AveryTheKitty 2626 Posted November 21, 2015 I'm starting this thread to discuss possible content for Arma 3 Apex. Anyone have predictions? Here's mine: To start off, factions. I personally think we'll be seeing USMC forces [BLUFOR] along with Chinese forces [OPFOR], and possibly Australian/CTRG forces [BLUFOR]. Of course, we'll likely see Tanoa's military [Independent] and a guerrilla faction [OPFOR]. Now for vehicles and weapons. It's confirmed that we'll be seeing Light Strike Vehicles and VTOLs, and possibly larger Patrol boats. Here's a list of what I'm assuming will be added: United States Marine Corps: APX - Pistol MP7 - Sub Machine Gun HK416 - Assault Rifle M27 IAR - Light Machine Gun HK417 - Sniper Rifle SMAW - Rocket Launcher ALSV - Light Strike Vehicle Cougar - Mine-Resistant Ambush-Protected EFV - Infantry Fighting Vehicle M551 Sheridan - Light Tank M1A3 Abrams - Main Battle Tank UH-1Y Venom - Transport Helicopter AH-1Z Viper - Attack Helicopter V-22 Osprey - VTOL Helicopter F-35B Lightning - VTOL Fighter CB90 AMOS - Patrol Boat USMC forces would have a wide variety of modern-futuristic gear, with some assets possibly being futurized. The Sheridan obviously being modernized. Australian Defense Force: USP - Pistol AUG-A3 - Assault Rifle AICW - Assault Rifle MAAWS - Rocket Launcher Hawkei - Mine-Resistant Ambush-Protected AS-LAV - Armored Personal Carrier OH-58 Kiowa - Light Helicopter Australian forces would retain a somewhat light force, similar to that of the AAF in scale and variety. Tanoan Armed Forces: M16A4 - Assault Rifle M60E4 - Light Machine Gun LAV-300 - Armored Personal Carrier AS-365 Dauphin - Light Helicopter AV-8B Harrier - VTOL Fighter Tanoan forces would service gear similar to that of Fiji's military, while obviously having new additions for variety. Tanoan Irregulars: AK-74 - Assault Rifle RPK-74 - Light Machine Gun SVD - Sniper Rifle RPG-7 - Rocket Launcher Tanoan irregulars would retain a lighter force, primarily using Cold War era equipment and repurposed Civilian vehicles. People's Liberation Army: QX-04 - Pistol QCW-05 - Sub Machine Gun QBZ-95 - Assault Rifle QJY-88 - Light Machine Gun QBU-88 - Sniper Rifle AMR-2 - Anti-Material Rifle FAV - Light Strike Vehicle CS/VP3 - Mine Resistant Ambush Protected ZBD-09 - Armored Personal Carrier ZBD-04 - Infantry Fighting Vehicle ZTZ-99 - Main Battle Tank PGZ-95 - Self-Propelled Anti-Aircraft Gun PLZ-05 - Self-Propelled Gun Z-10 - Attack Helicopter Z-9 Haitun - Transport Helicopter Z-11 - Light Helicopter J-31 Gyrfalcon - VTOL Fighter Chinese forces would service modern-futuristic equipment, with some assets possibly being futurized. So that's my list. Anyone else have any ideas? 2 Share this post Link to post Share on other sites
joostsidy 685 Posted November 21, 2015 That's assuming a lot! Isn't this just your personal wishlist? ;-) Based on Bohemia's more modest additions in quantity of contents with the main game and dlc's (which I've bought and am perfectly happy with by the way), I would be very surprised if as many items as are in your list gets added. 3 Share this post Link to post Share on other sites
chortles 263 Posted November 21, 2015 That's assuming a lot! Isn't this just your personal wishlist? ;-)You can wonder that about most Apex predictions due to the sheer paucity of Bohemia hints (i.e. no ARG unlike the A3 reveal)... Oh, and I haven't heard of any reporting on the J-31 itself being VTOL, although allegedly a "J-18" design may be a derivative design. Share this post Link to post Share on other sites
Wiki 1558 Posted November 21, 2015 Maybe radar guided missiles? Because APEX INBOUND!!! 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 21, 2015 That's assuming a lot! Isn't this just your personal wishlist? ;-) Based on Bohemia's more modest additions in quantity of contents with the main game and dlc's (which I've bought and am perfectly happy with by the way), I would be very surprised if as many items as are in your list gets added. While some of it is what I'd like to see (Beretta APX, F-35B, and J-31 for example), most of it is what I realistically think we'll see. Though Apex being an Expansion rather than a simple DLC, I'm sure we'll recieve plenty of content. Share this post Link to post Share on other sites
silentghoust 132 Posted November 22, 2015 I doubt will see M-16's or M1A1 tanks except for a indie rebel force. Kinda like how they had T-34 was to insurgent forces in A2: AO. Reguardless of what they make. My main hope is they make some unarmored or lightly armed assets. Would be nice to have a APC not equip with auto-grenade launchers, or maybe a few command vehicles. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 22, 2015 So far what's confirmed... Civilian -Van -Jetski -UltraLight Aircraft For the military, VTOL's (yes with an S, as in hinting there may be more than one), and Fast Attack Vehicles. The FAV's could be both sea and land based. I really hope they thought on my Gibbs Quad-ski request in the appropriate thread, but who knows. As long as it's not Soviet weapons or anything dating back from every "modern/cold war" game since the 1990's. We need Authenticity, Variety, and Diversity. 2 Share this post Link to post Share on other sites
PuFu 4600 Posted November 22, 2015 this list is based on what precisely? is it a wishlist of sorts? BI has not confirmed (or denied) china, but what's with the australian forces there? btw, it is an expansion, not a new game.... Share this post Link to post Share on other sites
chortles 263 Posted November 22, 2015 Pretty much no more solid a foundation than anyone else had after the Tanoa reveal. Share this post Link to post Share on other sites
Wiki 1558 Posted November 22, 2015 My joke didn't work... :( 1 Share this post Link to post Share on other sites
zukov 490 Posted November 22, 2015 i hope in some towed artillery (a d30 to a3 standards is more than suffice), in the island is a better choiceM551 Sheridan - Light Tank? is not a vietnam expansion :D Share this post Link to post Share on other sites
roberthammer 582 Posted November 22, 2015 A very wishful thinking mate , this a modern BIS that we are talking about , they are not that productive as they were before so you can expect a very little from them , that's my advice We will be lucky if we get less copy paste stuff and less reskins 4 Share this post Link to post Share on other sites
zukov 490 Posted November 22, 2015 Van? there is an image? Share this post Link to post Share on other sites
Wiki 1558 Posted November 22, 2015 A very wishful thinking mate , this a modern BIS that we are talking about , they are not that productive as they were before so you can expect a very little from them , that's my advice We will be lucky if we get less copy paste stuff and less reskins Agreed Share this post Link to post Share on other sites
en3x 209 Posted November 22, 2015 Part of it is better and higher (poly) fidelity models, better texturing takes more time - so quantity vs quality comes in play. 2 Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 22, 2015 A very wishful thinking mate , this a modern BIS that we are talking about , they are not that productive as they were before so you can expect a very little from them , that's my advice We will be lucky if we get less copy paste stuff and less reskins I feel they're not more or less productive - they just shifted their focus from content to features. We saw a huge amount of engine changes in A3 compared to older iterations of the game. Better graphics, better animations, FFV, Sling Loading, Advanced Helicopter Flight Model, weapon resting & deployment, advanced body protection, sound engine overhaul, MP scripting framework improvements, improved tooling, slightly better documentation and more samples, and the biggest island in the series ever. I'd much rather welcome more of these changes than variety in content, even if I also dislike the copypaste turrets. We modders can produce quality content but often cannot create complex features like BI does. 4 Share this post Link to post Share on other sites
roberthammer 582 Posted November 22, 2015 I feel they're not more or less productive - they just shifted their focus from content to features. We saw a huge amount of engine changes in A3 compared to older iterations of the game. Better graphics, better animations, FFV, Sling Loading, Advanced Helicopter Flight Model, weapon resting & deployment, advanced body protection, sound engine overhaul, MP scripting framework improvements, improved tooling, slightly better documentation and more samples, and the biggest island in the series ever. I'd much rather welcome more of these changes than variety in content, even if I also dislike the copypaste turrets. We modders can produce quality content but often cannot create complex features like BI does. Features are fine but my point is the Modeler and Texture maker isn't going to do features to the game because he cannot and for a expansion , i expect to see more content that isn't repeating itself and variety We can't always rely on modders to do content for us , it would be better to have it from BIS to give us something that shows quality and care remember OA expansion? that kind of stuff 2 Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 22, 2015 A new island, a new faction and a good story driven campaign is all i need. Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 22, 2015 Features are fine but my point is the Modeler and Texture maker isn't going to do features to the game because he cannot and for a expansion , i expect to see more content that isn't repeating itself and variety We can't always rely on modders to do content for us , it would be better to have it from BIS to give us something that shows quality and care remember OA expansion? that kind of stuff OA was pure content, right? Or did that expansion add a real gamechanger? I actually can't remember. I'd also love to see more rather than less new assets. But I side with the current PR Arma-as-a-Platform stuff and put features over assets. I still believe they will deliver some quality content, even if it is not in the same scale as in OA. But even without the countless platform iterations, the return on investment is still unbeaten. I've put in ~45€ since alpha and got over 2.200 hours of playtime. Not to mention the two free Extended Edition copies I received as MANW finalist. Anyway, I hope they will actually develop some futuristic functionality if they continue in this 2030s scenario and not only fancy looking assets using 80s tech. Share this post Link to post Share on other sites
chortles 263 Posted November 22, 2015 A very wishful thinking mate , this a modern BIS that we are talking about , they are not that productive as they were before so you can expect a very little from them , that's my advice We will be lucky if we get less copy paste stuff and less reskins On the other hand, as the CUP guys can and have pointed out, some Arma 2 content is basically copied/pasted from ArmA and OA's content included its own share of reskins (both of stuff debuting in OA and of A2 stuff) whereas Arma 3 content seems to have proportionately more new-to-the-series models, the AAF Reinforcements Pack being the only exception that comes to mind. What en3x describes seems to come into play -- quality vs. quantity is an actual thing -- and is probably what Maruk meant by "The library of content present in Arma 2 is simply overwhelming, and in hindsight might not be commercially justifiable for a single game." Then again this was stated right at Arma 3's launch, so who knows how their priorities or ability to deliver has changed now that they don't have to meet a 1.0 release deadline. On the other hand, what sticks out to me is that type-wise the so-far confirmed vehicles -- LSV, VTOL, jetski, light aircraft -- don't overlap with existing A3 types (I doubt that team leadership particularly cares about negative comparisons to how those types except for the jetski were in A2) and thus address a gameplay gap. Devblogs on the Helicopters and Marksmen DLCs indicated that they were particular about the added vehicles and weapons fitting into particular niches and to flesh out the factions (i.e. bringing "true" heavy lift to the game, not least ). OA was pure content, right? Or did that expansion add a real gamechanger? I actually can't remember.It was such a gamechanger that these days most don't remember the original Arma 2... because it was in OA that such features debuted as FLIR simulation, backpacks, dual-mode optics, a changed vehicle HUD, the "point and click" artillery computer (OA v1.54)but also the ability to command indirect fire, revised keybind defaults, zeroing, (feigned) helicopter component damage, improvements to High Command... it was quite a lot. Note that these were not backported to the original Arma 2, which is why the Combined Operations install basically became "Arma 2" as far as most people were concerned, especially after DayZ (a mod which, like many if not most as of early 2012, required CO). Arma 3's DLC Strategy instead has had all DLC-accompanying features added to the base game, therefore by design Apex -- delivered as a Steam DLC -- will continue in this vein. Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 22, 2015 On the other hand, what sticks out to me is that type-wise the so-far confirmed vehicles -- LSV, VTOL, jetski, light aircraft -- don't overlap with existing A3 types (I doubt that team leadership particularly cares about negative comparisons to how those types except for the jetski were in A2) and thus address a gameplay gap. Devblogs on the Helicopters and Marksmen DLCs indicated that they were particular about the added vehicles and weapons fitting into particular niches and to flesh out the factions (i.e. bringing "true" heavy lift to the game, not least ). It was such a gamechanger that these days most don't remember the original Arma 2... because it was in OA that such features debuted as FLIR simulation, backpacks, dual-mode optics, a changed vehicle HUD, the "point and click" artillery computer (OA v1.54)but also the ability to command indirect fire, revised keybind defaults, zeroing, (feigned) helicopter component damage, improvements to High Command... it was quite a lot. Ah, okay. I took a break after vanilla Arma 2 and bought OA on budget some time post release. Hence I didn't notice anything aside from the backpacks. Good call from BI, I can see how today's DLC and development strategy developed from OA. Share this post Link to post Share on other sites
Wiki 1558 Posted November 22, 2015 A new island, a new faction and a good story driven campaign is all i need. Agreed. Plus fastrope Share this post Link to post Share on other sites
[evo] dan 79 Posted November 22, 2015 Agreed. Plus fastrope and taking proper advantage of physx this time (no flipping tanks, walkable decks etc) Share this post Link to post Share on other sites
chortles 263 Posted November 22, 2015 Ah, okay. I took a break after vanilla Arma 2 and bought OA on budget some time post release. Hence I didn't notice anything aside from the backpacks. Good call from BI, I can see how today's DLC and development strategy developed from OA. I'm pretty certain that the change stems from development branch taking the place of the old beta patches, stable branch's admittedly console-style enforced game updates taking the place of the old 'regular' patches, and Bohemia's use of the Steam DLC system for delivering the paid content. With all three bases covered via Steamworks, I'd dare suggest that the only reason for a developer or publisher to need a standalone expansion (as opposed to choosing to do one) is if the developer is somehow unable to implement the intended features into the original game. Share this post Link to post Share on other sites
DJankovic 401 Posted November 22, 2015 Well tanoa is announced like 5 months ago :) we could get some new wip images or teaser of the new update :) Share this post Link to post Share on other sites