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Advanced Combat Radio Environment 2 (ACRE2)

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Hi,

Using this and this examples from documentation I made two script to manage radio displays and channel setup.

I call my script to manage display radio from initServer whith this sentence:

[[],"core\scripts\setup_ACRE2_displays.sqf"] remoteExec ["BIS_fnc_execVM", 0, false];

This work ok to all people that are in server when the mission begins. The problems is for the people that go inside later.

 

I'd tried to put this sentence in initPlayerServer whitout success. I coulden't find in documentation from where examples are called.

Beacause own conventions in our group we don't use init.sqf

 

Any help will be apreciated

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ACRE2 Release 2.8.0

 

This release adds new God Mode speaking, allowing administrators or game masters to talk with each other or to the entire server, bypassing distance. Administrators can setup custom groups via the God Mode API and only allow access to specified players.

93462775-20399580-f8e7-11ea-8e43-811abae

 

Spectator received a new feature - ability to listen in on radios and observe who is currently speaking on them. Clicking on a player now shows a new radio selection UI. Anyone speaking on the selected radios will be displayed in the top right corner with the radio they are speaking on. Support for other Spectator displays may be provided with use of the Spectator Displays API.

82530200-cbd60300-9b0a-11ea-8f70-ba18f9a

 

87079309-d734d900-c1f3-11ea-9454-84bf875a1144.png

 

Notification System received a rigidity update and support for custom displays. Curator (Zeus), Arsenal and Spectator displays (Vanilla and ACE3) will now show notifications on top.

 

Documentation now contains a list of all public API functions for easy reference. Additionally some issues regarding antenna positions calculation and signal were fixed.

 

Complete Changelog and Download

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I use this configuration in the cba_settings_userconfig.pbo of a dedicated server:

force acre_sys_signal_signalModel = 1;

Looking at the RTP file I read:
[

[ACRE] (sys_signal) INFO: Using radio propagation model: LOS Multipath

That could be happening?

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Can you take a look at the last bug report about people randomly being unable to communicate, that bug made my community (not the one in the report) leave ACRE to TFAR

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On 9/21/2020 at 6:40 PM, CW4 Carrera said:

Could we get a tutorial on how to set up god mode for the lesser code savvy of us?

+1

Possibly an example mission, I struggle with initialization as specified units are absent as players join. 

Same goes for a tut/example mission of Spectator setup. 

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On 10/8/2020 at 9:27 PM, Synchronized said:

Can you take a look at the last bug report about people randomly being unable to communicate

TFAR has that too (but pretty rarely I guess). I'm pretty sure there's something funky in Teamspeak.

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On 11/3/2020 at 5:24 PM, igorpc1 said:

Can someone explain how does GSM towers work and how to work with them?

 

Do you mean GSA - Ground Spike Antenna? We use them and they work well in difficult terrain to gain a few meters in antenna height and LoS. 

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At present, does ACRE2 have any well-known issues with other common mods? Or does it play well with most others?

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And a second question - which may well have been answered elsewhere, but I’ve not found a clear answer: for groups not using ACE3, is the vehicle intercom functionality restricted or entirely absent?

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Is it possible that you add a feature, that allows for people with a longrange radio to hand over a telephone. Instead of giving the TL the hole LR they can just take a phone and talk on radio.

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2 hours ago, Ola Holtan said:

Is it possible that you add a feature, that allows for people with a longrange radio to hand over a telephone. Instead of giving the TL the hole LR they can just take a phone and talk on radio.

Pretty sure there's already an ACE self-action to "share radio", allowing them to use it.

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My apologize, if it was asked before. I have lost my patience with the forum search feature making it difficult to view result pages...
Is it possible to somehow get both main and alternate frequencies set in primary and secondary radios racked in a vehicle drove by a player in order to use them further in a custom script ? I'd like to create COMM displays in a plane that show those frequencies on a plane's dashboard. Any changes in those frequencies would be updated via the script. I am just wondering if it's doable but couldn't find the information about that in ACRE documentation.

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Better late answer than never, but we don't follow this topic very much, primary contact is our GitHub.

 

On 11/3/2020 at 5:24 PM, igorpc1 said:

Can someone explain how does GSM towers work and how to work with them?

https://acre2.idi-systems.com/wiki/frameworks/god-mode

 

On 1/12/2021 at 11:19 AM, thirith said:

At present, does ACRE2 have any well-known issues with other common mods? Or does it play well with most others?

You can see well-known issue on our GitHub: https://github.com/IDI-Systems/acre2/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Aconflict

There are none open at the moment, but that does not exclude smaller incompatibilities, especially with mods/scripts that modify inventory in a way that breaks radio IDs.

 

On 1/13/2021 at 12:57 PM, thirith said:

And a second question - which may well have been answered elsewhere, but I’ve not found a clear answer: for groups not using ACE3, is the vehicle intercom functionality restricted or entirely absent?

Basic Vehicle Intercom works without any interaction (automatically activated on vehicle enter), but any further interaction (eg. switching intercom channels, opening the UI and changing volume in it) will require ACE3. There are keybinds as well, but they do not activate without ACE3, maybe something that could be improved.

 

On 3/24/2021 at 11:19 PM, NightIntruder said:

My apologize, if it was asked before. I have lost my patience with the forum search feature making it difficult to view result pages...
Is it possible to somehow get both main and alternate frequencies set in primary and secondary radios racked in a vehicle drove by a player in order to use them further in a custom script ? I'd like to create COMM displays in a plane that show those frequencies on a plane's dashboard. Any changes in those frequencies would be updated via the script. I am just wondering if it's doable but couldn't find the information about that in ACRE documentation.

There are no "alternate" frequencies in ACRE, you have one frequency (or internally TX for transmit and RX for receive, but radios don't expose that).

You can use acre_api_fnc_getRadioChannel to get the current channel of any radio, be it racked or personal.

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State of ACRE2

 

With new developments and funding for the next iteration of ACRE, support for ACRE2, the flagship product of IDI-Systems, is sunsetting, but it is not going away!

 

Read more on our Wiki

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