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About war_lord

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    First Sergeant

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  1. NIArms Release Thread

    Thank you for the very kind offer but unfortunately the rifles are basically finished, sans some color correction on the Geissele rail. The pack is going to contain the factory guns in all lengths (even the 20" one that we can't seem to find any proof of), the IAR, the HK416C, the HK416N, a carbine with the Remington RAHG, a carbine with the Geissele rail and three custom guns, which are: A DEVGRU carbine based on one of the ones used in Neptune Spear, a fictional carbine for me as the person who commissioned the project and a CAG carbine. Although, I should say, the CAG carbine is built from a mix of parts from the other two so it's not going to be 100% accurate, as always hidden selections and source files are a thing as with all scratch built NIA stuff if someone wants to make something closer to IRL. EDIT: Although I should say if you happen to have access to the SCAR (which is being done next) or anything else we might cover in the near future, any reference images would be appreciated.
  2. NIArms Release Thread

    That's probably going to have to be someone's submod. Usually NIA doesn't do aftermarket camo skin stuff.
  3. NIArms Release Thread

    Just spoke to Toadie. The HK416's will be set up with MagazineWells out of the box, older stuff will be converted over once Bohemia declares the feature complete.
  4. NIArms Release Thread

    Toadie made a statement on twitter, the short answer is yes, but there are some limitations with bohemia's implementation that means it's not replacing the script entirely.
  5. NIArms Release Thread

    It's probably an error in the script that actually changes the weapon (because the mag script works by literally changing the gun you're using), I've passed your report on to Toadie, but there's no quick fix for the problem beyond avoiding that combination till a patch happens.
  6. NIArms Release Thread

    I've already told you not to be digging around in indexes that aren't meant for public use, and certainly not to draw attention to files that are not publicly released. They're not requests, the person in question is talking about WIP files that can be accessed with enough snooping, that aren't meant for public distribution. on the last page or two they linked to the directory. I asked them to take it down, they still haven't. Would you mind doing it for them?
  7. NIArms Release Thread

    You'd be better off asking ACE about that.
  8. NIArms Release Thread

    Could you remove this link please? At least one thing there isn't for public distribution.
  9. NIArms Release Thread

    The MAG58 break was causing the muzzleflash to appear directly in front of the camera. The bug you're describing is a minor visual bug that's not a priority at this time.
  10. NIArms Release Thread

    Official statement from Toadie: Toadie also wanted me to pass on an apology for the lack of a formal update post, but I think that that's understandable given the circumstances.
  11. NIArms Release Thread

    Will pass on to Toadie. Sorry if you've reported it before, but things do fall through the cracks. There's a lot going into each patch now with the growing library. I hope you understand. We don't let people rip individual guns out of their set sorry, would lead to way too many NIA derivatives floating around the internet.
  12. NIArms Release Thread

    Just make sure it's going to the right folder when you install. I had something very similar going on with NIA's internal modpack for a while, it turned out the repo was dumping the updated files into a subfolder. Sometimes these unexplained errors turn out to be the simplest thing.
  13. NIArms Release Thread

    I suggest reinstalling, no one else is reporting that bug so it's not likely to be on our end and more likely to be an oddity of Arma.
  14. NIArms Release Thread

    Thanks, I'll pass it on to Toadie.
  15. NIArms Release Thread

    The reason different barrel lengths show the same values is because they're only cosmetically different. An NIArms rifle with a 10" barrel has exactly the same performance as one with a 16.5" barrel. The reason for this is that, due to the way Arma's ballistics work, we could either have accurate ballistics for the ammo or accurate ballistics from the barrel. And it was decided that correct round performance was more important. From the repeated mention of "traders" I assume you're some running custom game mode, which is probably pulling statistics from the gun's config. I'm afraid that's going to tell you very little about our guns, because most of the performance is decided by the magazine, and Spartan's ballistics are as close to IRL performance as it gets. So whatever that mission says is probably totally inaccurate for our weapons. We don't balance things at NIArms, everything is as close to the real deal as we can get, and inevitably that means that some weapons are just going to appear to be "better" then others within the confines of the game.