xxgetbuck123 945 Posted June 30, 2016 Quite an interesting sounding electric motor vehicular. 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted June 30, 2016 ehm..... is it diesel or electro car :P Share this post Link to post Share on other sites
laxemann 1673 Posted June 30, 2016 The car doesn't matter, I just used the hatchback for the sake of applying the config and sounds to SOMETHING. No other car goes this fast :D 1 Share this post Link to post Share on other sites
seba1976 98 Posted June 30, 2016 No other car goes this fast :D Thank God :lol: Share this post Link to post Share on other sites
BountyHuntA 10 Posted July 4, 2016 I hope there is a variable to get the time point of gear shifts so that the sound can have gear shifts in it :) Share this post Link to post Share on other sites
sqb-sma 66 Posted July 17, 2016 Naaah, I've already set up a PayPal donation thingy and people can send over whatever they want whenever they want, if they want. Patreon is more suitable for people like video makers in my opinion, since they continuuously deliver new content. As for performance: I can absolutely assure you that the flyby scripts don't cause any FPS drops. Well, 0.001fps maybe :P You should put this in your signature! I had no idea you took donations. Expect money incoming. :P 2 Share this post Link to post Share on other sites
serjames 357 Posted July 18, 2016 Hi LAxemann - Hope you are well. I've been seeing a re-occurring script error on our missions when we combine RHS grad rocket fire, with your dynasound mod. It's 100% easy to replicate. Place the bm21. Shoot grad rockets at unsuspecting public players profit as they scream and spam the chat channel in outrage - oh and it's pops up an error too :-) I'm sitting on a plane so don't have access to the exact error right now, but am back at the weekend if you can't pin it down. SJ Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
laxemann 1673 Posted July 18, 2016 @Serjames, thanks for reporting, will look into it! :) Soo, a quick update: I've finished all Apex weapons and we're currently playing the campaign together with Enhanced Soundscape. I'm really happy with the overall soundscape and I think it's a big improvement over the old DynaSound version. Back when I started version 2, many hours and thoughts went into the sound design aspect. The result is a very clear and differenciated soundscape, I think it paid off. :) Also, I've (had to) redo the template to some extent, people who are already using my template and sounds for their mod will receive a new "care-package" soon-ish. (e.g. Serjames) My current plan ist it to finish all weapons (Aprox. half of them or a bit more are done) and release a first "beta" version and then redo all explosion sounds with the new engine capabilities. Enhanced Soundscape will be released alongside with it. I'm aiming for a release in August/September, but that's no promise :D Cheers LAxe Edit: This is us playing the campaign with DynaSound 2.0 11 Share this post Link to post Share on other sites
kremator 1065 Posted July 18, 2016 Looking forward to release then ... good man! Share this post Link to post Share on other sites
jackkellar 3 Posted July 19, 2016 Laxemann will Enhanced Soundscape work with the current patch and in conjunction with JSRS4?Also, will this work with JSRS4 or would it conflict with it? Im really enjoying the sounds from your mods, only recently found out about this. Share this post Link to post Share on other sites
jackkellar 3 Posted July 20, 2016 Another question lolWhere can i get your modded RHS sounds? The current sounds are very underwhelming Share this post Link to post Share on other sites
SirAlecksA3 9 Posted July 20, 2016 Laxemann will Enhanced Soundscape work with the current patch and in conjunction with JSRS4? Also, will this work with JSRS4 or would it conflict with it? Im really enjoying the sounds from your mods, only recently found out about this. I'm 95% sure they will most likely have some kind of conflict between them. Another question lol Where can i get your modded RHS sounds? The current sounds are very underwhelming Pretty sure Laxe will release them along with the upcoming update from RHS (he's part of the team) Just be patient, according to the RHS team the update is coming very soon. 1 Share this post Link to post Share on other sites
chammy 7 Posted July 23, 2016 mod isn't working with current ArmA3 update. any idea why? Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 23, 2016 mod isn't working with current ArmA3 update. any idea why? If you would read back a bit, you would see that Lax is working on a big new post-Apex release. He said it would be hopefully out in August. A lot of things have changed with the games sound over the last couple of updates. Share this post Link to post Share on other sites
laxemann 1673 Posted August 1, 2016 A quick tease: The EBR, SPMG, AK-12 and the "Protector"/Mp5 :) Oh, this should be the first time I show some of the new silenced sounds which were made with the new source files :D 12 Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 1, 2016 Oh baby! You're the master Lax :D 1 Share this post Link to post Share on other sites
Storspoven 36 Posted August 1, 2016 Your new sounds are so freaking good! I'm really looking forward to this release. Share this post Link to post Share on other sites
CrazyCorky 463 Posted August 1, 2016 I wish I would have checked out this mod sooner!! So much better with this soundscape! Amazing works! 1 Share this post Link to post Share on other sites
willithappen 194 Posted August 2, 2016 Pristine stuff Laxe, The sounds rolling down the valley are superb! Very clear that you've thrown a great deal of work and love into this project. Eagerly await update release! 2 Share this post Link to post Share on other sites
rekkless 240 Posted August 2, 2016 The new sounds sound awesome mate, with LES sounding better than ever.The only concern I have with it is are the weapons all sounding a little too similar? In your latest video all the guns sound pretty similar (not the same, but pretty similar) and in turn sound pretty similar to the RHS weapons. Maybe IRL they would, but it is always good to give each weapon it's own character and feel through it's soundscape. Either way I know it is a WIP project so the end result will be much different. But it is just something I've noticed. Share this post Link to post Share on other sites
laxemann 1673 Posted August 2, 2016 The new sounds sound awesome mate, with LES sounding better than ever. The only concern I have with it is are the weapons all sounding a little too similar? In your latest video all the guns sound pretty similar (not the same, but pretty similar) and in turn sound pretty similar to the RHS weapons. Maybe IRL they would, but it is always good to give each weapon it's own character and feel through it's soundscape. Either way I know it is a WIP project so the end result will be much different. But it is just something I've noticed. Thanks dude! :) Sorry to disappoint you, but indeed, I'm "keeping it real" and the weapons will sound fairly similiar, with the main change in characteristics coming from the calibre and the weapon's mechanics. Then again, quality sound systems at a decent volume should bring out the characteristics of each weapon very well. :) 9 Share this post Link to post Share on other sites
evrik 843 Posted August 2, 2016 Very nice. So glad you've found a fix for that buffering issue when firing an AR on full auto. I can't wait to get our weapons rolled out with the new sounds! :D Share this post Link to post Share on other sites
Incontinentia 339 Posted August 2, 2016 These sound absolutely incredible Lax! Can't wait. Share this post Link to post Share on other sites
laxemann 1673 Posted August 3, 2016 That's it, all rifles are done. Onto the pistols now, then the vehicle weapons. *sweat* 7 Share this post Link to post Share on other sites