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Found 6 results

  1. Is it just me, it's just bonkers, head is randomly shifting, snapping to weird angles. EDIT: I've figured, dropped sensitivity by a 100 in track ir software fixed the issue. So seems curves are way off in this version.
  2. So I play Arma 3 on my Mac and love flying Helis, so I am interested in getting head tracking to work for me, even though options are sadly very limited on Mac. While OpenTrack is kind of available for Mac, I could not get it to build myself and prebuilt applications do not seem to work for Mac. (Available outputs are only FlightGear, UDP over Network, Virtual Joystick (Does not work) and X-Plane). I am not able to get any of those to interact with Arma 3 in any way. Because of this my only real option seems to be making my own custom solution. While I can get the actual head tracking figured out, my main issue is the interaction in Arma. I see three main approaches, however I still have questions on all of them: 1. Try to make some kind of existing head-tracking protocol work with my own custom solution and make it work on Mac. This seems basically impossible, firstly because I cannot find any information on how headtracking-applications actually communicate with Arma and secondly because these solutions are most likely Windows specific. Does anyone here have any pointers as to where I could find more information about head tracking protocols? 2. Make a Arma 3 Mod for a custom head tracking interface. While I do have experience making Missions and Scripting for that purpose, I have no experience in making mods. Are there any resources on or easyish ways to manipulate the payer view? How does interaction to the outside work? 3. Simulate Joysticks. This seems like the easiest solution, the actual Joystick part should be fairly easy. The main question with this is whether it is possible to make joysticks independently control the view of a player, ideally both rotation and translation? I would be very happy if I could get any answers or tips on any single one of my questions. Please also feel free to reply even if your answer might be windows specific. Any help would be welcome.
  3. I'm using OpenTrack for Arma to track my headmovements. It works in Arma but my charcters camera jumps to a fixed point on every axis at roughly -20°. In other games it works perfectly. I've testet FreeTrack and Track IR but both protocols have this issue.
  4. Hi All, I am trying to get my trackhat clip plus working in arma 3 and hitting some issues. If anyone here has the ability to help me it would be appreciated as I would love to get it up and running. Thanks.
  5. Hey there, I've found a very easy way to make Freetrack works with A3. First off: be sure everything works great and smooth; Try on Arma2 it works out of the box. Then on A3 the process is the following (order don't mattter) Open Freetrack and start Open A3 Open OpenTrack and start - you can close it Alt Tab back and enjoy (have to do it at every launch) Note: I use TiR output, I had to increase sensitivity for A3. Be sure to go to ||CONTROLLER|| and hit [REFRESH] if Tir (or FT) don't show up then it's not working for now. COntext: My goal here was to achieve Head Tracking using a WiiMote to offload calculation to the wiimote. Issues here: WiiMote has a quite narrow cone, moreover on 100 fps 55 goes to trash... Batteries at eaten in around few days, so you need a pack of 4. The WiiMote cannot be plugged in the computer without specific hardware. That will require you to use a BlueTooth stack to communicate. I've tried Win10 one (upgraded aswell); then BlueSoleil shareware; then Toshiba one. As you can't pair a WiiMote easily the first 2 are useless. The third one is just awesome. Conclusion: I've bought a ps3 eye instead because of the narrow angle. Even though it is incredibly immersive! I've played hours on Arma2 campaign (thing I never do usually)
  6. CameronBlake

    HTC VIVE in Arma?

    Hey guys, I know someone is going to tell me to use the search bar, which I have, but I haven't seen a specific answer. Is there any way to use the VIVE in Arma for head tracking? I bought it as an alternative to TrackIR and hoped there was I way that I could utilize it in the game. I'd appreciate any feedback on the matter!
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