zafjr 50 Posted June 30, 2017 @R3vo Is it possible to make a "Log POSITIONS to Clipboard" feature? The current one is only "Log Position to Clipboard (singular)" hence no matter how many objects you've selected, it only logs ONE position. It would be great if when you highlight a group of objects and "Log-positions" and something like the following comes out: [21888.1,21034.3,4.07148], [21729,21003.3,227.182], [21729.4,20999.9,227.182], [21729.1,20994.5,227.182], [21722.8,21002.5,227.186], [21723.1,20999.2,227.186], [21724.7,20993.9,227.185] Would that be possible? :) Share this post Link to post Share on other sites
R3vo 2654 Posted June 30, 2017 15 hours ago, zafjr said: @R3vo Is it possible to make a "Log POSITIONS to Clipboard" feature? The current one is only "Log Position to Clipboard (singular)" hence no matter how many objects you've selected, it only logs ONE position. It would be great if when you highlight a group of objects and "Log-positions" and something like the following comes out: [21888.1,21034.3,4.07148], [21729,21003.3,227.182], [21729.4,20999.9,227.182], [21729.1,20994.5,227.182], [21722.8,21002.5,227.186], [21723.1,20999.2,227.186], [21724.7,20993.9,227.185] Would that be possible? :) Done ;) 3 Share this post Link to post Share on other sites
zafjr 50 Posted June 30, 2017 29 minutes ago, R3vo said: Done ;) :o Share this post Link to post Share on other sites
john111 76 Posted June 30, 2017 Can I ask for a feature that give us a quick way to make a mission template and export the stuff placed on a map as a mission itself that can be updated but with no actual tasks,just build the enivironment ? Share this post Link to post Share on other sites
john111 76 Posted July 1, 2017 If I may ask,is it possible to add dual Fire mission Wp`s ? Can you add that ,somehow? Can I -in MP- add a Pick-up WP to a player on the fly ? The same for AI? A Pick-up with a timer set for it to wait there? thank you. Share this post Link to post Share on other sites
Spark23 19 Posted July 6, 2017 Hi @R3vo Its hard for you integrate this: Simple Conversation Script? If that is easy, It might be useful option to choose between SP or MP script code. Thanks! Share this post Link to post Share on other sites
Phantom Hawk 44 Posted July 6, 2017 Are you going to add ambient combat animations back to 3den Enhanced at any point? most of my missions need them to work right. Share this post Link to post Share on other sites
Guest Posted July 11, 2017 Thanks for sending us the newest version :) The Armaholic mirror has been updated: 3den Enhanced v2.2 Share this post Link to post Share on other sites
Rich_R 1087 Posted July 11, 2017 On July 6, 2017 at 9:20 AM, Phantom Hawk said: Are you going to add ambient combat animations back to 3den Enhanced at any point? most of my missions need them to work right. If you go back far enough in this thread, it was found the engine creates a game logic for every animation used in MP, impacting performance. So @R3vo yanked it out. page 31 has the conversation around this. Share this post Link to post Share on other sites
Big Daddy Grimm 7 Posted July 12, 2017 I know this mod used to create a folder of its own for what was done with this addon. Has this mod been changed so that no extra file folder are needed. Share this post Link to post Share on other sites
_leech 29 Posted July 13, 2017 Suggestions (if possible): - Ability to load a editor mission directly from the "map choosing page". - A search function in Arsenal. Share this post Link to post Share on other sites
R3vo 2654 Posted July 13, 2017 6 hours ago, Big Daddy Grimm said: I know this mod used to create a folder of its own for what was done with this addon. Has this mod been changed so that no extra file folder are needed. It never created a folder. Share this post Link to post Share on other sites
sancron 32 Posted July 13, 2017 7 hours ago, neetch said: Suggestions (if possible): - Ability to load a editor mission directly from the "map choosing page". - A search function in Arsenal. i think this should be suggested to Bohemia directly. 2 Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted July 13, 2017 Every time I turn around @R3vo seems to improve a great mod more and more. Thanks for all the hard work! Share this post Link to post Share on other sites
_leech 29 Posted July 13, 2017 46 minutes ago, sancron said: i think this should be suggested to Bohemia directly. Yeah i know, and i (kinda) already did in the "EDEN Editor BUGS" thread but there might be a better place to suggest it to them. Share this post Link to post Share on other sites
easyeb 137 Posted July 13, 2017 Feature request: Placement radius on land. BI changed the native placement radius to include land+water. Share this post Link to post Share on other sites
R3vo 2654 Posted July 20, 2017 Here's a small preview of what I have been working at over the last few days. Colour Picker: Export: ["0.228","0.320","0.854","0.770"]//RGBA While not useful to most players, I always wanted to have a colour picker to quickly find a matching colour for coloured texts etc. //Placement Tools While the placement tools are not new and their functionality remains the same, I felt like they desperately needed their own GUI. Last but not least, I added a mission attribute which will automatically, periodically add all alive entities to all curators during the mission, which will remove the need to search a working code on google and pasting it in the init.sqf. 2 Share this post Link to post Share on other sites
Jnr4817 215 Posted September 1, 2017 Not sure if I missed this. Does enhanced have a function that uses hideObjectGlobal? For example select an area 10x10 or 20x20 then apply. Then anything that area will be hidden. For example, buildings, objects, etc. Share this post Link to post Share on other sites
R3vo 2654 Posted September 2, 2017 16 hours ago, Jnr4817 said: Not sure if I missed this. Does enhanced have a function that uses hideObjectGlobal? For example select an area 10x10 or 20x20 then apply. Then anything that area will be hidden. For example, buildings, objects, etc. Yes, you can find it in the context menu. (right click). However, this functionality will be removed with the next version because BIS implemented a vanilla solution for that. 3 Share this post Link to post Share on other sites
Jnr4817 215 Posted September 2, 2017 6 hours ago, R3vo said: Yes, you can find it in the context menu. (right click). However, this functionality will be removed with the next version because BIS implemented a vanilla solution for that. Excellent, thank you for your hard work and excellent tool. Share this post Link to post Share on other sites
XerXesCZ 89 Posted September 4, 2017 Hey @R3vo, I have revised and updated Czech translation for 3den Enhanced. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted September 5, 2017 19 hours ago, XerXesCZ said: Hey @R3vo, I have revised and updated Czech translation for 3den Enhanced. Thanks alot! Share this post Link to post Share on other sites
Guest Posted September 5, 2017 My Dynamic Groups won't turn off in Zeus. I'm running ACE. Any ideas? Share this post Link to post Share on other sites
chrys 20 Posted September 5, 2017 I didn't play Arma 3 for a long time. Now I reinstalled it again. If I remember right in an old of 3den_Enhanced version the animation of the units auomaticaly stopped when they spottet enemys. Unfortunatelly now they don't. :-( Share this post Link to post Share on other sites
R3vo 2654 Posted September 9, 2017 3den Enhanced Update v2.5 Changelog: v2.5 *added* - attribute which adds all alive entities to allCurators regulary during a mission - colour picker. Can be found in the debug tools category - attribute to disable team switch - attribute to disable mine detection for AI units - attribute to disable weapon aim for AI units - attribute to add a flag to vehicles, units and flag poles - attribute to prevent AI from moving into position at the beginning on missions - context menu entry to quickly group selected entities to the player unit - translation for debug triggers *changed* - some default attribute values - pattern tools feature has got its own GUI now - some attributes are now hidden where not appropriate - fixed misleading translation - all functions were sorted into proper categories - some performance improvements of the 3den Radio code - improved some translations - improved reveal code (debug trigger) - updated Czech translation, thanks to XerXesCZ *removed* - pattern tool settings from preferences menu - some functions became obsolete with the new pattern tool GUI - removed "Stay on road" attribute (The command seems to not have the desired effect and causes more issues) - hide terrain objects trigger (There is a vanilla module for this) Download: http://steamcommunity.com/sharedfiles/filedetails/?id=623475643 https://www.dropbox.com/s/ktiylzcxvohp2fu/%403den_Enhanced_v2.5.zip?dl=0 4 Share this post Link to post Share on other sites