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gza036

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About gza036

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  1. gza036

    Windows 10 compatibility with OFP/ArmA:CWA

    I have 1.96 and 1.99 installed for using a few different mods that were compatible with each. Windows 10 has completely broken OFP 1.96 for me. The Windows taskbar is visible, Alt-tabbing and changing resolutions crashes the game. In "Cold War Assault" 1.99 there is an annoying black bar on the top with two white spots on each side. Changing resolutions doesn't fix it. Quite a shame.
  2. gza036

    Black bar at top of the screen

    pfft, I just noticed the same problem, black bar with little white spots on each corner. Changing resolutions doesn't fix it.
  3. gza036

    Arma 3 - APEX - NEWS and SPECULATIONS

    huuuuh? I'd give them animations... but models, textures and sounds....? That's crazy. Why does everyone use JSRS, dynasound..... Will be interesting to see.
  4. gza036

    Arma 3 - APEX - NEWS and SPECULATIONS

    RHS m4's and AK's vs BIS...?
  5. gza036

    BloodLust (7-9-2017 v2.484)

    I was messing around with this + the new Unsung mod release. Noticed it doesn't work with a lot of the US units. (no blood) Wonder why that would be?
  6. gza036

    BloodLust (7-9-2017 v2.484)

    This has just become outstanding... absolute must have! Getting it to work in multiplayer must be a huge pain
  7. gza036

    BloodLust (7-9-2017 v2.484)

    woah, yeah that looks sick. I need that! keep going :)
  8. gza036

    BloodLust (7-9-2017 v2.484)

    I really loved what I saw in the video on Armaholic. So I tried it out but the blood looks almost black now, and the bouncing gibs leave kind of a strange star pattern away from the body
  9. Not really a "fix", pilots communicate bearing in degrees
  10. I figured out what was causing it... It's playing sounds in jsrs_movement.pbo, in the "noises\Hits" folder. Some of those make a sound of a bullet too, while in the vanilla game they don't Hmmm, Where in COSLX could I change exactly which sounds play?
  11. gza036

    United States Air Force( 2015)

    Right, but players need missions, and missions need mission designers with scripts. How else are you supposed to control what loadout AI planes have....................? Not to mention you're completely eliminating the ability to start missions in-flight. Sometimes this is needed. Kind of a big detail.
  12. It's amusing to test the max G that different vanilla and addon aircraft can achieve... (or when crashing and it spikes to 100) I don't suggest getting into a turning fight with the Su-35 which can pull 17 :lol: yes, post-processing effects are needed, but I don't know how to properly implement them.
  13. gza036

    United States Air Force( 2015)

    Right, don't get me wrong, I'm very grateful. I mean, there's a fully functional AC-130, it's incredible. On the other hand, the only f-16 you can spawn has a SEAD loadout, and the only thing preventing that is a .txt file explaining how. lol Maybe it's in the works.
  14. Hey I still like to use this mod and also trying out your COWarMod There seems to be a conflict with COSLX and JSRS1.5 It seems that when a wounded guy is bleeding, whenever his health decreases a bullet impact sound plays along with him screaming. I thought people were shooting at me until I figured out it was just an errant sound playing. Any idea how I could fix this? I tried opening up SLX_shout.pbo and SLX_wounds.pbo and messing around with a few things to narrow it down, but couldn't figure it out.
  15. Creating an air combat scenario with some added features. GLOC (G-force induced loss of consciousness) has been simulated in ACE3, but I'd like to incorporate it into my mission for non-ACE users and add some extra stuff. Namely, "hick" maneuver sound effects that I want to play while under heavy G load. <<<I think I can figure that part out For measuring G's. I've adapted some of ACE's code, credit goes to KoffeinFlummi and esteldunedain. This displays G's in-game: Please help me create the tunnel vision black-out effect. I've studied the biki, searched, and tried to implement ppeffectcreate/enable/adjust/commit... But can't figure out how to do it properly. here is a relevant part of the original ACE script if that helps:
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