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About venthorror

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  1. At first I thought that over-bright vegetation in the old cup terrains could not be remedied, and that we would have to get used to the blown out greens that Apex/Tanoa update has brought. But seeing that many of the broken textures have been fixed, all that remained was to find a solution for the blown out green saturation. I also thought that Recolor mod is a lazy band-aid. But fiddling more and more with it, I have managed to tone down those greens to the point of Arma 2. Seeing that many members of the community play with fluorescent colors, I felt the need to share my Chernarus color preset with the community. Here is the comparison before and after. Here is the preset. Recolor being a known mod, this is nothing new. But achieving a desired goal was a great revelation for me. (it took a few weeks) Cup's hard work is greatly appreciated especially with the new 2.0 terrain(s). It is saddening to see a decline in player numbers and servers using legacy terrains. Thank you.
  2. venthorror


    Playing on official server. There is no option..
  3. venthorror


    I have to commend you for your responsiveness on the forum. Imo a mission like this was long needed. I do have some questions/suggestions: Is it possible to dismiss an AI unit that is not close by? I'm guessing that player not being visible on map is configurable? But not related to difficulty settings? Can AI units under my command be visible on the map?
  4. venthorror

    Chernarus Redux [WIP Release]

    Color palette of this map looks so right
  5. venthorror

    Tanks DLC Feedback

    It says "This game will unlock in approximately 8 hours" on steam page.
  6. venthorror

    RHS Escalation (AFRF and USAF)

    What ammo type is Rpg 7 iron sight compatible with? Trial and error showed no results.
  7. venthorror

    Jets DLC Terrains

    Just got an idea. A suggestion (not a request). Since you @Snake Man have started to work on many other new terrains. Would it be a good idea to create some already existing terrains from armaverse with all the surrounding map data. For example: a Chernarus location. So we have a 143km x 143km map with chernarus in the middle.
  8. venthorror

    Setting up TrackHat Head Tracking in ARMA 3

    Opentrack is working and being supported. Using Opentrack you need to disable Freetrack output in output options. Have just TrackIr output enabled. Start Opentrack Before the game. Is the squid moving with your head? If it is, start arma 3, Enable TrackIr in controllers. To clear some things out. Freetrack stopped development in 2008 and it is not supported by 64bit version of arma3
  9. venthorror

    Laws of War DLC Feedback

    Interesting how almost every gauge, turn and roll indicator and compass in the past few DLCs were either reverse, upside down or inverse. T126894
  10. venthorror

    RHS Escalation (AFRF and USAF)

    Mig-29 has made my day! And so detailed too. Are any custom key-binds used with Мig? Like toggle Шлем?
  11. venthorror

    SCmod v1.40

    Well I guess it's easy for people knowing how to script... I always wanted to have post-process light inside buildings. And while I was able to make it change, that change was instant. I have seen some people complaining about FPS drop when flying over fire. My FPS was just fine...
  12. venthorror

    SCmod v1.40

    Amazing mod! It' on the front page of Steam workshop congratulations. How did you make post process effects change screen color gradually when approaching fire? All I was ever able to do is make it change screen color instantly.
  13. venthorror

    Jets DLC Official Feedback

    I have the overall impression of cannons being too weak. Gsh 30mm should be able to destroy a target with just a handful of rounds. Having ammo capacity the same as IRL, but much smaller damage, tends to render this weapon useless as it is now. Any thoughts?
  14. I have been away for a while, but searching this thread and DEV change-log there is very little info on this new feature. Are we actually able to edit terrain (ground) in editor now?
  15. Nice to see so many devs joining in the conversation, and so often. Sound suggestions: Buzzard cannon seems to be too loud, even in first person, it seems as if sound is coming from inside the closed cockpit. I'm certain that pilot sitting inside the cockpit with his helmet on, would not hear this as loud. I believe that audio warnings in aircraft would increase immersion. If adding " enunciating voice " is too demanding, maybe just have a range of different beeping and buzzing warnings for new radar contact, approaching ground and damage. Gameplay-wise adding those new sounds might confuse some players and take away from the simplicity.