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Azza276

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About Azza276

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  1. Project: UNCUT - Update/News Happy Saturday morning to all. We would just like to keep you all up to date on what is happening and to let you know that we will be releasing a QoL (Quality of Life) update soon. Before you ask any questions, this WILL NOT include any vehicles or add major assets. These are still being worked on and will be released when they are ready. I say again, They ARE still being worked on and will be released when they are ready. This QoL update is to tidy up a lot of the issues that have been reported through the GIT and to squash the bugs that have popped in and out here and there. This means that the units should be in a much more usable state and we look forward to seeing your screenshots, don't forget to tag us! Also included will be the outcome from the Arsenal Survey, in which over 66% of respondents stating that they want all the available options. There may be a few minor optional items that won't be seen in the Arsenal, but these will be minimal. One feature which we are excited about that will be included (subject to testing) is Gear randomisation. For 3den or Zeus placed groups, the helmet, uniform, vest assets will be randomised so that there is variety in placed groups. this randomisation can be overwritten by arsenal, and will not apply to singularly placed units (which can then be grouped) for those that like a little more control. We would like to thank you all for your continued support and we are sorry we cannot release any vehicles, we know you are all excited for them, as are we, but as they take so much time to get right and there have been a few fixes that needed to be pushed out, we decided to release a fix update in the meantime. Stay tuned. The Project: UNCUT Team
  2. We're in the final stages of our next major update, which includes more uniform textures, special units and a whole new EF-88 model and textures.This will mean the F90 is being deprecated in this release, and its class name is being removed. If you are a mission maker and built a mission specifying the F90 you will need to change it to the EF-88 (current version olive/tan one) or your missions will break. If you use our units unmodified, you should be fine.Remember if you are having problems or have a feature request, please put it on our github issue tracker https://github.com/discoADFU/Project_Uncut_Issues/issues You can follow us on these Social Platforms to keep up to date with the latest, news and images. Instagram: https://www.instagram.com/arma3_projectuncut/ Facebook: https://www.facebook.com/projectuncut/ Twitter: https://twitter.com/Project_Uncut
  3. Hey all, You can also follow/like Project: Uncut on Twitter and Facebook so you want to keep up to date on the latest happenings. https://twitter.com/Project_Uncut https://www.facebook.com/projectuncut Cheers!
  4. Thanks for the Update mate. Look forward to trying this out! Keep it up :)
  5. Hi Bludski You map looks absolutely beautiful! I was just scouting around for a map to make a misison on and came across your map. I am getting one problem though, it seems to have a missing texture, by way of incorrect path, just wondering if anyone else is getting it. http://steamcommunity.com/sharedfiles/filedetails/?id=912828698 I downloaded from the steam workshop about an hour ago. I have tried "repairing" the mod and also running the mod on it's own. same result. I believe this is causing this grass to be black. http://steamcommunity.com/sharedfiles/filedetails/?id=912828680 Cheers.
  6. Fantastic! I have recently wanted to make Australian Based missions for the community I'm with (Borderline Tactical) and ran into the issue of old Australian based mods which are broken with the current game. I look forward to what you have. On the CUP/RHS opinion... My preference is for stand alone... I have seen the AUG's in both and neither have the recent EF-88/F-90 model. Cheers Azza
  7. Azza276

    Authentic Gameplay Modification

    I have a question. Using BTC revive, not so much for the reviving, but more for the respawn functions, and the first time I die, I respawn using BTC fine, but every subsequent time I die, it doesn't respawn and I am just lying on the ground. sometimes I can get to the prone, and as long as I can get to a box with morphine, I can self administer and stand up, but BTC still says I am injured. I know this is probably an issue between BTC and AGM, but are you able to help me use AGM with BTC or suggest another method/mod for respawn that works?
  8. Azza276

    Chessmaster's Wounding System

    Well form the Clan/Squad side of things, we run quite a few mods already and the apparently the server lags a bit when running Zeus. We mainly use MCC for on-the-fly mission creation. For Me, I like making most of the mission in 2D as that is how I have learned and not a fan of a Mission controller spawning in units randomly etc. Breaks the immersion and reality a bit for me. I will try the script again tonight after we have done our weekly mission night. Cheers Azza
  9. Azza276

    Chessmaster's Wounding System

    Awesome, thankyou. My clan/squad doesn't use Zeus, so making use of this mod is, well almost impossible. I also couldn't get the script version working. Cheers Azza.
  10. Are you on opposite sides of a hill. They have added a terrain interference function that will block the radio if in valleys, etc. Test when in line of sight (top of hills)
  11. Azza276

    Chessmaster's Wounding System

    You can do it with the new MCC. Start a new editor mission. Place a player and preview. Use MCC to place things and with Zeus through MCC 3d Editor. Save to sqm, then go into your mission.sqm and overwrite/dump it there. open in 2D editor again and put in finishing touch's... Although I don't know how it would handle this module??
  12. Azza276

    Chessmaster's Wounding System

    Ok, so tried placing module in zeus. (In editor using MCC Zeus access.) Got it working, but it still won't work on a mission where the module was placed in the 2D editor.
  13. Azza276

    Chessmaster's Wounding System

    Ok fair enough, but it still don't get any different heal options (except vanilla). Also with the Module version, how do I change settings? I can see how to do it with the Script version, but your readme says to use the "config Module" to adjust settings, except there are no settings as stated above...
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