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VulturARG

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About VulturARG

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  1. I use this configuration in the cba_settings_userconfig.pbo of a dedicated server: force acre_sys_signal_signalModel = 1; Looking at the RTP file I read: [ [ACRE] (sys_signal) INFO: Using radio propagation model: LOS Multipath That could be happening?
  2. I found this https://github.com/SteezCram/extDB3
  3. Hi, Using this and this examples from documentation I made two script to manage radio displays and channel setup. I call my script to manage display radio from initServer whith this sentence: [[],"core\scripts\setup_ACRE2_displays.sqf"] remoteExec ["BIS_fnc_execVM", 0, false]; This work ok to all people that are in server when the mission begins. The problems is for the people that go inside later. I'd tried to put this sentence in initPlayerServer whitout success. I coulden't find in documentation from where examples are called. Beacause own conventions in our group we don't use init.sqf Any help will be apreciated
  4. Thanks for answering me. We are going to hire a dedicated server at NFO servers. We have one of 6 cores and 6 gb with windows and we want to go to 10 cores and 10 gb ram with Debian. We plan to use headless clients. Do you have any links to the documentation you mention from dedmen?
  5. We have the possibility to choose one of these two options: Ten virtual CPU cores, 10240 MB of RAM or Eight virtual CPU cores, 8192 MB of RAM. We will do cooperative games with between 40 and 60 players normally. Maximum of up to 100 players per game at times. Without Zeus to put enemies. Could you recommend a hardware configuration? Thanks in advance
  6. Is there any limitation as to how many cores or memory a 64-bit linux dedicated server can run? We plan to use ubuntu 2004 in virtual server
  7. Thanks to all!!! I run some test and I saw that using for with sleep, have delays in busy servers. I'll try this solution:
  8. Yes, I count for a few minutes, to long waits. It's will be used in different situation in parallel
  9. Some people told me that Arma 3 can kill process if it are in a long waiting loop. I don't know is that is true. This was the reason to my question.
  10. I need that a process wait 2 hours for start. Meanwhile the mission is running It's possible? With that code that I wrote before, the code never started to run after those lines.
  11. Hi, I tried that an scripts start running 2 hrs after game started. This code is from EOS script if (_pause > 0 and !_initialLaunch) then { for "_counter" from 1 to _pause do { if (_hints) then { hint format ["Attack ETA : %1",(_pause - _counter)]; }; sleep 1; }; }; They code after that never started. Is there any way to wait for long period? Regards
  12. I don't know about your script. I used to put the damage to 0.9 in an ambush. The vehicles caught fire and exploded in a short time. Try changing the value 0.9 to 0.8 to see if it solves your problem
  13. Is there any way to use this in a windows server with TADST?
  14. I found this code in web a time ago. I made some little changes. // update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { ((uiNamespace getVariable "BIS_UAV_DISPLAY") displayCtrl 112410) mapCenterOnCamera true; //hint format["%1",mapGridPosition player]; _markerstr = createMarkerLocal ["markername",player]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "mil_start"; //_markerstr setMarkerTypeLocal "a3\ui_f\data\igui\cfg\islandmap\iconplayer_ca.paa"; _markerstr setMarkerDirLocal getDir player; switch (side player) do { case west:{ _markerstr setMarkerColorLocal "ColorWEST";}; case east:{ _markerstr setMarkerColorLocal "ColorEAST";}; case civ:{ _markerstr setMarkerColorLocal "ColorCIV";}; case Independent:{ _markerstr setMarkerColorLocal "colorIndependent";}; }; _markerstr setMarkerTextLocal format["%1",mapGridPosition player]; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ /* [] spawn { waitUntil{ hint format["%1",mapGridPosition soldado]; }; };// */ } else{ hint ""; deleteMarkerLocal "markername"; } ; }]; This code work fine. They put an icon in map when I open it. The problem is that icon is static. If I moving in a vehicle always is in the my position at map open. Is there any way to actualizate the payer position when map is open? BTW: Where I can find the iconplayer_ca.paa? This line don't work _markerstr setMarkerTypeLocal "a3\ui_f\data\igui\cfg\islandmap\iconplayer_ca.paa";
  15. I'm sorry but I can't follow you. I'm just start to learn about scripts
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