kklownboy 43 Posted October 22, 2019 start Steam as admin Share this post Link to post Share on other sites
brainslush 13 Posted October 24, 2019 @randy andy tw1 Are you using by any chance toby eye tracking? Any issues with anti virus software? Share this post Link to post Share on other sites
randy andy tw1 12 Posted October 24, 2019 Thanks for the replies. Steam, arma3 launcher, arma3 and ts3 are all set to run as administrator. Arma3 files have been verified Still black screen on load, no change after 20 mins. No issues with antivirus that i am aware of. using windows anti-virus, toggled off, same issue. Toby eye tracking, i have... turned this off, same issue. edit 2 - there is a service for toby still running, this has now been stopped, outcome is it does load.... thank you for the assistance. do you happen to know why there may be a conflict there? @brainslush Share this post Link to post Share on other sites
magnetar 78 Posted October 26, 2019 Yes, some sort of the same use of a particular windows library Share this post Link to post Share on other sites
ShaKi-78 1 Posted November 7, 2019 (edited) Hallo. I have noted the ACE interaction with ACRE radios include the ability to "bend antenna upward" and then "straighten antenna". I have not been able to find any documentation that describes what this is used for/what the effect is on the different radios? Update: Found it.... The antenna direction for infantry is simulated as being relative to the direction of their back. If radio antenna direction is not ignored (see below) this can be observed by having difficulties receiving transmissions from other players who are prone if you are standing and vice versa as the antennas will be out of alignment. However it is possible to manually align the antenna by bending it in order to improve signal quality. To keep it as simple as possible, there are only two possible antenna alignments, the player can choose between the two via ACE Interaction Menu. Edited November 7, 2019 by ShaKi-78 Asked and answered Share this post Link to post Share on other sites
Zantza 21 Posted November 7, 2019 It is documented here @ShaKi-78 https://acre2.idi-systems.com/wiki/user/radio-signal-loss 1 Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted November 16, 2019 Hi, we are having a lot of troubles with ACRE. In the last two events, al least at 2 or 3 hours of playing people begin to stop listening others but others listen that people in long range and short range radios. I have RPT of both events. First one almost 50 players and next one 25 five players. We are in 3.3.2 all clients. All with same ACRE version. We love ACRE, but this failures are breaking latest events. We are the only one?? Thanks!! Share this post Link to post Share on other sites
Ivorystate 23 Posted November 16, 2019 On 11/15/2019 at 4:31 PM, Sanchez Milsim said: Hi, we are having a lot of troubles with ACRE. In the last two events, al least at 2 or 3 hours of playing people begin to stop listening others but others listen that people in long range and short range radios. I have RPT of both events. First one almost 50 players and next one 25 five players. We are in 3.3.2 all clients. All with same ACRE version. We love ACRE, but this failures are breaking latest events. We are the only one?? Thanks!! I'm having the same issue, but with much fewer player count of around 7. It works fine at the start but eventually people stop receiving radio piece by piece and then lose it all togther and we switch back to discord comms. I really want to get ACRE working as it's great, but this issue basically kills it for us unless we can get it fixed. We had the same problem months ago and stopped using it in Antistasi, but I thought it was because of low server fps because, well, antistasi. Now after monitoring server fps, in this regular op, radios were working fine, fps rarely dropped below 20 and when it started to stop working server fps was around 30, so I don't think that's the issue. Looking around and haven't really found anything definitive, any help would be appreciated I'm running a dedicated server and have the the RPTs if needed, acre errors seem related to duplicate radio id found or something. Edit: Here is the client RPT https://gist.github.com/Ivorystate/3877ecbcd6de6e94a036e2127b08bf66#file-clientrpt and server RPT https://gist.github.com/Ivorystate/a8b0dfbc7986f13ae5b158ea7d84c1ec 1 Share this post Link to post Share on other sites
CW4 Carrera 31 Posted November 17, 2019 @Sanchez Milsim @Ivorystate We have the same issue, we found setting "acre_sys_core_terrainLoss" to 0 will fix this problem. The problem with this is radios will have unlimited range but the trade off is much better. 1 Share this post Link to post Share on other sites
Ivorystate 23 Posted November 17, 2019 7 hours ago, CW4 Carrera said: @Sanchez Milsim @Ivorystate We have the same issue, we found setting "acre_sys_core_terrainLoss" to 0 will fix this problem. The problem with this is radios will have unlimited range but the trade off is much better. Thanks, will try this next time. 1 Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted November 18, 2019 On 11/17/2019 at 7:22 AM, CW4 Carrera said: @Sanchez Milsim @Ivorystate We have the same issue, we found setting "acre_sys_core_terrainLoss" to 0 will fix this problem. The problem with this is radios will have unlimited range but the trade off is much better. I try it, thanks!!! Share this post Link to post Share on other sites
mannulus 38 Posted November 24, 2019 Ran a mission today. Players heard no beeps when pressing the PTT on the radio. One member could not hear his own team on the radio but they could hear him. Share this post Link to post Share on other sites
ACRE_Team 207 Posted November 25, 2019 ACRE2 Release 2.7.2 This smaller release contains a lot of fixes as well as some requested functionality by the community. Complete Changelog and Download 1 1 Share this post Link to post Share on other sites
Charles Rabbit 1 Posted December 16, 2019 Suggestion: Add keybind for 4th PTT please 1 Share this post Link to post Share on other sites
laxemann 1673 Posted December 17, 2019 Bonjour everybody, pardon of this has been answered somewhere, but I've been digging and googling tor the last half of an hour and couldn't find anything. A buddy of mine linked me to this video, in which the guy's radio transmission is played back by loudspeaker objects within a city. How would you go about doing that? Thanks! Share this post Link to post Share on other sites
Dedmen 2696 Posted December 18, 2019 20 hours ago, laxemann said: Bonjour everybody, pardon of this has been answered somewhere, but I've been digging and googling tor the last half of an hour and couldn't find anything. A buddy of mine linked me to this video, in which the guy's radio transmission is played back by loudspeaker objects within a city. How would you go about doing that? Thanks! The video you linked is TFAR, not ACRE. TFAR lets you pre-configure a radio (doubleclick in 3DEN) and then you can place it somewhere as a speaker and make it invisible. I assume thats exactly what they did in that video. Share this post Link to post Share on other sites
laxemann 1673 Posted December 18, 2019 1 hour ago, Dedmen said: The video you linked is TFAR, not ACRE. TFAR lets you pre-configure a radio (doubleclick in 3DEN) and then you can place it somewhere as a speaker and make it invisible. I assume thats exactly what they did in that video. Oh, thanks for the reply, dude! Appreciate it. Share this post Link to post Share on other sites
magnetar 78 Posted December 20, 2019 @laxemann The same can be done in ACRE2. You just need to enable the speaker in a 152/148/sem 52sl The 343 and the 117F do not have speakers Share this post Link to post Share on other sites
TWRoach 15 Posted December 27, 2019 Hello developers, My friend tried to install ACRE2 the first time but the automatic installation method failed as it didn't pop out of any notification of successful install. Then we tried to install it manually, it works but later when he entered the game and shows an error message of “ACRE IS NOT CONNECTED TO TEAMSPEAK!” We also tried both arma3 and teamspeak3 run as system administrator but the error message keeps popping out. Then we found that the his ts3 keep showing the message of “Insufficient client permissions”. No matter how we reinstall windows, ts3 and ARMA3, the problem still exists. Share this post Link to post Share on other sites
JSOC OPERATOR 0 Posted January 7, 2020 I've been using ACRE2 for awhile now. I had to reinstall Windows 10, and upon reinstalling everything, I now get the following error when starting Arma 3. "ACRE2 was unable to find a TemaSpeak 3 installation. If you do have an installation please copy the plugins yourself or reinstall Teamspeak 3. If you are sure you have TeamSpeak 3 installed and wish to prevent this message from appearing again remove ACRE2Steam.dll and ACRE2Steam_x64.ll from your @acre2 folder. Continue Anyway? Yes No" I've tried copying plugins to the Teamspeak 3 Plugin folder, but I still get the error, and also get a Mismatched Version error, when I have the latest version installed. I tried wiping all of the ACRE2 files from the users directory and the Teamspeak 3 folder and starting over. People can hear me and I can hear them in proximity in game, but I have this massive red overlay telling me my version is mismatched, and the error when starting Arma 3. I'm at the end of my rope and hope someone can tell me what I'm missing here as it worked perfectly before. Share this post Link to post Share on other sites
Steel UK 40 Posted January 7, 2020 Hi there. If you're still having this issue tonight, I'll help you out. I'll be home from work around 5pm London time. Teamspeak: 31.186.251.218 Share this post Link to post Share on other sites
JSOC OPERATOR 0 Posted January 10, 2020 I got ACRE2 to work, but I still get that error when I start Arma 3 up. I guess I will just delete the files it says to delete if you don't want to see the message again. Share this post Link to post Share on other sites
Harvath.S 3 Posted January 12, 2020 Does ACRE2 prevent scripts that rely on itemRadio from working correctly? I came across an issue of kbTell not working properly when running ACRE2. I assume it is because the itemRadio is blocked. Is there a way to unblock that so that I can add the itemRadio to the NPCs that I need to speak? You can reference this post to see the issue I am having. https://forums.bohemia.net/forums/topic/227341-updated-kbtell-has-no-audio/?tab=comments#comment-3392585 I discovered that you can still use variable linkItem "itemRadio"; in the init.sqf and force add it to the character. Share this post Link to post Share on other sites
Tyman2323 0 Posted March 8, 2020 How do you change how many MHz on the 152. Share this post Link to post Share on other sites
Arkimedesd1 0 Posted March 18, 2020 I am starting an arma3 server in nitrado and uploading the mod of acre there is a file that gives error and I cannot upload it, help please Share this post Link to post Share on other sites