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@R3vo   Is it possible to make a "Log POSITIONS to Clipboard" feature? The current one is only "Log Position to Clipboard (singular)" hence no matter how many objects you've selected, it only logs ONE position. 

 

It would be great if when you highlight a group of objects and "Log-positions" and something like the following comes out:

[21888.1,21034.3,4.07148],
[21729,21003.3,227.182],
[21729.4,20999.9,227.182],
[21729.1,20994.5,227.182],
[21722.8,21002.5,227.186],
[21723.1,20999.2,227.186],
[21724.7,20993.9,227.185]

Would that be possible? :)

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15 hours ago, zafjr said:

@R3vo   Is it possible to make a "Log POSITIONS to Clipboard" feature? The current one is only "Log Position to Clipboard (singular)" hence no matter how many objects you've selected, it only logs ONE position. 

 

It would be great if when you highlight a group of objects and "Log-positions" and something like the following comes out:


[21888.1,21034.3,4.07148],
[21729,21003.3,227.182],
[21729.4,20999.9,227.182],
[21729.1,20994.5,227.182],
[21722.8,21002.5,227.186],
[21723.1,20999.2,227.186],
[21724.7,20993.9,227.185]

Would that be possible? :)

 

Done ;)

 

 

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29 minutes ago, R3vo said:

 

Done ;)

 

 

:o  :eyeheart:  

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Can I ask for a feature that give us a quick way to make a mission template and export the stuff placed on a map as a mission itself that can be updated but with no actual tasks,just build the enivironment ?

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If I may ask,is it possible to add dual Fire mission Wp`s ?   Can you add that ,somehow?   Can I -in MP- add a Pick-up WP to a player on

the fly ?

 

The same for AI?    A Pick-up with a timer set for it to wait there?

       

thank you.

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Hi @R3vo

Its hard for you integrate this: Simple Conversation Script?

If that is easy, It might be useful option to choose between SP or MP script code.

 

Thanks!

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Are you going to add ambient combat animations back to 3den Enhanced at any point? most of my missions need them to work right.

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On July 6, 2017 at 9:20 AM, Phantom Hawk said:

Are you going to add ambient combat animations back to 3den Enhanced at any point? most of my missions need them to work right.

 

If you go back far enough in this thread, it was found the engine creates a game logic for every animation used in MP, impacting performance. So @R3vo yanked it out.

 

page 31 has the conversation around this.

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I know this mod used to create a folder of its own for what was done with this addon. Has this mod been changed so that no extra file folder are needed.

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Suggestions (if possible):

 

- Ability to load a editor mission directly from the "map choosing page".

 

- A search function in Arsenal.

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6 hours ago, Big Daddy Grimm said:

I know this mod used to create a folder of its own for what was done with this addon. Has this mod been changed so that no extra file folder are needed.

 

It never created a folder.

 

 

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7 hours ago, neetch said:

Suggestions (if possible):

 

- Ability to load a editor mission directly from the "map choosing page".

 

- A search function in Arsenal.

 

i think this should be suggested to Bohemia directly.

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46 minutes ago, sancron said:

 

i think this should be suggested to Bohemia directly.

Yeah i know, and i (kinda) already did in the "EDEN Editor BUGS" thread but there might be a better place to suggest it to them.

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Feature request:

 

Placement radius on land.

 

BI changed the native placement radius to include land+water.

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Here's a small preview of what I have been working at over the last few days.

 

Colour Picker:

HqeFOAm.jpg

Export:

["0.228","0.320","0.854","0.770"]//RGBA

 

While not useful to most players, I always wanted to have a colour picker to quickly find a matching colour for coloured texts etc.

 

//Placement Tools

4H7nEpL.jpg

 

 

While the placement tools are not new and their functionality remains the same, I felt like they desperately needed their own GUI.

 

 

Last but not least, I added a mission attribute which will automatically, periodically add all alive entities to all curators during the mission, which will remove the need to search a working code on google and pasting it in the init.sqf.

 

 

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Not sure if I missed this. Does enhanced have a function that uses hideObjectGlobal? For example select an area 10x10 or 20x20 then apply. Then anything that area will be hidden. For example, buildings, objects, etc. 

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16 hours ago, Jnr4817 said:

Not sure if I missed this. Does enhanced have a function that uses hideObjectGlobal? For example select an area 10x10 or 20x20 then apply. Then anything that area will be hidden. For example, buildings, objects, etc. 

 

Yes, you can find it in the context menu. (right click). However, this functionality will be removed with the next version because BIS implemented a vanilla solution for that.

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6 hours ago, R3vo said:

 

Yes, you can find it in the context menu. (right click). However, this functionality will be removed with the next version because BIS implemented a vanilla solution for that.

Excellent, thank you for your hard work and excellent tool.

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19 hours ago, XerXesCZ said:

Hey @R3vo, I have revised and updated Czech translation for 3den Enhanced.

Thanks alot!

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My Dynamic Groups won't turn off in Zeus. I'm running ACE. Any ideas?

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I didn't play Arma 3 for a long time. Now I reinstalled it again. If I remember right in an old of 3den_Enhanced version the animation of the units auomaticaly stopped when they spottet enemys. Unfortunatelly now they don't. :-(

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3den Enhanced Update v2.5

 

Changelog:

v2.5
*added*
- attribute which adds all alive entities to allCurators regulary during a mission
- colour picker. Can be found in the debug tools category
- attribute to disable team switch
- attribute to disable mine detection for AI units
- attribute to disable weapon aim for AI units
- attribute to add a flag to vehicles, units and flag poles
- attribute to prevent AI from moving into position at the beginning on missions
- context menu entry to quickly group selected entities to the player unit
- translation for debug triggers

*changed*
- some default attribute values
- pattern tools feature has got its own GUI now
- some attributes are now hidden where not appropriate
- fixed misleading translation
- all functions were sorted into proper categories
- some performance improvements of the 3den Radio code
- improved some translations
- improved reveal code (debug trigger)
- updated Czech translation, thanks to XerXesCZ

*removed*
- pattern tool settings from preferences menu
- some functions became obsolete with the new pattern tool GUI
- removed "Stay on road" attribute (The command seems to not have the desired effect and causes more issues)
- hide terrain objects trigger (There is a vanilla module for this)

 

 

Download:  http://steamcommunity.com/sharedfiles/filedetails/?id=623475643

https://www.dropbox.com/s/ktiylzcxvohp2fu/%403den_Enhanced_v2.5.zip?dl=0

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