Tdc.DarKness 451 Posted December 27, 2017 Update Iwo Jima map 13 1 Share this post Link to post Share on other sites
fwedman 94 Posted December 28, 2017 (edited) On 27/12/2017 at 5:01 PM, Tdc.DarKness said: Update Iwo Jima map Looks awesome. Is it somewhat inspired by the iwo jima map on red orchestra 2/rising storm? Edited December 28, 2017 by R0adki11 removed quoted image as per the forum rules Share this post Link to post Share on other sites
.kju 3245 Posted December 29, 2017 Preview v25 is out New fronts await - new stories to tell and new battles to be won! Downloadhttp://ww2ina3.com/wiki/index.php?title=WW2_Download Changeloghttp://ww2ina3.com/wiki/index.php?title=WW2_Changeloghttp://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v25_-_2017-12-29http://ww2ina3.com/wiki/index.php?title=I44_Changelog#Preview_v25_-_2017-12-29 Highlights Terrains: Volkhov Forest by swurvin! Objects: Earth Mounds for the bocage by Reece and El Tyranos! Winter reskins of a few I44 buildings by GSTAVO! More Winter reskins of CUP objects by GSTAVO! Thanks to swurvin, El Tyranos, GSTAVO, Reece and Lawz for yet again their outstanding efforts! As well as thank you for good promo material to C. Kavanagh, swurvin, Reece and Zhivets! Thanks for the help with the testing efforts to El Tyranos, Jaki, Remember Sega and Dmorok! 15 10 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 29, 2017 Great News in Christmas!!! Keep up the good work!! 1 Share this post Link to post Share on other sites
tourist 617 Posted December 29, 2017 BIG THX for your effort! 1 Share this post Link to post Share on other sites
ayjay 117 Posted December 29, 2017 Fantastic! Thank you. 1 Share this post Link to post Share on other sites
vintorez 250 Posted December 30, 2017 Absolutely amazing! Earth mounds for the bocage, winter reskins, Volkhov Forest – fantastic. Love your new stuff! 2 1 Share this post Link to post Share on other sites
Realthinged 44 Posted December 30, 2017 Fantastic update! Thanks!!! Guys, please, tell me, how to replenish ammunition (anti-armor shells) in the tanks? 1 1 Share this post Link to post Share on other sites
ayjay 117 Posted December 31, 2017 The Earth Mounds are a fabulous addition. 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted December 31, 2017 Hey ! You can follow regularly the developpement on my twitch channel : https://www.twitch.tv/el_tyranos I have no regular diffusion scheme, I just stream when I'm working on something interesting. E.g. I streamed US Airborne uniform developpement yesterday evening and it should keep on going for a few days (not tonight obviously). 2 3 Share this post Link to post Share on other sites
Riksen 183 Posted December 31, 2017 Airborne uniform is looking fantastic! Great job and even better than before. . Happy new year to you guys and thank you for your dedication to this mod! 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 3, 2018 IFA3 Team wishes all of you an happy new year. May you all have luck with your personnal projects, a good health and a great K/D ratio online Let's have a quick retrospective about 2017 and try to foresee 2018 ! 18 5 Share this post Link to post Share on other sites
462cid 28 Posted January 3, 2018 Hi guys Again, love the mod. In hopes of assisting with the great work you're doing, I'm back with a few more photos for reference. The subject is my 1944 Springfield M1 rifle, specifically, the WWII lockbar rear sight. This is a 'type III' lockbar, correct for my late summer 1944 rifle. Earlier versions had the ends of the bar radiused to mimic the outside diameter of the windage knob. Very early M1 rear sights had no bar, but the lockbar is much more common in WWII. The rear sight used on your existing M1 rifle model is a post-WWII type called the T105. Very nice model of the rifle overall. This image shows the actual lockbar assembly. Also a good view of the more common Trigger guard. The one used on your existing M1 rifle model is, documentably via photograph, present on M1s used in Operation Overlord, but this type was seen 1941-1945. A small point really. Oblique view of the lockbar This photo shows a close up of the elevation knob on the left side of the lockbar sight. 3 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 6, 2018 I will stream tonight on twitch the end of the creation of US Airborne uniform. Meanwhile, a new promotion screenshot of Second Wave update by C.Kav 12 1 Share this post Link to post Share on other sites
canadian1337 17 Posted January 9, 2018 I am having a bit of a struggle with making IFA3 vehicles like half-tracks (and some others) react to triggers such as skip waypoint trigger. Even though the trigger was activated, my vehicle stands still as if there was no waypoint ahead of him. Any idea why? Share this post Link to post Share on other sites
462cid 28 Posted January 9, 2018 No idea. I have an armored car in one of my WWII missions that (used to) do exactly what I expected when I had the driver walk over and 'GET IN'- it drove away when the firing started. Worked great, becasue the thing didn't always go to the same spot and the player would have to find it all over again. Now the bugger sits there until it gets blown up. Obviously I did...something...in polishing up the mission that caused it, but so fat I am at a loss. Share this post Link to post Share on other sites
canadian1337 17 Posted January 9, 2018 Forgot to mention the most important thing - it only happens on a dedicated server. This doesnt occur in the editor. Share this post Link to post Share on other sites
odie0351 67 Posted January 9, 2018 Is there a way to get bow gunners in the tanks to not dismount in combat? I've tried the allowcrewinimmobile command but it appears the bow gun position is not treated as a crew position. 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 9, 2018 2 hours ago, odie0351 said: Is there a way to get bow gunners in the tanks to not dismount in combat? I've tried the allowcrewinimmobile command but it appears the bow gun position is not treated as a crew position. This is an old and known issue from arma itself, nothing we can do AFAIK. Short story, CUP confirmed similar issue so AIs were removed from those slots a year ago. I don't know if it was fixed meanwhile, I am not aware of such fix. ref : https://feedback.ww2ina3.com/T331 @canadian1337 @462cid for bug report please post a proper bug report on our issue tracker, or it will get lost in archives here. TY. 1 Share this post Link to post Share on other sites
autigergrad 2034 Posted January 10, 2018 So I'm not sure if this has already been discussed...but it appears that the PAK 40 (and the PAK 38 from IFA Liberation) are nerfed in power. I tested against IFA3 tanks, Faces of War Tanks, and Liberation Tanks..and all of the IFA3 and IFA3 Liberation turret guns had little to no effect damage wise. I had 3 PAK 40s blast away at a Sherman with no damage done. Tried a Sherman from all 3 major mods and nothing. Tank to tank..no issues. Bazookas, AT rockets..no issues. Only PAK 40s. Also..the Neberwefels don't seem to fire even when told to attack a target on their own. Anyone else experience this? Share this post Link to post Share on other sites
TheCr8rMaker 183 Posted January 11, 2018 Honestly with this level of teasing I should probably take the entire dev team on a candlelit dinner Share this post Link to post Share on other sites
462cid 28 Posted January 12, 2018 On 1/9/2018 at 11:58 AM, El Tyranos said: This is an old and known issue from arma itself, nothing we can do AFAIK. Short story, CUP confirmed similar issue so AIs were removed from those slots a year ago. I don't know if it was fixed meanwhile, I am not aware of such fix. ref : https://feedback.ww2ina3.com/T331 @canadian1337 @462cid for bug report please post a proper bug report on our issue tracker, or it will get lost in archives here. TY. I would very much like to. I receive no e-mail notification to complete my registration, and I also receive errors from the page. Share this post Link to post Share on other sites