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About meowcat

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  1. Is there a script command to access vehicle customization from a script command in a live mission? Like "open the customization garage for cursortarget".
  2. meowcat

    Tanks DLC Feedback

    Another audio issue: When driving on paved roads, the varsuk emits a very noisy and deep rumbling that overpowers all other sounds and is very annoying
  3. meowcat

    Tanks DLC Feedback

    Arma3, no mods. The coaxial mgs and commander mgs sound like there is no audio shielding by the enclosed space. Crew inside the tank should only barely hear it.
  4. meowcat

    Tanks DLC Feedback

    3. Why is there no audio dampening when being in a tank? Some of the coaxial mgs are way too loud while the main gun sounds modest next to it (for a crew man in the tank, not turned out).
  5. meowcat

    Tanks DLC Feedback

    I dont see any logic reason for varsuk commanders not being able to hold their rifles? Is it because the animator is so proud of the guy holding on with both hands to the hull that they skipped rifles because of this?
  6. meowcat

    Tanks DLC Feedback

    I would like to point out two very bad screw-ups in the tank dlc. 1. Why can commanders who are turned out on a Slammer use their rifles and commanders in the varsuk can not? 2. Why is the recoil when firing a rifle while turned out (on a not moving tank) so savagely exagerrated? Logic would dictate that a person in an opened tank hatch has many ways to stabilize their own body and the gun while firing. But the Marksman DLC weapon resting fails to work here.
  7. Is there a way to turn off auto spotting for players? The radio suppression commands dont suppress that.
  8. Can we get some audio filter for sounds when heard from inside the tank? In non dev branch, some of the machine guns are very noisy.
  9. thx for the answers so far. Is there a way to also turn off auto spotting for players? Sometimes AI is reported just by right mouse zooming.
  10. I think vehicles should have some rough edges and "character". Would increase the realism. It should not be based on reaching 1:1 balance in some deathmatch scenario.
  11. meowcat

    Tanks - Damage improvements

    No, they could simply use the exact vehicle in its exact state as the wreck and darken the texture a bit. This is a far better solution than swapping the model. Even if it explodes, a tank that actually resembles the original vehicle and its turret rotation is better than a metal low poly box.
  12. Can we actually base the "feeling" of how things are supposed to be on some real world stuff? If the developers just follow opinions and feelings this will end up being like Team Fortress 2 where everything is balanced and the military simulation is removed. For example, there is no reason for CSAT to be slower or that an APC is "too fast".
  13. meowcat

    Tanks - Damage improvements

    No it's not better. This is a tank wreck in real life: