3 you should use more realistic settings, because at the end of the day, that's how it will be used anyways. sure, increasing the display (or rendering resolution) for benchmarks can be interesting for people that own those monitors, but 600m view distance. i guess that's more for users with weaker CPUs playing in cities.
  10. HaseDesTodes

    General Discussion (dev branch)

    @dragon01 yes, it should all work (don't ask me how). if you make loops, or triggers keep in mind, that the VLS has some seconds cooldown, and from what i noticed ignores all fireAtTarget commands during that time. i just do my 10 min tests and leave the rest to the pros. :)
  11. HaseDesTodes

    General Discussion (dev branch)

    simple solution i found: create a target that doesn't interfere with the surroundings; i used a game logic i placed in the editor for my test. place a VLS run this: west ReportRemoteTarget [TARGET, 3600]; TARGET confirmSensorTarget [west, true]; VLS fireAtTarget [TARGET, "weapon_vls_01"]; i tested this in the editor, and it worked fine for me. i think the report can't be decreased to times smaller than the missiles traveling time, as the lock would break. i think that people who can actually write scrips could make something out of this. eg. placing the target when you click on the map, and the firing from the action menu. or moving the target to some players laser position, so there can me made some adjustments. i guess the clever people here will find a good solution.
  12. will it make a difference? probably. enough to spend 170€ for it. depends on how much you need your money. but probably not. i had a quick look in the memory qvl of you mainboard (https://www.msi.com/Motherboard/support/Z170-A-PRO#support-mem-3), and found F4-3200C16D-16GTZ ram for around 170€ (shipping not included) https://www.mindfactory.de/product_info.php/16GB-G-Skill-Trident-Z-schwarz-weiss-DDR4-3200-DIMM-CL16-Dual-Kit_1111127.html F4-3200C16D-16GVKB (around 160€) https://www.mindfactory.de/product_info.php/16GB-G-Skill-RipJaws-V-schwarz-DDR4-3200-DIMM-CL16-Dual-Kit_1013799.html not sure where you live, but i guess you might be able to find this ram for around the same price in your country
  13. HaseDesTodes

    General Discussion (dev branch)

    you could test with a heated up heli this setVehicleTIPars [1,1,1]
  14. HaseDesTodes

    General Discussion (dev branch)

    hmm, all doors were fine for me... did you maybe accidentally place 2 ships at the same pos?
  15. HaseDesTodes

    General Discussion (dev branch)

    i really like the interior of the USS Liberty, BUT you can't trow grenades through the open space at the handrails. i fear this might cause some confusion and trouble, if someone decides to have some combat there. especially this position might need some improvement so i guess, if it's technically possible to fix the collision geometry, that should be made for all handrails, is not, you should at least add some metal sheets, so that it's clearly impossible. edit: on a sidenote. the radar sidepannel of the AN/MPQ-105 Radar only show a red (usually IR) 120° sensor cone to me. does anybody know if that's supposed to be the radar sensor cone, or is that an actual IR sensor, and the Radar sensor range is so big, it doesn't draw on 16km panel setting?