Jump to content

Recommended Posts

Introduction
Combat Den is a simple randomized mission for single and 8 player coop.  A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

 

How can I play?  
It's simple.  A randomized mission will be selected complete with a briefing.  Just play. 

 

Features

  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server. 
  • Zeus support.
  • Support for ACE, but not required.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support.  See Links section below for details.
  • Optional third party factions found in RHS, CUP, 3CB, and more.
  • GM support.

 

Required Mods

 

GitHub

Additional documentation can be found on the GitHub page. If you find a bug, or have a feature request, please open an issue.

 

Links

 

This work is licensed under APL-SA.

APL-SA.png

 

 

  • Like 4

Share this post


Link to post
Share on other sites

would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go.

 

could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc

  • Like 1

Share this post


Link to post
Share on other sites
43 minutes ago, yxman said:

would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go.

 

could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc

Done.

  • Like 1

Share this post


Link to post
Share on other sites

Update v2.2.0

  • Added Stratis terrain
  • Added single player UI dialog for mission configuration.  Multiplayer can still use lobby mission parameters.
  • Added HK416 preset loadouts
  • Added UI dialog for loadout presets
  • Various bug fixes.

Share this post


Link to post
Share on other sites

Update v3.0.0

  • Added support for RHSAFRF
  • Added support for RHSUSAF
  • Added support for ProjectOPFOR
  • Added Takistan terrain 

Share this post


Link to post
Share on other sites

Update v3.1.0

  • Added Chernarus terrain
  • Fix weather issues
  • Refactored defend mission
  • Added RHS hostages

Share this post


Link to post
Share on other sites

Is it possible to edit the amount of AI that spawn? Is it also possible to have the menu / UI at the start disappear and have a task / mission generated ready-to-go as soon as you load in?

Share this post


Link to post
Share on other sites
On 12/8/2018 at 4:40 AM, keIIy said:

Is it possible to edit the amount of AI that spawn? Is it also possible to have the menu / UI at the start disappear and have a task / mission generated ready-to-go as soon as you load in?

Adding an option to specify AI count or times spawn can be done. I'm curious though, are you finding the default too easy, or too difficult?

 

As for the UI question. I'm not sure i understand. You can skip the UI dialog by typing escape. Then you should have a mission. But it sounds like you're asking for something different. Could you elaborate more on this?

Share this post


Link to post
Share on other sites

I found the missions too easy for a group our size

 

And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings.

Share this post


Link to post
Share on other sites
1 hour ago, keIIy said:

I found the missions too easy for a group our size

 

I think an option to increase the difficulty would be straightforward.  I'll see what I can do.  Thanks for the feedback. 

 

Quote

And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings.

 

I don't know how I could make the UI optional.  I'll have to think about it.  I'm not sure if this would help, but you can always just play solo in MP-mode and the UI will not be present.

Share this post


Link to post
Share on other sites

Update v3.3.0

  • Added EOD mission
  • Added EOD loadout
  • Fixed Takistan RHS desert camo bug.

Share this post


Link to post
Share on other sites

Update v3.4.0

  • Fix Destroy Ordnance task placement during EOD mission.
  • Increase chance of enemy contact during LZ extractions.

Share this post


Link to post
Share on other sites

Update v3.5.0

  • Added Bystrica terrain
  • Added ChDKZ and Novorossiya to CUP wooded terrains
  • Improve task descriptions 

Share this post


Link to post
Share on other sites

Update v3.6.0

  • Add optional support for CUP Weapons to the Virtual Arsenal.
  • Fix config file errors.

Share this post


Link to post
Share on other sites

Update v3.7.0

  • Add support for CUP USMC, BAF, and Bundeswehr as playable units.
  • Add support for Community Factions Project.  This adds various enemy units.
  • Fix helo crash bug.
  • Fix "no room for hosage in helo" bug
  • Update RHS default loadouts

Share this post


Link to post
Share on other sites

Update v3.8.0

  • Add support for 3CB BAF units.
  • Add support for CBA Settings.  Lobby parameters and the SP option UI are now replaced by CBA Settings.
  • Add support for Sahrani terrain
  • Update the default loadouts for various factions.
  • Like 2

Share this post


Link to post
Share on other sites
On 12/9/2018 at 10:12 PM, keIIy said:

And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings.

 

As of the latest update, the UI is now gone, replaced by CBA Settings.

Share this post


Link to post
Share on other sites

Update v3.9.0

  • Add Zeus support
  • Improve AO generation
  • Improve AO enemy patrols
  • Various bug fixes.

See GitHub release page for more details.

  • Like 1

Share this post


Link to post
Share on other sites

Update v4.0.0

  • Added support for playable Opfor factions. Blufor factions can serve as enemy factions.
  • Thanks 1

Share this post


Link to post
Share on other sites

Update v4.1.0

  • ACE is now optional, no longer a requirement.
  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

Hello, thank you for mission.
It is possible to release ACE Arsenal roles selection as standalone script?

Share this post


Link to post
Share on other sites
6 hours ago, Ulmann said:

Hello, thank you for mission.
It is possible to release ACE Arsenal roles selection as standalone script?

 

The role selection UI is comprised of several scripts and config files.  Unfortunately, I don't have the time at the moment to refactor these files into a standalone package.  However, it should be possible to just copy these files into a mission.  Depending on your level of scripting, you could then tailor them to you're liking.  If you're still interested, I can post how to do this. Just let me know.

 

 

Share this post


Link to post
Share on other sites

Hi @ottaviodp, I've just played a couple of rounds of your mission (on Chernarus with RHS) and I am happy to tell you that everything went smooth and without any issues. I had a few intense firefights but managed to complete both tasks. Simple, yet great mission!

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×