Jump to content

thirith

Member
  • Content Count

    324
  • Joined

  • Last visited

  • Medals

Everything posted by thirith

  1. thirith

    Combat Den

    Thanks, that's definitely a useful workaround. Though it did make for a fun moment during the mission, seeing the guy's assault rifle poking through the rock and his voice coming from inside it. 🤪
  2. thirith

    Combat Den

    If that's feasible, it'd definitely be great. We ended up with a situation where one of the players was stuck in that rock for much of the mission, because he also kept respawning there.
  3. thirith

    Combat Den

    We had some fun with this on the Malden map yesterday, but we ran into this problem: whenever one of us died while on a rock, they respawned inside the rock. Is this something that can be fixed or should we just stay away from rocks? 😛
  4. thirith

    co10 Escape

    Cheers, that’s very helpful.
  5. thirith

    co10 Escape

    Total beginners question, and probably more to do with Arma itself than with the Escape mission, but... What are good ways of escaping detection by the helicopter? We played a game today and when the chopper appeared in the distance we went prone under a tree, but this didn’t seem to work at all.
  6. thirith

    [COOP] Seven Samurai

    I just ran a test on a dedicated server and the bandits arrived just fine. For now, I’m thinking that the first attempt was just a fluke.
  7. thirith

    [COOP] Seven Samurai

    I waited five, six minutes, though perhaps that wasn’t enough. Will do some tests tomorrow.
  8. thirith

    [COOP] Seven Samurai

    I just tried playing this on my own, but the bandits never came. I wonder if that’s down to the AI mods I’m using (LAMBS suppression and danger).
  9. thirith

    Combat Den

    Brilliant, thanks! I like Zargabad because I generally prefer urban combat in Arma (it can so quickly become frustrating in wooded areas or where there's lots of grass), and I think that Combat Den's mission types could work well there. I don't have any other wishes right now; I've bothered my group often enough with "Wouldn't it be cool if we added map X (which we'd then play once or twice a year, at most)?" Though I think that Combat Den should make for great session-starter missions on a variety of maps with a variety of factions. Two things I've noticed when testing the "defend convoy" mission type on my own: it happens relatively often that a sole unit scarpers off and hides in the distance, so that the next phase or the mission end didn't trigger, and it's also happened that the mission only ended when I destroyed an unmanned vehicle. Is this something that might be worth tweaking?
  10. thirith

    Combat Den

    My apologies if this has already been asked, but is there indeed no Zargabad version of Combat Den? If so, is one planned? Or is the map too small or not varied enough?
  11. In the meantime I've found FHQ GroupInfo (https://steamcommunity.com/sharedfiles/filedetails/?id=1460411342), which seems to do exactly what I'm looking for. Haven't yet tested it on a dedicated server, but it definitely looks like a likely candidate, in case anyone's got the same question as me.
  12. We often play missions such as Dynamic Recon Ops or TRGM2, which require whoever's in the leadership position to set up the mission parameters. Since I have most experience with the game and the mission types in our group, it makes sense for me to set them up, but I don't always want to lead. Is there any general way, e.g. by console command or mod, to switch roles with another player or otherwise promote them so they can lead?
  13. That seems to be a local command though. Would it work in a multiplayer setup?
  14. I'm always somewhat overwhelmed when a mission gives me access to the Virtual Arsenal. I tend to stick with the weapons I'm given, but especially when there's no scope I always stare at the list of scopes without a clue as to what to go for. Is there an all-purpose scope that people here would recommend for standard rifles? P.S.: For the record, I've got all the DLC as well as the CUP and RHS mods, so my scope cup runneth over even more...
  15. It's a good idea, but sadly it didn't help in this case - I moved Fallujah to the very end and still got the error. Though perhaps it'll be restricted to Fallujah missions? We'll see. Anyway, thanks for the suggestion!
  16. True, Fallujah is loaded. Thanks for clarifying this! It makes sense now when the error began popping up. I'm afraid I don't really know anything much about Arma and load order. Would it be best if I put Fallujah further up or further down? And I assume the same would have to be done on the server as well as on all the clients, right?
  17. Not sure if this is a CUP issue, but it's been happening to me on CUP maps, so I thought I'd ask here - plus the CUP team certainly knows Arma exceedingly well. Lately I've been having an error popping up that bin\config.bin/CfgCloudlets.housedestructionsmoke is missing. Any idea what this could be and whether it's connected to CUP? I have to admit that I can't even tell what component of Arma or of any mod that path refers to. If this has nothing to do with CUP, my apologies. P.S.: I'm learning to appreciate Zargabad much more thanks to the great work on this mod (especially in combination with the TRGM2 mission).
  18. Is there any way when playing on a dedicated server to list all missions, preferably with the mission titles as in the single-player Scenarios menu, rather than various lists according to map?
  19. This looks great and like a worthy replacement for TADST. Has the issue regarding workshop mods been resolved, though, i.e. can we adjust where the program looks for mods? For me, that's pretty much the make-or-break issue.
  20. At the beginning of the year, we started using the Dynamic Recon Ops mission for my group of 4-8 people. At first we had great experiences: missions that felt alive and challenging yet manageable, but recently we've been having a more frustrating time: vehicles spawned into buildings or tents and blowing up immediately, clumps of deadly enemies, mission setups that feel pretty random. (Obviously there's a random element, but I've played DRO missions where everything came together well.) Do people with more experience of DRO have any tips on how we can increase the chances of a generated mission being fun, and decrease the chances of the mission starting with our designated vehicle blowing up in our faces? Are there objective types to avoid? Are there locations on the maps that are better than others? Any tips would be much appreciated, because I'm slowly starting to lose patience myself with Arma and DRO, especially after seeing so many recorded DRO missions on YouTube that look great.
  21. Sounds great! I have a question concerning the upscaled textures: does this cover interiors as well? I'm asking because I just jumped into Dynamic Recon Ops and asked it to give me a mission with US Army units and HMMWVs, and the interior textures looked pretty low-res - but perhaps the upscaler can't do much with those textures to begin with.
  22. After growing frustrated with a lot of downloaded missions that don't work well due to updates, bugs, broken scripts and balancing issues, I've been trying out Dynamic Recon Ops with my small group. We've had two sessions, one on Chernarus, one in Fallujah, and they were great fun, so I'm thinking we'll probably play DRO and TRGM2, which I've heard good things about, more regularly. We're also about to add the RHS mods to our modset, which leads to my question: I have to admit I'm somewhat overwhelmed with the number of factions at our disposal, and the number of vehicles we can spawn in DRO. I've always been bad at remembering the names/abbreviations for all the military hardware, and adding RHS hasn't exactly helped in this respect. Therefore, can people here give me advice on what combinations of maps (or perhaps map types - we have all the main Arma 3 ones, as well as those added by CUP and Fallujah), factions and starting vehicles work well? We're a fairly small group, usually with 4-6 players.
  23. thirith

    co10 Escape

    Cool, thanks. We've had some good sessions with the Escape missions, but the majority of games we started were massively deadly, to the point where we couldn't get an enjoyable game going. I'll make sure to check the parameters and see if that helps, and I'll see that I can check out your mission.
×