war_lord 934 Posted May 14, 2019 Hi all, I'm back from the full time Uni thing (for now). As a general rule any time a mod does anything fancy with weapons in Arma 3, it involves the mod makers spending hours on a hacky work around. So you should expect some weirdness. 1 Share this post Link to post Share on other sites
eh chaser 285 Posted May 20, 2019 Hey Toadie, updated the last days and now there is no magazin in the rifle while using you g36´s and the bw mod magazines. Was working with the built before. Best Regards and thanks for your hard work. Share this post Link to post Share on other sites
Blutze 15 Posted May 21, 2019 On 5/20/2019 at 9:01 PM, eh chaser said: now there is no magazin in the rifle while using you g36´s and the bw mod magazines. Known limitation of the magazineProxy system. Guns updated to that expect the magazine to define its own model, mags not updated do not define it. Nothing we can do. I don't remember how the BWMod team handles feature requests, but if you find out, you could ask them to make their magazines support the new system. Share this post Link to post Share on other sites
Ulmann 45 Posted May 22, 2019 Please check AK-rifles with 45rnd magazine, there is no model for me Share this post Link to post Share on other sites
Spartan0536 189 Posted May 23, 2019 As some of you are aware NIArms has 2 projects going on right now... the M1941 Johnson LMG which I am looking into re-doing the ballistics on 30-06 to make sure they are up to date with my most recent and stringent standards, but also the much awaited SCAR family. As for the SCAR's I am going to keep my current work on them a secret, but yes it is ballistics work and it's something very special, unfortunately it's not multiple barrel lengths with the same magazine, that is all BI's doing. But yeah, dem SCAR's have something special coming. 7 2 Share this post Link to post Share on other sites
zukov 490 Posted May 28, 2019 M16a1 and Xm177 are a pieces of art 1 Share this post Link to post Share on other sites
toadie2k 799 Posted June 4, 2019 Small update, just to let everyone know that the Stand-alone NIArms All-in-one has been updated, and you can find the link on the release post on the previous page (other places to be updated shortly). 6 Share this post Link to post Share on other sites
dave_beastttt 135 Posted June 6, 2019 On 6/4/2019 at 3:38 AM, toadie2k said: Small update, just to let everyone know that the Stand-alone NIArms All-in-one has been updated, and you can find the link on the release post on the previous page (other places to be updated shortly). Not updated on Steam Workshop yet Share this post Link to post Share on other sites
Bartosz Jur 0 Posted June 6, 2019 Hi everyone, just downloaded all in one version from armaholic and I have no visible mags on any assault rifles... Any ideas why? Share this post Link to post Share on other sites
toadie2k 799 Posted June 7, 2019 18 hours ago, dave_beastttt said: Not updated on Steam Workshop yet SW was actually already up to date, I just somehow completely forgot to upload the non-SW version for like nearly a month 9 hours ago, Bartosz Jur said: Hi everyone, just downloaded all in one version from armaholic and I have no visible mags on any assault rifles... Any ideas why? Not a clue. 1 Share this post Link to post Share on other sites
eh chaser 285 Posted June 7, 2019 12 hours ago, Bartosz Jur said: Hi everyone, just downloaded all in one version from armaholic and I have no visible mags on any assault rifles... Any ideas why? Are you using magazines from a diffrent mod? We did the same with bw-mod mags and they are not working (not visible) too. Then you should contact the mod maker of this mod Share this post Link to post Share on other sites
Bartosz Jur 0 Posted June 7, 2019 Game is runnig with niarms core, wepons and CBA only. No other mods installed. Addon 'hlcweapons_core' requires addon ' A3_Data_F_Destroyer_Loadorder' - Error message while starting the game Cannot open object a3\data_f\proxies\weapon_slots\magazineslot.p3d - That one shows up in Virtual arsenal when I pick one of Niarms weapons Share this post Link to post Share on other sites
SpiesLikeUs 5 Posted June 7, 2019 @Bartosz Jur If you are using the All-In-One version, only CBA is required to run. Only run NIA core if you are using the individual weapon packs. Share this post Link to post Share on other sites
Bartosz Jur 0 Posted June 7, 2019 15 minutes ago, SpiesLikeUs said: @Bartosz Jur If you are using the All-In-One version, only CBA is required to run. Only run NIA core if you are using the individual weapon packs. Same problem without Niarms Core installed Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 7, 2019 56 minutes ago, Bartosz Jur said: Cannot open object a3\data_f\proxies\weapon_slots\magazineslot.p3d Your game version is not up to date. I assume that since you aren't getting your addons from the Steam Workshop either, that means you aren't running a legitimate Steam version of the game, and aren't just running the Linux version that is out of date. 3 1 Share this post Link to post Share on other sites
flv*venom* 83 Posted June 22, 2019 Howdy all, I just wanted to quickly ask something: I noticed while looking through the configs for the G36s that there are several "handgrip" variants already defined. The one thing they lack however, are the models for said grips. Is there something planed along the line of let's say "a universal handgrip addon"? something like RHS has in place? I mean, it would be super cool. Okay, yes I realize I am getting annyoing. But one more thing I wanted to know: With the addition of the magwellproxy it turns out, the G36 MLI(c)s Adapter is a bit too large, will this be looked at in the future, or should I rather not hope for that? I know that Toadie is packed full with work and requests etc. So if not, then it's okay too, since we already got so much toys from this genius of guns 🙂 Share this post Link to post Share on other sites
wsxcgy 1960 Posted June 23, 2019 15 hours ago, flv*venom* said: Howdy all, I just wanted to quickly ask something: I noticed while looking through the configs for the G36s that there are several "handgrip" variants already defined. The one thing they lack however, are the models for said grips. Is there something planed along the line of let's say "a universal handgrip addon"? something like RHS has in place? I mean, it would be super cool. Okay, yes I realize I am getting annyoing. But one more thing I wanted to know: With the addition of the magwellproxy it turns out, the G36 MLI(c)s Adapter is a bit too large, will this be looked at in the future, or should I rather not hope for that? I know that Toadie is packed full with work and requests etc. So if not, then it's okay too, since we already got so much toys from this genius of guns 🙂 those grip variations already use the system RHS made and should work with any grips in the RHS mods right now. I cant comment on if toadie will be making her own grips or modifying the '2035' G36 magwells however. Share this post Link to post Share on other sites
flv*venom* 83 Posted June 23, 2019 Thank you for your answer, I just did a quick check in the Arsenal, but the RHS grips neither show up as attachments nor can I attach one after removing it from a RHS rifle, so it is either me doing something wrong (wouldn't be the first time) or it is not yet fully implemented. Oh well, it was a nice Dream 😄 Share this post Link to post Share on other sites
toadie2k 799 Posted June 26, 2019 Native implementation is still planned but not complete, meanwhile if you grabbed the mods through steam, either the Core, or All-in-One RHS compatibility files will give them support. If Not, the RHS Core Compat in the extras folder will do the same. 3 Share this post Link to post Share on other sites
-Lucas 8 Posted June 26, 2019 can't wait to see scar L/H and the others come out...and in the far future the Ak5c! Keep giving us those weapons toadie, thanks a lot! 1 Share this post Link to post Share on other sites
flv*venom* 83 Posted June 26, 2019 3 hours ago, toadie2k said: Native implementation is still planned but not complete, meanwhile if you grabbed the mods through steam, either the Core, or All-in-One RHS compatibility files will give them support. If Not, the RHS Core Compat in the extras folder will do the same. Many thanks for your reply! I admit, I feel like a complete idiot, I totally forgott about the seperate files 😄 Thanks again for all the time and dedication you spend giving the community such excellent addons! Share this post Link to post Share on other sites
Grim_Panda 11 Posted July 15, 2019 I'm sure this question has been asked, but i can't find anything on it... soooooo here i go with a FAQ. But Can my group, put the niarms stuff into our groups mod? Not saying a stand alone mod, but we use steam as our platform for downloading and keeping up to date, would it be alright if in our groups weapons mods, put niarms in with the compats and additional pbos? We aren't looking to take credit, or change anything, in fact credits are listed for anything we use. But we wanted to make sure this would be alright with you before we did so. Share this post Link to post Share on other sites
Dedmen 2700 Posted July 16, 2019 11 hours ago, Grim_Panda said: we use steam as our platform No you cannot reupload other peoples stuff to the workshop. Doing so violates our forum rules and will for sure get you banned here. You can however make a collection, or add it as a dependency to your mod. That applies to anything you didn't make yourself, not just NiArms. 2 1 Share this post Link to post Share on other sites
N. Krukov 12 Posted July 16, 2019 12 hours ago, Dedmen said: No you cannot reupload other peoples stuff to the workshop. Doing so violates our forum rules and will for sure get you banned here. You can however make a collection, or add it as a dependency to your mod. That applies to anything you didn't make yourself, not just NiArms. Where are aforementioned forum rules located? Share this post Link to post Share on other sites
warlord554 2065 Posted July 16, 2019 1 hour ago, N. Krukov said: Where are aforementioned forum rules located? In the EULA (first page) of the mod that you agree to when you download it Share this post Link to post Share on other sites