.kju 3244 Posted February 20, 2017 @J0hnny sorry - tomorrow morning it will be done @AIF_Infantrymen ETA next update Share this post Link to post Share on other sites
Zhivets 2392 Posted February 20, 2017 51 minutes ago, AIF_Infantrymen said: what happend to the M1A1 carbine and jumpsuit? are they still a work in progress The U.S Airborne units and greatcoats were left out of the latest update and should come in the next one I think. Share this post Link to post Share on other sites
Madshepherd 283 Posted February 21, 2017 Following recent updates i find i cant access my scratch built maps in Editor This map now showing was saved as GRASS1 which was built up on @Grassland map template The following messages are displayed Can anyone inform me as how to correct it, if it can be that is . thanks Share this post Link to post Share on other sites
Zhivets 2392 Posted February 21, 2017 8 minutes ago, Madshepherd said: Following recent updates i find i cant access my scratch built maps in Editor This map now showing was saved as GRASS1 which was built up on @Grassland map template Can anyone inform me as how to correct it, if it can be that is . thanks Open your ArmA 3 launcher and try right-clicking on CUP Terrains Core, then click "Repair". That might solve the issue. Share this post Link to post Share on other sites
alduric 10 Posted February 21, 2017 It was x10000 times better when Mod was in one mod folder. I will stay with older version till some1 fix this. Anyway, i tried new version and there is no skyboxes on maps. Any idea? Share this post Link to post Share on other sites
FireWalker 329 Posted February 21, 2017 Before I report a potential issue, has anyone else noticed the Garand not producing the "ping" on an empty enbloc? Thanks, Fire Edit: Guessing maybe that sound is in one of the "hidesound" pbos. Looks like there is two of them. One for cup sounds and some other generic one. Guess I'll mess with it tonight and try to figure out which one it is. Edit2: Tracked the culprit down to ACE. Without ACE the sound is correct. When I load ACE in, we all lose the clip "ping". Not sure where the conflict is now. So many new additions to the mod. Share this post Link to post Share on other sites
.kju 3244 Posted February 21, 2017 @Madshepherd this is an issue with CUP. you have to ask for assistance in the CUP terrains thread. make sure to upload your mission to have tested by the devs directly Share this post Link to post Share on other sites
Maaras 56 Posted February 21, 2017 @.kju I would like to know is All in One pack includes first and second hotfix? Share this post Link to post Share on other sites
.kju 3244 Posted February 21, 2017 @[ACC] Maras first yes (as seen by the name), second no Share this post Link to post Share on other sites
fwedman 94 Posted February 21, 2017 What would be the best German MG turret or unit for the IFA3 bunkers on the I44 Omaha map for a full range of fire vertically? Share this post Link to post Share on other sites
ahmedslimkw 223 Posted February 21, 2017 Hello! So I got a question, why is cup core used? Weird considering the fact iron front had just ported objects and stuff. Didn't really expected the massive split up but at the same time I am kinda happy for the modularity! (Im praying my campaign isn't corrupted! Please don't be corrupted...) is the change temporary or permanently? I think a full blown IFA3LITE Version containing everything for campaign makers like me would be splendid! (Many people dislike a lot of dependencies used even though you just split it up and would ignore it!) while for modularity the current version could be kept essentially everyone would be happy! Essentially one big mod will actually attract more people cause of one click and play. 5 dependencies will draw people off (especially mission makers viewers. Lower popularity due to some people not wanting to download cup core which is 3.4GB + IFA3LITE Terrains, Objects and the main one) Other than that splendid work on this one! You did a great job along with your team! Sorry if I sound like I'm demanding. I just really like the old version which was click and play :) Cheers! Share this post Link to post Share on other sites
.kju 3244 Posted February 21, 2017 @Cydoemus CUP Core is needed for I44 Terrains and upcoming terrains. In short it provides more objects for our terrain makers and others outside our team. As CUP Core now allows monetization, it meant we no longer had to keep our duplicate data and do twice the work - better to contribute to CUP Core itself. CUP Core has almost 560k subscribers - on Workshop alone. In addition you have withSIX and various private repositories. Subscribing on Workshop and withSIX is still just one click. The tools handle the rest. 2 Share this post Link to post Share on other sites
Zhivets 2392 Posted February 21, 2017 I'd just like to report that the Winter Kubelwagen has a MG42 drum magazine texture on the front license plate. Is this a known issue? Share this post Link to post Share on other sites
LJFox 56 Posted February 22, 2017 Has anyone gotten this error yet? I thought it was my download originally but I have since downloaded it a few times each with the same error popping up. I used the mega download link for the All in One Package but I haven't tested any of the others. The only mods I have run to test this are CBA and IFA3 lite. Share this post Link to post Share on other sites
ahmedslimkw 223 Posted February 22, 2017 11 hours ago, .kju said: @Cydoemus CUP Core is needed for I44 Terrains and upcoming terrains. In short it provides more objects for our terrain makers and others outside our team. As CUP Core now allows monetization, it meant we no longer had to keep our duplicate data and do twice the work - better to contribute to CUP Core itself. CUP Core has almost 560k subscribers - on Workshop alone. In addition you have withSIX and various private repositories. Subscribing on Workshop and withSIX is still just one click. The tools handle the rest. Ah! I see! Thank you for the explanation! Sorry for the question cause I thought it was kinda weird considering CUP doesn't have any ww2 stuff but now I know :) 1 Share this post Link to post Share on other sites
Aniallator 164 Posted February 22, 2017 Can someone help clarify which one of the multiple downloads I should download to get the full up to date IFA3?? It wouldn't be the terrains or objects ones of course, but then there are three others, one of which is All in One, one of which seems "normal", and one of which is like the normal one except is version 16 hotfix 2... and all the other ones are version 16 hotfix 1... wtfhelp. I just want to download the latest IFA3 lol. Share this post Link to post Share on other sites
.kju 3244 Posted February 22, 2017 @Zhivets please make a report in our issue tracker @LJFox you are not loading all necessary mods @Aniallator AIO package + hotfix 2 patch Share this post Link to post Share on other sites
Rick0Shay 4 Posted February 22, 2017 Firstly thank you the brilliant IFA3! With latest release (Preview v16 hotfix 2) there appears to be a significant difference between TOD lighting set in Eden editor and saved missions with the previous IFA3 release. Missions now seem a lot lighter - as if TOD has changed. Not sure if this is intentional or not. Playing with the time and date sliders also produces some strange lighting issues when moving from one month to the next and dawn and daylight. The daylight setting seems to go full open at 3.30 in the morning in some months. This is obviously unrealistic and also the change is far too rapid. This may sound like a minor issue but it completely changes mission setting / feel and in some cases breaks a mission. After some more investigation - it seems the lighting issue is related to changes in weather effects in IFA3 latest release. There appears to be a problem with IFA3 overcast/ cloud cover settings / general weather effects and related lighting. Share this post Link to post Share on other sites
Lorde Farquad 0 Posted February 22, 2017 (edited) all tanks are broken for me, even on base maps Edited February 22, 2017 by Lorde Farquad Share this post Link to post Share on other sites
.kju 3244 Posted February 22, 2017 @Rick0Shay we are aware of the issues but were unable to resolve them so unfortunately. technically we should be using the same setup as CUP does. the situation is hard as BI still didnt bother to provide any meaningful documentation after changing the lighting system with the 1.60 update.. @Lorde Farquad please make a report in our issue tracker and provide a lot more detail Share this post Link to post Share on other sites
mcnools 62 Posted February 22, 2017 Very nice to see the I44-maps again! (especially Neaville which I made back in the days, haha), unfortunately it still has the problem with AI seeing through trees/bushes (on neaville that is, it uses mikebart's stuff that was slightly modified texture-wise). I remember never really getting it fixed back in the days, would be nice of someone in the IFA3-team could finally do it, haha. :) 9 Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 22, 2017 @mcnools Neaville is my favorite european map. Living in Normandy, it's hard to replicate the surroundings better than you did giving the assets we can use with CWA/CA/A3. Thanks for giving us the opportunity to port it finally. We did not notice any issue with mikebart's vegetation but we'll have a look again. 5 Share this post Link to post Share on other sites
FireWalker 329 Posted February 23, 2017 Edit: Ignore my question for now. I'm just having a hard time setting this mod up for some reason. Fire Share this post Link to post Share on other sites
rowdied 44 Posted February 23, 2017 20 hours ago, Lorde Farquad said: all tanks are broken for me, even on base maps Saying all tanks are broken doesn't say anything worth while. Statements like this are absolutely meaningless unless you give examples. What exactly is broken? I just set up a 10 tank (Sherman, t34 76) on 5 ( Tiger and Panzer 4's) battle on Neaville with no issues. 2 Share this post Link to post Share on other sites
mcnools 62 Posted February 23, 2017 11 hours ago, El Tyranos said: @mcnools Neaville is my favorite european map. Living in Normandy, it's hard to replicate the surroundings better than you did giving the assets we can use with CWA/CA/A3. Thanks for giving us the opportunity to port it finally. We did not notice any issue with mikebart's vegetation but we'll have a look again. Thank you very much! It makes me especially happy hearing that you live in normandy and still like the map, haha. :) To replicate the problem try putting some enemy AI units inside a dense clutter of bushes and trees and then see if they start shooting at you from in there, I tried it the other day and they seemed very good at seeing through the bushes (basically all I could see were tracers coming out of the dense brush, which does look exciting but it can be frustrating eventually, haha). If I recall correctly the tried expanding the Vis LOD (or whatever it's called) for the trees and bushes but that didn't seem to help, could be that it's just not loading properly for some reason and they can see through it all. Worth looking into anyway! Also,thank you for porting Iron Front to ArmA 3, me and my group are having a lot of fun with it and it's very nice to experience WW2 in ArmA again. 3 Share this post Link to post Share on other sites