zooloo75 834 Posted June 11, 2016 UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.4.zip Official BloodLust Webpage: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [6-10-2016] v2.4:Added parameter validation on BloodLust_CreateBloodSpray to prevent possible script error.Added vaporization effect to units which are killed from a high-speed fall.Added blood splatters for units hit by explosions.Added more blood splatter textures.Fixed cleanup functionality not executing.Added credits button to BloodLust Settings menu.Added large blood splatter model for vaporization damage. 4 Share this post Link to post Share on other sites
sonsalt6 105 Posted June 11, 2016 Updated mod v1.3.0.32 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
♠ Deadpool ♠ 46 Posted June 11, 2016 Demo vid of the new "Splat" feature in the next update. omg did he diededed? :o 1 Share this post Link to post Share on other sites
Guest Posted June 11, 2016 New version frontpaged on the Armaholic homepage. Blood Lust v2.4 Community Base Addons A3 Share this post Link to post Share on other sites
R3vo 2654 Posted June 11, 2016 Demo vid of the new "Splat" feature in the next update. If you go on like this, we'll soon have a new DOOM :P 2 Share this post Link to post Share on other sites
daytrader 33 Posted June 11, 2016 Love this mod, but the new arma graphic update is horrid, graphics just dont look real anymore, to green and white, to garish, hope they go back to the old realistic look. Share this post Link to post Share on other sites
Hazzwold (DayZ) 2 Posted June 11, 2016 I've added a large splatter in addition to the smaller ones in the next update. Thanks for the feedback :) I did increase the brightness of the blood for the new visual update, you may need to adjust your brightness and contrast ingame, as it looks right to me. The new splatters look incredible. Also with regard to the darker textures, I've found that the ground textures are generally perfect, spot on for color and such, but wall textures seem to be dark/black. I've included some pictures. http://imgur.com/a/d2AjW Share this post Link to post Share on other sites
Gunter Severloh 4043 Posted June 12, 2016 Must agree the wall splatters are a bit dark. An idea for the wall splatters, maybe already asked/suggested is to make it so that the blood runs down the wall, depending on the amount of blood splattered. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted June 12, 2016 I really love these new splats with spray pattern around them:http://i.imgur.com/wmN924i.jpg?1 Thanks! Share this post Link to post Share on other sites
denco 16 Posted June 12, 2016 Love this mod, but the new arma graphic update is horrid, graphics just dont look real anymore, to green and white, to garish, hope they go back to the old realistic look. What. Are you serious? 1 Share this post Link to post Share on other sites
daytrader 33 Posted June 12, 2016 What. Are you serious? Yes 100% serious, have you not seen others mention it on forums ? way to saturated and vivid colours, not real, especially on custom desert maps like takistan. Share this post Link to post Share on other sites
Jackal326 1179 Posted June 12, 2016 Yes 100% serious, have you not seen others mention it on forums ? way to saturated and vivid colours, not real, especially on custom desert maps like takistan. Perhaps it is you who has not seen other people mention on the forums that there are new settings you can use to customise the post-processing effects (including colour saturation and brightness). Anyway, back on topic - I'm glad to see this mod gain MP compatibility. Long may the updates continue. 2 Share this post Link to post Share on other sites
daytrader 33 Posted June 12, 2016 Perhaps it is you who has not seen other people mention on the forums that there are new settings you can use to customise the post-processing effects (including colour saturation and brightness). Anyway, back on topic - I'm glad to see this mod gain MP compatibility. Long may the updates continue. So that just proves mine and others point, so we have to mess with settings to get it back to how it was ? anyway back on topic, love bloodlust mod. Share this post Link to post Share on other sites
denco 16 Posted June 12, 2016 So that just proves mine and others point, so we have to mess with settings to get it back to how it was ? anyway back on topic, love bloodlust mod. This is going to be my last reply to not steer this thread off topic. I love the new photoreal graphics. Love the mod Zooloo75. Thank you for creating it. 1 Share this post Link to post Share on other sites
Mr-Lionator 0 Posted June 13, 2016 Does ACE and this mod work together? Like with the advanced medical system Share this post Link to post Share on other sites
Hazzwold (DayZ) 2 Posted June 16, 2016 I think I check on this thread at least 10 times too many every day. Share this post Link to post Share on other sites
Jordo94 12 Posted June 16, 2016 Hey dude, love the mod! I think a good idea for feature is to make the blood textures visible in thermal vision. it'd work a treat with the new thermal vision from apex. only if possible of course. Share this post Link to post Share on other sites
armyguy277 23 Posted June 16, 2016 the last few version seem to give massive performance hits and will turn arma 3 into a slide show this didn't happen with the earlier versions for me and im wondering if anyone else has the same problem Share this post Link to post Share on other sites
zerocrack01 15 Posted June 17, 2016 Really like your mod. Finally, a mod which addresses 'that' kind of realism. I still need to tweak the config to manage the significant performance hits, but i also hope there will be some improvements in the future without turning off all the options :) Not a big deal, but is the color of fresh blood a little bit too dark? I think there is a bias about blood being so dark. :ph34r: Share this post Link to post Share on other sites
zooloo75 834 Posted June 17, 2016 Could yall please describe the average scenario you guys experience performance issues? Is it in singleplayer or multiplayer? Many units? Thanks! Share this post Link to post Share on other sites
icarus86 37 Posted June 17, 2016 No performance issues here but i can confirm the black blood weirdness http://images.akamai.steamusercontent.com/ugc/271720913757406378/9D31D34B8FC4156F29C73167A2D8AAFBB8973477/ Time of day/shaders affect nothing, straight up black. Also, drones apprently gib despite having no people in them. (this was tested on the apex falcon so maybe its just a dev bug) Share this post Link to post Share on other sites
bfgfreak 15 Posted June 17, 2016 I'm curious, has anyone found a sweet spot in the vaporizing config where people caught in the direct blast area are vaporized but those further out are ragdolled? I want some vaporization, but not an entire squad when a bomb or artillary round lands on top of them, just the ones unfortunate enough to be caught in the middle. 1 Share this post Link to post Share on other sites
Hazzwold (DayZ) 2 Posted June 17, 2016 No performance issues here but i can confirm the black blood weirdness http://images.akamai.steamusercontent.com/ugc/271720913757406378/9D31D34B8FC4156F29C73167A2D8AAFBB8973477/ Time of day/shaders affect nothing, straight up black. Also, drones apprently gib despite having no people in them. (this was tested on the apex falcon so maybe its just a dev bug) No performance issues here either. Also yes, black blood. The issue seems to be only with regard to wall splatters. Ground splatters are fine. Might be an issue with the blood object getting shadow cast on it from things its placed on or some weirdness? Doesn't happen with ground splatters. Wasn't an issue in earlier versions, not sure if its a bug related to the new(ish) object base splatters. Share this post Link to post Share on other sites
Incontinentia 339 Posted June 18, 2016 I'm curious, has anyone found a sweet spot in the vaporizing config where people caught in the direct blast area are vaporized but those further out are ragdolled? I want some vaporization, but not an entire squad when a bomb or artillary round lands on top of them, just the ones unfortunate enough to be caught in the middle. Yeah I'd be keen for a bit of help here too! Share this post Link to post Share on other sites
zerocrack01 15 Posted June 21, 2016 Tweaked a bit around and it seems bleeding cause the most fps hits in average battles. I disabled it, for more performance. The mod is still very CPU intense, which causes noticeable stutters which wouldn't appear in vanilla and that in an already very CPU intense game. But so immersive as fuck ;) Wah, it makes me sad. Share this post Link to post Share on other sites