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solzenicyn

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Please change it so we're not forced to wear insignia with the CTRG stealth fatigues.

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Would it be possible to get some tactical goggle facial re-adjustment? 

 

Currently looking like this (Wayy too low on the face and nose)

 

http://imgur.com/a/7gyEz

 

While the new Apex goggles + IR Bala looks perfect (sits nice and snug on the face)

 

http://imgur.com/rEd4VkF

 

Would be great to have them slightly adjusted to the Apex IR Bala level. 

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Not sure what you'd classify this issue as however it's pretty obviously when looking at these images (especially the green ones, on the inside of the goggles)

 

http://imgur.com/a/hXKkx

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Not sure what you'd classify this issue as however it's pretty obviously when looking at these images (especially the green ones, on the inside of the goggles)

 

http://imgur.com/a/hXKkx

After the 1000 miles stare, the dead inside face disappearance.

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Will it be possible to setObjectTexture for vests and helmets? Cause i really need a ctrg forest / jungle vest without a mod.

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Will it be possible to setObjectTexture for vests and helmets? Cause i really need a ctrg forest / jungle vest without a mod.

 

No, because these things are not "objects" in the wonderful world of SQF.

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No, because these things are not "objects" in the wonderful world of SQF.

 

 But can i expect that it might be fixed? Or is that nearly impossible?

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 But can i expect that it might be fixed? Or is that nearly impossible?

 

It is nothing that can be fixed in that sense because it's not a bug. It's a design decision. I assume when BI went from the previous gear system with a fixed uniform / model for every unit class, they didn't bother implementing a proper functionality to re-texture anything other than the uniform model by script.

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This uniform is made with love.....

75sMX9Q.jpg

 

Will we get jungle textures of the survival clothes, Worn Combat Fatigues (Kerry), ....?

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Bug with new thermal glasses.
The view (FOV) of the character in 1st person, is behind the glasses.
 
EDIT:

I noticed that the bug only appears if you wear the uniform "Special Purpose Suit".

 

P8gEN0D.jpg

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This uniform is made with love.....

 

Will we get jungle textures of the survival clothes, Worn Combat Fatigues (Kerry), ....?

Was about to say yeah, Survival Fatigues Tropic/CTRG (Tropic) are still MIA.

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Does anyone know if we did get new vanilla insignia with Apex and if so, what the classnames are?

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The magazine of the Weapon-SPAR-16S optically to large for the number of ammunition

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The new Balaclavas dont mesh well with the new asian faces, their cheeks phase through it

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Half of the belt is brighter than the other half on the Gendarmerie clothes.

 

x4bpQNh.png

 

 

Wicking sections are different colors.

 

JbfesOO.png9Z3mHfN.png4CMRnJ7.png

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request: sleeves patches for viper and syndiakat 

BTW the syndiakat Flag is a  snake with red eyes?

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The new Balaclavas dont mesh well with the new asian faces, their cheeks phase through it

 

They also don't mesh well with the older helmets and often cut through the chinstraps at multiple points.

 

 

Half of the belt is brighter than the other half on the Gendarmerie clothes.

 

x4bpQNh.png

 

 

Wicking sections are different colors.

 

 

 

Jesus, the skin sections don't even line up below the padded portion of the pants. 

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Jesus, the skin sections don't even line up below the padded portion of the pants. 

 

Yes, but that has actually been a problem with the BLUFOR uniforms since Alpha.

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every weapons i tested, had no "thermal texture" on the ejected bullet casings. basically rendering the ejected casings as "cold". that is completely nonsensical...

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Pistol holsters on new tactical chestrigs doesnt work.

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I don't really get why the tactical chest rig was added. No faction uses it, but for some reason the Syndikat ammo crate is stuffed full of them. It's good that it's there (I use it for making up a government faction) but it's like it was just added as an afterthought.

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I don't really get why the tactical chest rig was added. No faction uses it, but for some reason the Syndikat ammo crate is stuffed full of them. It's good that it's there (I use it for making up a government faction) but it's like it was just added as an afterthought.

 

Really? I thought there were Syndikat units wearing them.

 

In any case, I've already brought up their weird empty holsters when Apex was still in DevBranch. Probably a low priority tweak.

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No, Syndikat are all wearing Chest Rig or Tactical Vest. I don't think the holster was really intended to be functional - that vest was made by Black Element and was probably just bought and thrown in as an additional piece of content. I don't see BIS making a separate animation for using it, if that is even possible.

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to be nitpicking  I didn't understand why the paramilitary pants are brown instead olive drab...........

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