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About thirith

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  1. After growing frustrated with a lot of downloaded missions that don't work well due to updates, bugs, broken scripts and balancing issues, I've been trying out Dynamic Recon Ops with my small group. We've had two sessions, one on Chernarus, one in Fallujah, and they were great fun, so I'm thinking we'll probably play DRO and TRGM2, which I've heard good things about, more regularly. We're also about to add the RHS mods to our modset, which leads to my question: I have to admit I'm somewhat overwhelmed with the number of factions at our disposal, and the number of vehicles we can spawn in DRO. I've always been bad at remembering the names/abbreviations for all the military hardware, and adding RHS hasn't exactly helped in this respect. Therefore, can people here give me advice on what combinations of maps (or perhaps map types - we have all the main Arma 3 ones, as well as those added by CUP and Fallujah), factions and starting vehicles work well? We're a fairly small group, usually with 4-6 players.
  2. thirith

    co10 Escape

    Cool, thanks. We've had some good sessions with the Escape missions, but the majority of games we started were massively deadly, to the point where we couldn't get an enjoyable game going. I'll make sure to check the parameters and see if that helps, and I'll see that I can check out your mission.
  3. thirith

    co10 Escape

    Thanks. Those tips would definitely be helpful, but yesterday we really never made it more than a few dozen metres away from the prison. The guards surrounding it were too good and too quick at murderising us.
  4. thirith

    co10 Escape

    Yesterday I tried playing the Altis version of this mission several times with two friends but each time we were cut down by the soldiers outside the prison within a minute or two. What's the suggested strategy for the beginning? Killing the soldiers around the prison or just running for our lives and dealing with anything else later?
  5. Thanks. I will definitely check it out, but are there also options that I can more easily turn into missions that don't require additional server- or client-side mods?
  6. Is the mod something you use on the fly or do you prepare the missions? Is the mod needed on the server and client computers, or is it just needed to create the mission?
  7. I've been looking for a fun vehicular patrol mission for up to ten players but haven't been able to find any that is close enough to what I'm looking for. To be more precise, I'm thinking about something along the following lines: Two teams of four, one vehicle for each team (e.g. Humvees with machine guns) A team of two and an AH-6X for Close Air Support The mission should take the units from their camp to various villages and/or compounds, clear them out, and then back to camp or to another camp My questions are as follows: What's a good mission framework for such a mission? (Ideally it should be able handle JIP, tasks and some dynamic spawning, see the next question.) What are good ways, both technically and in terms of design, to make this replayable? I know well enough how to place enemy units and fire teams, but ideally there should be a dynamic element, e.g. a village may or may not have hostiles in it, there might be ambushes along the way. Any balancing tips? Does it make sense for the enemy to mainly consist of rifle and RPG units? How do I make sure that the helicopter is useful but not overpowered? Any additional tips, ideas, words of warning?
  8. Are there any conversions of the MP (in particular coop) missions from Arma, Arma 2 and the DLCs? I know that we'd need CUP, but I remember some of the official coop missions being pretty good for smallish groups. If converting the old missions is explicitly prohibited, my apologies for asking the question. I'm assuming that since Bohemia is okay with other content from the older games being converted, the same would be true for the missions, but I may well be wrong on this.
  9. How could I forget them, Varanon? 🙂 I have to go through them again, though; if I remember correctly, there are also a few that require mods beyond just CUP, and some seemed to be designed to be run with someone on Zeus duty.
  10. Exciting stuff! Is there a list of missions somewhere that requires CUP but nothing else, ideally for groups of 4-10 people?
  11. thirith


    We've now played our first game of Warlords. It was fun, but it felt different from our usual coop, especially since everyone could spawn in their own troops. Which brings me to my questions: Is it possible to form a squad, ideally with all Command Points for every member going to the leader? Is there any way to leave behind spawned-in troops so they can garrison captured sectors? Or is the only option to have one player stay behind and spawn in a squad with which to guard the sector?
  12. thirith


    Question from a complete Warlords newb: how easy is it to pick up and play with a group of 4-8 players looking for a 2-3 hour coop session? Anything I’d need to know to run such a session?
  13. thirith

    AI Spawn Script Pack

    Has anyone adapted the script to work with the CUP units? I think I'll find enough information in the thread to do so myself (when I get around to it), but if there's already a version of the script that would allow me to populate an area with Takistani insurgents at random, that'd be great. Another question I had is this: in practical terms, if I just want to do something along the lines of populating an area with units of one faction, would I use the militarize script or the ambient combat one?
  14. By the way, I've uploaded the current version of the mission my questions were about to the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1341443196 It's a simple transport helicopter training mission that allows for one or two players (pilot and co-pilot); I thought the latter might be useful if a more experienced pilot flies along with a relative newbie, to give feedback on their flying etc.