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Showing results for tags 'headtracking'.
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I'm using OpenTrack for Arma to track my headmovements. It works in Arma but my charcters camera jumps to a fixed point on every axis at roughly -20°. In other games it works perfectly. I've testet FreeTrack and Track IR but both protocols have this issue.
darkcochon posted a topic in ARMA 3 - TROUBLESHOOTINGHey there, I've found a very easy way to make Freetrack works with A3. First off: be sure everything works great and smooth; Try on Arma2 it works out of the box. Then on A3 the process is the following (order don't mattter) Open Freetrack and start Open A3 Open OpenTrack and start - you can close it Alt Tab back and enjoy (have to do it at every launch) Note: I use TiR output, I had to increase sensitivity for A3. Be sure to go to ||CONTROLLER|| and hit [REFRESH] if Tir (or FT) don't show up then it's not working for now. COntext: My goal here was to achieve Head Tracking using a WiiMote to offload calculation to the wiimote. Issues here: WiiMote has a quite narrow cone, moreover on 100 fps 55 goes to trash... Batteries at eaten in around few days, so you need a pack of 4. The WiiMote cannot be plugged in the computer without specific hardware. That will require you to use a BlueTooth stack to communicate. I've tried Win10 one (upgraded aswell); then BlueSoleil shareware; then Toshiba one. As you can't pair a WiiMote easily the first 2 are useless. The third one is just awesome. Conclusion: I've bought a ps3 eye instead because of the narrow angle. Even though it is incredibly immersive! I've played hours on Arma2 campaign (thing I never do usually)
Hey guys, I know someone is going to tell me to use the search bar, which I have, but I haven't seen a specific answer. Is there any way to use the VIVE in Arma for head tracking? I bought it as an alternative to TrackIR and hoped there was I way that I could utilize it in the game. I'd appreciate any feedback on the matter!