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sancron

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About sancron

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core_pfieldgroups_3

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    https://vpzbrig21.de
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  1. It may be that it went under, but Arma3Sync doesn't recognize the mod "Global Mobilization - Cold War Germany: Compatibility Data for Non-Owners" (https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269). Is this intentional or an bug?
  2. Arma 3 Sync won't recognize this: https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269 is this intended?
  3. You should get in contact with the King of the Hill developer. Because they need to inlcude these assets in their missions first and push an update. https://armakoth.com
  4. sancron

    Achilles

    I use 1.2.0 without any noticeable problems at all. From where you was get the Mod? If you use SteamWorkshop did you try to verify the integrity of the files or did you try to re-download the ZIP?
  5. sancron

    BWMod

    Afaik when i was use the ACE-Arsenal, there are 2 Versions of the RSA, one is especially for the G36A2 the Classname is "BWA3_optic_RSAS_G36A2" maybe this will fix your issue.
  6. sancron

    RHS Escalation (AFRF and USAF)

    SteamWorkshop delivers both 0.4.5 and 0.4.6 bikey and bisign files on my Side btw. but this is a small issue for such a big release. Just a Question about Vehicle-Damage, did RHS now use the Arma 3 Damage System witch was introduced with Tank-DLC finaly, becaus i was something read about it, that this will happen but don't see any Infos on the Changelog regarding this. But thank you and congratulations for your Release :-) keep up the great Work.
  7. sancron

    BWMod

    @lionhawk123 did you use ACE? Maybe you can try to use the ACE-Arsenal there you have the abbility to give you loaded PzF3. An if you want to Script it, try to use setUnitLoadout instead. @AZCoder when we go real, a PzF3 Round would also not fit into a Backpack ;-) because the Round is the Warhead including the Tube. You only keep the Aiming-Device of the PzF3 after a Shot excluding the Tube.
  8. Do you use maybe the Opus Music Codec on your Channel? I was have a same issue, that was regarding to the Opus Music Codec, if you switch to the Opus Voice, all should be fine.
  9. If you won't find the Vehicle on the BLUFOR side, you need to place down the AFF Vehicle, right click on it and select "Configure vehicle appearance". If there is no BLUFOR Skin you only have the ability to work with setObjectTexture []; instead. But i can't say where Arma 3 has this texture be stored.
  10. This can't be directly fixed by the ACE Team, they sent over the DLL-Files to BE and they need to approve this DLL-Files. But when BE-Server are struggeling, already approved DLL-Files from ACE3 should be blocked again. So you need to contact BattlEye to resolve this issue.
  11. sancron

    3den Enhanced

    i think this should be suggested to Bohemia directly.
  12. sancron

    NIArms Release Thread

    About the MG3 i can only say, the default MG3 which is used by the German Armed Forces has a theoretical performance of 1200 RPM at max which should be correct (without changing the barrel). The MG3KWS has an Option to reduce the RPM from 1200 to 800 this inforamtion was provided directly from Rheinmetall on their own homepage. The MG42 has a minium performance of ~1200 RPM on this Video, they talk about a RPM from 1500 to 1800, which should be correct because the 1200 RPM are the performance with changing the barrel between 250 and 300 Shots which take arround 5 Seconds. So for 1200 RPM there was a minimum of 3 to 4 barrel changes. Which shoudl reach a theoretical RPM arround 1800.
  13. Nope this Jar won't work, after i was try to add a directory it was Freeze Arma3Sync, after 15 Minutes i was force to close the Program and went back to the old jar.
  14. Yes if the directory don't match it should work. But this must be a Bug right? Now i have: vPzBtl33 and 1944 It won't use Mods from the Wrong path as before But why i takes Mods from the wrong Path when Folders are have same beginning Name?
  15. it has a similar Setup as you, every Repo point at it's own Directory:
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