KeyCat 131 Posted September 23, 2016 Some random 1.64 observations. + YAY! The long lasting "auto standup when crawling close to low objects" like stonewalls etc. is fixed. Now you can actually crawl over these low objects - great work BIS! :619: + Also noticed the LOD popup issue on Tanoa is pretty much gone (using Ultra). - Very low resolution LOD trees in the distance, really noticeable on Altis pine trees. Looks awfull when using scope/binocs. Seems to be OK on Tanoa trees. - AI medic seems to be on crystal meth - healing and bandaging takes like <5 seconds??? IMO at least tripple that time and slow down animation. PS: Couldn't find a thread for this. /KC 4 Share this post Link to post Share on other sites
sunrrrise 14 Posted September 23, 2016 Good topic. Do you know when Squad Radar will be finally implemented? There is nothing in the changelog and no such an option in Game UI. Share this post Link to post Share on other sites
KeyCat 131 Posted September 23, 2016 No idea Sunrise but I'm sure it will come. Share this post Link to post Share on other sites
pettka 694 Posted September 23, 2016 Good topic. Do you know when Squad Radar will be finally implemented? There is nothing in the changelog and no such an option in Game UI. I would point You to the Spatial Awareness topic, we are still investigating some improvements in that regard :icon_evil: 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted September 23, 2016 The ALiVE team has been working on a faction creating tool. It's been available for about 30 days now in their pre-release dev build and has been working really really well. After the 1.64 update, when I open the tool, I get this error message: http://imgur.com/kWHBmMq The ALiVE Devs said it was something BIS had to fix so I figured I'd share. One thing I am noticing is man oh man my performance is really great right now. I loaded up a mission I made with a base/FOB that has tons of objects. When I load in now it feels like I'm on an empty map so good job BIS! Thanks for the frames!!! :) 1 Share this post Link to post Share on other sites
KeyCat 131 Posted September 23, 2016 More random stuff I experienced...anyone else having this (no mods of course)? - Medic seems to move to the wrong location (a few meters away from victim) and heals in air. This doesn't happen every time but quite often - probably due to the meth :P - When AI are using the radio to call for a medic the medics response it's broken up badly and you can only hear fractions of the speak.- Remapped keys (in my case arrow keys and Home/End for altitude) doesn't work in Eden Editor. Works fine in Splendid Camera. - When toggling NVG > Termal Black > Termal White > Back to normal it's all black and you have to restart Camera to get normal view back. - Can't say for sure but it feels like the Parallax tearing when crawling prone is worse than in 1.62. + I like the new head lights on cars etc. BTW, did the Hunter get some more dent's, scratches and dirt? Now it looks like it's been in action and not coming directly from factory - looks great. + The fog is amazing! + AI is now able to drive you from A to B without hitting every object along the road. Still a bit drunk here and there but a major improvement. + Like the new sound when going thru brushes on Tanoa. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted September 23, 2016 I'm hearing broken up AI radio comms on my end too, for commands like moving to certain grid. The sound seems to cut in and out and is static-y and unclear. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 23, 2016 One nice thing is that the issue of when you placed your first unit on the map in the editor the game would hang or a few seconds-this seems to be gone now. 7 Share this post Link to post Share on other sites
bad benson 1733 Posted September 23, 2016 One nice thing is that the issue of when you placed your first unit on the map in the editor the game would hang or a few seconds-this seems to be gone now. damn! that is awesome. always forgot to bring that up. 1 Share this post Link to post Share on other sites
twistking 204 Posted September 23, 2016 i noticed, that firing vehicle mounted weapons is very, very loud. when playing with headphones i have to dramatically dial down the volume when firing the minigun on the CSAT light vehicle, or i would probably damage my ears after some time. i also found other vehicle mounted weapons to be very loud. Don't know if this is a bug or intended behaviour. i understand that these weapons are very loud in reality, but i guess in reality you would compensate by using some sort of hearing protection, that is not avaialble in vanilla arma. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted September 24, 2016 Could you please bring back the fact that we can see who is logged as admin in the lobby ? Thx. Share this post Link to post Share on other sites
Mr. Arsmallow 0 Posted September 24, 2016 Don't know if this has any relevance, but I think I will use the opportunity to lead your attention to this subject in another thread - "1.64 update broke Wasteland Wheeled Vehicles": https://forums.bistudio.com/topic/194469-164-update-broke-wasteland-wheeled-vehicles/ Share this post Link to post Share on other sites
AlxBottle 1 Posted September 24, 2016 Yes, I'm also getting corrupted speach from the AI. Only experimented with enemy so far and not confirmed that it's the radio comms that might be the problem. Assuming it was my system issue, I've done an overhaul of drivers, etc. and the issue is still there so I'm fairly certain it's 1.64 that's at fault. Share this post Link to post Share on other sites
gagi2 50 Posted September 24, 2016 its not broken... it only has a new function now... Share this post Link to post Share on other sites
luizsilveira 5 Posted September 24, 2016 The map markers only being visible in the specific channel you're currently in is absolutely retarded. The previous system worked perfectly fine.Now if (for example) someone marks something in side chat I can't see it while talking to people in vehicle channel. What? It's a mess. 4 Share this post Link to post Share on other sites
Kydoimos 916 Posted September 24, 2016 I believe SIDE radio KBTell conversations are acting strangely since 1.64 - depending on your proximity to the character speaking, the sound would be more like that heard in DIRECT conversation, but now it doesn't change, and .lip files aren't working either, there's no mouth movement when characters are talking over the radio. Seems to be happening in the official campaign too. 1 Share this post Link to post Share on other sites
vafana 110 Posted September 25, 2016 I noticed that the voice of the enemy, located nearby, is heard with a very low volume level and as if would sound via radio. Is this intentional, a new feature or something? Share this post Link to post Share on other sites
jarrad96 1940 Posted September 25, 2016 i noticed, that firing vehicle mounted weapons is very, very loud. I think this, at least on the LSV vehicles, is intentional- before this update it seemed like the LSV weapons in first person counted as being 'inside' an armored vehicle like the MRAPs/ armored vehicles, so the sound was noticably muted compared to third person sounds- now the sound changes seem to have recognised the LSV's as 'open' topped vehicles, meaning you don't get as much sound dampening as you did pre-update. Share this post Link to post Share on other sites
sammael 366 Posted September 27, 2016 Muzzle flash in zoom mode eat 35-40 FPS With equip silencer- MAGIC Make 100+tests I tried all settings in game . nvidea panel. all possible settings(realtek 41khz and other) Rendering flash from every bullet make game unplayeble especially when use zoom mode no matter where/ tested in aresenal/eden/missionSP 1.64 with all DLC .no mods Share this post Link to post Share on other sites
Fushko 59 Posted September 28, 2016 Muzzle flash in zoom mode eat 35-40 FPS With equip silencer- MAGIC Make 100+tests I tried all settings in game . nvidea panel. all possible settings(realtek 41khz and other) Rendering flash from every bullet make game unplayeble especially when use zoom mode no matter where/ tested in aresenal/eden/missionSP 1.64 with all DLC .no mods What particle settings and what GPU? Share this post Link to post Share on other sites
sammael 366 Posted September 28, 2016 I tried ALL settings in game. In Nvidea panel. In setting cfg . In sytem hardware. Make 100+tests Patricles -low-high-ultra I try all this settings. This fps drop always present when muzzle flash Latest arma 1.64 stabile with all DLC. No mods. i7-3610QM Quad-core 2.3GHz Processor Nvidia GeForce GTX 770M 3gb Ram-6gb Win10 x64 Share this post Link to post Share on other sites
Guest Posted September 30, 2016 1 - I, on a Titan, destroyed a Titan with AI inside and it never stops to explode (happens 2 times). 2 - If you change video settings you can't see chat (side, group, direct) anymore. 3 - Minimize the game and change setting make strange things happens, like the low fps bug. Share this post Link to post Share on other sites
KeyCat 131 Posted September 30, 2016 Just checking if it's only me that have those low quality pine trees in distance when looking thru scope/binocs. It looks like we are back to the 80's with EGA graphics :) Can anyone check if they got the same result as me on Altis/Stratis maybe it's just me? /KC Share this post Link to post Share on other sites
8LacK5naK3 192 Posted September 30, 2016 Just checking if it's only me that have those very low quality pine trees in distance when looking thru scope/binocs. It`s definitely not just you. Seems to have started around the time they were fiddling about with the lods, and those trees now look utterly dreadful. 1 Share this post Link to post Share on other sites
KeyCat 131 Posted September 30, 2016 Thanks for letting me know. It may be related to VD/OD so just for reference here is my settings if it helps the dev's in any way... VD: 4250 OD: 2820 ATOC: All trees + grass No post processing and FSAA at x8. Other settings are as high as they go. SC /KC Share this post Link to post Share on other sites