Bitesrad 481 Posted June 9, 2016 Out of curiosity have you seen any animals in Tanoa (besides birds and butterflies)? I mean in Altis & Stratis we have snakes and rabbits. If not, speculation: What animal would you think BI will add in the map? :unsure: Share this post Link to post Share on other sites
graemeshute 218 Posted June 9, 2016 :unsure: Apex MRE? Yummy Share this post Link to post Share on other sites
trent 14 Posted June 9, 2016 https://arma3.com/assets/img/apex/weapons/Type_115.jpg Does anyone recognise the upper section of the Type 115 rifle? I remember seeing a rifle nigh-identical to it a few months back. It had the same grip with the magazine well forming part of it, similar to how the Lynx does. Share this post Link to post Share on other sites
drebin052 323 Posted June 9, 2016 Bullpup MSBS? Or DRDC's prototype assault rifle? Or the Bulldog SRSS? Could be based on anything really. It's certainly not based on the ZH-05 (which is the closest thing to the Type 115 as a dual role weapon for the PLA), that's for sure Share this post Link to post Share on other sites
Robert_FMIS 67 Posted June 9, 2016 In the dev video they said there are more weapons they haven't announced not to spoil any surprise for the co-op campaign. If you looked at my post i said "vehicles" in reply to someone. Share this post Link to post Share on other sites
zukov 490 Posted June 9, 2016 the cathedral in real life Share this post Link to post Share on other sites
graemeshute 218 Posted June 9, 2016 Petr be like..about Tanoa http://giphy.com/gifs/tom-cruise-Eo3wWwdbncShq Share this post Link to post Share on other sites
esfumato 75 Posted June 9, 2016 just do some stairs to get to those cathedral towers. Share this post Link to post Share on other sites
DnA 5143 Posted June 9, 2016 BTW, do you think we'll have some artworks with Apex, like the ones (steam cards) we had for ArmA 3? Unfortunately, last we checked, Steam's Trading Card system doesn't let us publish new sets (for DLC for example). It would be cool indeed! 2 Share this post Link to post Share on other sites
lexx 1363 Posted June 9, 2016 I so much hope(d) for more sp content. 6 hours campaign sounds ok, but also feels like a bit of a bummer to me... I am not much an online player and honestly, most sp missions on the workshop are pretty bad. Right now it feels like I am carving for more sp content since day 1 of A3 release and if - after months of waiting - we are blessed with more, we are done with it in like 1 hour or less than a day.... meh. 1 Share this post Link to post Share on other sites
Wiki 1558 Posted June 9, 2016 Unfortunately, last we checked, Steam's Trading Card system doesn't let us publish new sets (for DLC for example). It would be cool indeed! DnA Well, in that case, will you publish artworks on arma.com anyway? BTW, you announced the endgame showcase. However, will there be more SP showcase than this one or not? Thanks 1 Share this post Link to post Share on other sites
gza036 7 Posted June 9, 2016 RHS m4's and AK's vs BIS...? Share this post Link to post Share on other sites
Robert_FMIS 67 Posted June 9, 2016 RHS m4's and AK's vs BIS...? Not even, BIS would win the war over sound quality, visual fidelity and textures any day -EDIT: I can't believe no one is excited for the campaign... 2 Share this post Link to post Share on other sites
chortles 263 Posted June 9, 2016 My goodness what did they do to that abomination of a QBZ-95. They should've just stuck to the QBZ-95-1's design and stuck a rail on top, not turn it into a flat top like the terrible export version!If you're thinking of the Canadian flattop upper (FTU) that may well be where the game asset designers got the idea from to begin with, considering that the PLA sticks to iron sights or the proprietary mount/optic in all public footage/photos... Emei Firearms offers this alternative but I've never heard of its adoption in China, and even there the times I've seen the QBZ in use with a Picatinny rail it's always been via rail adapter and wielded by law enforcement.(As a point of trivia I hear that the specific T97NSR FTU is verboten for the PLA because the only mods allowed are reversible ones, while the T97NSR upper involves cutting and/or grinding off the factory iron sights.) Share this post Link to post Share on other sites
St. Jimmy 272 Posted June 9, 2016 -EDIT: I can't believe no one is excited for the campaign... Actually my #1 thing I'm waiting ;) Finally a nice official campaign with couple of friends should be possible. 2 Share this post Link to post Share on other sites
teabagginpeople 398 Posted June 9, 2016 Actually my #1 thing I'm waiting ;) Finally a nice official campaign with couple of friends should be possible. Ooooh jimmy. It's gonna be a good one I guarantee. Share this post Link to post Share on other sites
kbbw123 115 Posted June 9, 2016 If you're thinking of the Canadian flattop upper (FTU) that may well be where the game asset designers got the idea from to begin with, considering that the PLA sticks to iron sights or the proprietary mount/optic in all public footage/photos... Emei Firearms offers this alternative but I've never heard of its adoption in China, and even there the times I've seen the QBZ in use with a Picatinny rail it's always been via rail adapter and wielded by law enforcement. (As a point of trivia I hear that the specific T97NSR FTU is verboten for the PLA because the only mods allowed are reversible ones, while the T97NSR upper involves cutting and/or grinding off the factory iron sights.) actually... the model is based upon the upgrade for the QBZ-95 http://defenceforumindia.com/forum/threads/upgraded-qbz-95.61077/ Share this post Link to post Share on other sites
DnA 5143 Posted June 9, 2016 BTW, you announced the endgame showcase. However, will there be more SP showcase than this one or not? The Playable Content that's listed on the Apex website is what will be part of the release, so no further SP showcases on release this time around. For Apex it was decided to focus on the co-op campaign, which can be an even more challenging undertaking than a regular SP campaign. But let's not forget one important thing here: "Apex Protocol" is 1-4 players, you can play it alone, dare I say ... singleplayer! :) 4 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 9, 2016 Is there going to be a revive like in end game or is it going to be "sudden death" for players? Share this post Link to post Share on other sites
Robert_FMIS 67 Posted June 9, 2016 Is there going to be a revive like in end game or is it going to be "sudden death" for players? I think the best way forward would be to include the revive, imo. Share this post Link to post Share on other sites
gza036 7 Posted June 9, 2016 Not even, BIS would win the war over sound quality, visual fidelity and textures any day -EDIT: I can't believe no one is excited for the campaign... huuuuh? I'd give them animations... but models, textures and sounds....? That's crazy. Why does everyone use JSRS, dynasound..... Will be interesting to see. 1 Share this post Link to post Share on other sites
zukov 490 Posted June 9, 2016 there wiil be an Altian version of the veichles? 1 Share this post Link to post Share on other sites
Robert_FMIS 67 Posted June 9, 2016 huuuuh? I'd give them animations... but models, textures and sounds....? That's crazy. Why does everyone use JSRS, dynasound..... Will be interesting to see. Tbh i don't use any of those sound mods, while i have tried them i still prefer the vanilla sounds. When cranked up to ultra the weapon models look superb and the textures look awesome in my opinion. Share this post Link to post Share on other sites
simon1279 52 Posted June 9, 2016 Now that we have a proper jungle warfare, how different ammo reacts to vegetation penetration? My main concern is how the AI will react to jungle envivorment, they can spot you through the vegetation ATM just like you're in an open field and this needs to be addressed expecially in jungle based envivorment, it can be boring if you can't spot the enemy, but the enemy can spot you even if you're hidden behind plants and stuff 3 Share this post Link to post Share on other sites
[evo] dan 79 Posted June 9, 2016 Can we have those trains moving, with carts that can be towed and can carry stuff. Oh, and don't forget the FFV on them so we can have a fully on rails shooter! 1 Share this post Link to post Share on other sites