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About Ulmann

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    ArmA player with nickname Spirit.
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  1. RHS Escalation (AFRF and USAF)

    3 Kornet-M ATGM shot to side - no effect 3 Kornet-M ATGM shot in front - no effect 3 Kornet-M ATGM shot in rear - no effect Javelin in top down mode - no effect, lol, no dammage RPG-26 in rear side - no effect.
  2. RHS Escalation (AFRF and USAF)

    Hello, thank you for hotfix, but: 1) Abrams still indestructible 2) Binocular M24 still have wrong animation 3) T-90 still missing "Shtora" 4) MP7A1 still have bug with AN\PEQ-15\16 (top)
  3. Very nice M-ATV, really nice to see new M-ATV model in Arma 3. Also, you did not have plans to make various version, looks like with M2\Mk.19, CROWS?
  4. Hello, thank you for new release! There is no plans to make any strichtarn (DDR, Czech) M88 retexture?
  5. I put this in trigger with condition: Player distance OfficerSLA < 3 and alive OfficerSLA PlaySound I put in the script which called from the trigger with condition: {alive _x} count units FT1 == 0 and {alive _x} count units FT2 == 0} Script: ["End2", false, true, false, false] spawn BIS_fnc_endMission; _sound = switch (selectRandom [1,2,3]) do { case 1 : {"LooseV1"}; case 2 : {"LooseV2"}; case 3 : {"LooseV3"}; }; playSound _sound;
  6. SCRIPT Cruise missile

    Nice script! It's possible call script on laser designator target by player?
  7. Hello again, I have another question: I try to use bis_fnc_holdAction but have a trouble, when I play my coop-mission in multiplayer (server is hosted by player in game) action is duplicated and is not deleted after executing the code, also the code is executed only locally (only on player who performed the action). There is my code, any things how I can fix it? Thanks. [myTerminal, "Hack Terminal", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "_this distance _target < 3", "_caller distance _target < 2", {playSound "HackStart"}, {Hint "Hacking..."}, {Hacked = True; PublicVariable "Hacked"}, {Hint "Stop Hacking"}, [], 25, 0, true, false] remoteExec ["BIS_fnc_holdActionAdd", 0, myTerminal]; Second question about PlaySound, when I execute code sound plays somewhere too far and barely heard, any ideas?
  8. Target Identify

    Thank you for answer, but it's possible to make progress bar when you watching to units and do check for unit(s) with specific names? Also, how I can make work script only when I looikng in laser designator? Thanks!
  9. Hello everyone, I have a question. I want to make mission with targets identify looks like in A2 ACR DLC (via Rangefinder\Laser Designator), but don't know how. Can someone suggest how I can implement this? Thanks!
  10. There is no Tropic version of new AA systems and radars?
  11. RHS Escalation (AFRF and USAF)

    Nice SCAR-H, any plans to EGLM/Mk16?
  12. Looks very nice, really needed in A3, thank you for work, can't wait)
  13. Hello, I think about it already asked, but I can't find it, sorry for double-posting. I very like CWA terrains, some nostalgia from Operation Flashpoint, but there is one unpleasant detail - size of objects. Have you any plans to edit size of buildings? Thanks.
  14. Hello, I have a question about ACE Arsenal. It is possible to delete all items (from vanilla and mods) and add only required by me things? Thanks.
  15. Ravage Mod

    Hello, GEORGE FLOROS GR Thank you for answer, but I think u don't understand me. My first answer is - Can I make trader with my custom massive of things?