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LJFox

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About LJFox

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    Australia

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  1. Thanks mate, It took a little research and a little fiddling but now works due to your feedback. I'll probably stick to this version knowing it now works haha. Thanks again @mikero :)
  2. G'day guys, I need a little help solving an issue that is preventing me using pboProject. Since the August release I get a "One or more tools are not installed" error which prevents the program from running any further. I have attempted multiple times re-downloading the entire tools set and then just what was required for pboProject. I had issues with the previous version as well but found out that it was just an environ path issue which I ended up fixing thanks to the answers of some previously asked questions 2-3 pages ago. I have attached 3 images with the hope of providing some visual information to those who can help as I can no longer think of anything and no other asked questions that I could find have my issues. Any help would be greatly appreciated as it is an amazing tool, and more than likely it is a simple issue that I have overlooked. Cheers :) pboProject Error C:\Program Files (x86)\Mikero\DePboTools\bin environ path
  3. Gday All, The Development team behind Project Uncut is proud to announce the completion of our current milestone: Australian Special Forces. Inside the update you will find an assortment of new uniforms, vests, backpacks, headgear and anything else to make your trooper tacticool. For those of you who can’t have enough surgical explosions, we now have the M4A5 GL variant and for those who have more of a keen eye than your standard rifleman, we have our new HK-417 (WiP) model. Now that I have skimmed across the surface of our SF stuff, here comes some stuff for those of you who have just wished there were ways we wouldn’t stick out like saw thumbs in different environments. I introduce to you all, AMC-Tropic and AMC-Snow. Both camouflage patterns are based of the real life AMC, but edited to fit the environments that troops may see themselves virtually deployed to. All colours are taken from australian landscape reference images so this is no simple copy and paste to make our mod size larger. You can find these new patterns in the same items used by our AMC Units. Now, both these AMC variants are fictitious in the sense of Real Life and therefore are entirely optional for anyone to use or not use. Just delete the .pbo’s from the addons folder and everything will continue to run as it should. Now that you’ve read through all of this, you may be thinking to yourselves, “there are still no vehicles!!!”. Let me hopefully put you all to some ease, during the SF Milestone development, a small number of vehicles also began making their way into the game. We decided during the week prior to release that some issues still needed to be ironed out in order to prevent any potential game/immersion breaking scenarios appearing for our users. Fear not though, they are definitely coming, and are closer than they seem even if you can smell the exhaust fumes just yet. I could go on for a little while about some fixes we have made but I would rather talk briefly about our future milestone. Through previous interactions with community members, we always got questions regarding [REDACTED]. Since we have managed to get most of our modern infantry units out into the community, we thought it about time that we start dedicating more time to this to eventually get you all some far more interesting toys to play with. Now to end this all off, I would like to call out to the community for anyone who is interested in joining the Dev Team. We are looking for people who have knowledge in Object Builder, 3D modelling and Custom Animation Creation. Our next milestone is far more complicated, and will require more hands at the working table than there already is in order for us to get things out to you all at a steady pace. If we can’t get anybody onboard, unfortunately expect extended periods of time between released content, this does not include bug fixing. If you are interested, feel free to contact me either through DM on our Discord or via BI Forum messaging. I hope you all enjoy the content that myself and the team have put together for you, - LJFox DROPBOX: https://www.dropbox.com/s/to4laelgcb4jlvq/%40PROJECT_UNCUT (V0.2).zip?dl=0 STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 ARMAHOLIC: http://www.armaholic.com/page.php?id=32799
  4. @beno_83au That looks pretty damn cool mate, saw your earlier progress and glad to see it looks far more polished now :)
  5. Mods: Project Uncut (WiP), SMA, Lythium
  6. LJFox

    ADF Hawkei

    Congratulations mate, looks damn fine and can't wait to take it for a spin
  7. I did this with arma3server.exe and it worked fine as far as I could see, just can't use A3S which is weird
  8. Gday Shepard, I have a question about -filePatching within A3S on a server. There is the tickbox option which I have used but it does not seem to work, at least not on my end anyways. I have also tried within the additional parameters window adding -filePatching and as far as I can detect that doesn't work either. The server.cfg has "allowedFilePatching = 1;" so I am unsure as to why it is not working. I have been testing with the mod VCOM, but if I run A3S with no mods, is there a debug mode I can run in that I can see if it is working or not? Also I'm sorry if someone has asked this question in the past but I was unsure if it is a new issue or not. Cheers
  9. Hey barden with your other projects going on you should be smiling a lot more
  10. Gday everyone, As we get closer to our Infantry Release, I would like to show some WiP shots of some optional extras that a mission maker can use to boost their Australian based camouflage capabilities. Introducing the AMCU-T and AMCU-S camouflage patterns. Both come directly from the new AMCU, and because of that, they are purely unique to Australia like other patterns in the past. They will allow for units to blend into more Tropical and Snowy terrains that the Arma Community has to offer whilst still being entirely optional as to whether a unit/community uses them or not. AMCU-T AMCU-S Also as we have some more screenshots to show regarding our OPSCORES which are getting close to being completed. We hope you enjoy them when you all get your hands on them - LJ
  11. LJFox

    Terrain: Bariga

    Congratulations mate For a first map it looks simply stunning in those screenshots. I get a Namalsk feel from the images funnily enough which makes me excited to download it and give it a go. Don't let the negative feedback you may receive from people (I hope there isn't any) put you off of your creation, enjoy it just as much as the rest of us. Anyways, did I say congratulations - LJ
  12. Thanks for the reply Pufu. 1. I use the word "bridges" to describe the polys that connected my outer shell of the building with my interior items (rooms and stairway). There probably is an official term for this, but being for the most part a self taught 3D artist I am unsure of any other way of describing it. 3. I use maya for my modelling but I am to export it out other formats other than .fbx, we trialled to see which format would be better for importing (.obj or .fbx). From your feedback I think we'll just stick to .obj. 4. The model is lp because i've never done anything like this before arma and I wasn't sure if the building needed to be all in one piece or not, so having it as lp as I could get it would've helped if it worked as one object. I'll go ahead and separate the model into exterior and interior (1x office and stairwell) and see how I go. Will I have to fill in the holes left behind after I separate these pieces?
  13. Eggbeast I have PM'd you about helping out with making you some buildings :)
  14. What are the mods that are needed to run Iron Front Lite successfully? These are the mods I have tested it with and still have gotten the error: @cba @CUP_Terrains_Core @I44_Terrains @I44_Objects @IFA3_Lite @IFA3_Objects I know I must be missing a vital one but I have never had this issue in the past with downloading iron front.
  15. Has anyone gotten this error yet? I thought it was my download originally but I have since downloaded it a few times each with the same error popping up. I used the mega download link for the All in One Package but I haven't tested any of the others. The only mods I have run to test this are CBA and IFA3 lite.
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