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About 462cid

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  1. I'm a sucker for this subject Nice work
  2. 462cid

    Dagestan-Chechnya Border 1995 Template

    Looks good. I like it.
  3. I did not say it was "an issue". I said "(I) hope this helps". Since I do not know you, I will not assign ill-will to your post. I feel it is not up to you or I do decide it's a "non-issue"; rather it's up to the developers of the mod. If you can please verify that the error I mention exists only in the video, it will benefit the community and the developers of the mod. Thanks in advance.
  4. 462cid

    Super Miller Land

    this is why I love this game. It's like a creation kit to make other games too
  5. I'm sorry to point this out, but the US roundel featured in your video, with a red line bisecting the white fields on either side of the white star on a blue field is not from WWII. It's from 1947. Hope this helps. edit- I cannot alert you of this via phabricator. It will not allow use of my e-mail addrress. Postscript Many, many players are going to love the Aachen map. Well done.
  6. I do not know how to combine Grahame and Victruso's advice Where would I get your mod, lordbooka?
  7. I would very much like to. I receive no e-mail notification to complete my registration, and I also receive errors from the page.
  8. Hmmm. Not exactly what I'd like but it's certainly something better than what I can do now. Thanks Grahame.
  9. No idea. I have an armored car in one of my WWII missions that (used to) do exactly what I expected when I had the driver walk over and 'GET IN'- it drove away when the firing started. Worked great, becasue the thing didn't always go to the same spot and the player would have to find it all over again. Now the bugger sits there until it gets blown up. Obviously I did...something...in polishing up the mission that caused it, but so fat I am at a loss.
  10. I think you're right, changing the uniform actually "makes" them something else, and I'm making a conflict. Nothing is easy. I came across a mission in which zombies have Wehrmacht uniforms and the needed mods included Zombies and Demons, so something must be possible.
  11. Damn. That also nixes my idea of having one single zombie having the 'needed item', too. Hopefully some kind of workaround exists
  12. Love Zombies and Demons. I wanted to make a mission in which certain zombies have exact, specific clothing; some zombies are not 'enemies', and some are. When I add a uniform via custom loadout in Eden, they do not follow a waypoint. Visually looks like the model wants to move along the waypoint, but cannot. They sorta twitch a bit. Remove uniform, works fine. I feel there's something so basic going on here that I have overlooked it. Any help appreciated,