jumpinghubert 49 Posted April 6, 2016 All your damn news are mind blowing at max level! The high altitude panoramic screens are looking so fcking real!! @performance Instead of spending additional time for the developers in a low density version I suggest to "invest" a little bit time for every user to go into graphics menu and lower object view distance. I think performance depends not only on the total amount of objects but on the kind of objects. Remember chernarus. Fir trees up to the horizont have less performance impact than a bunch of broadleafs for example. 1 Share this post Link to post Share on other sites
jeza 5416 Posted April 6, 2016 500 republic credits. Share this post Link to post Share on other sites
old_painless 182 Posted April 6, 2016 This is not the terrain you're looking for Share this post Link to post Share on other sites
cali332 3 Posted April 6, 2016 This map look so fking huge with the screenshots, but its "only" 20x20 :D Share this post Link to post Share on other sites
icebreakr 3157 Posted April 6, 2016 I wouldn't say "only"... 10x10 usually takes month-months ;) 1 Share this post Link to post Share on other sites
classic 38 Posted April 7, 2016 I hope optimize for performance because I love the this map Share this post Link to post Share on other sites
sargken 286 Posted April 7, 2016 I believe in silola, and that he will create a quality map, with attention to detail. Share this post Link to post Share on other sites
cali332 3 Posted April 7, 2016 I wouldn't say "only"... 10x10 usually takes month-months ;) well altis also a 20x20 with, well water around it :D So it's normal size :P Share this post Link to post Share on other sites
inlesco 233 Posted April 7, 2016 Well, to the performance. I perceived that houses take a lot of performance. i flew with 3km over forest, i had around 30 fps. in Kavala my performance dies to 10-15 fps I think the fear is unnecessary So geometric occluders don't help the performance (not rending things you don't actually see)? I think that depends on your PC quite a lot. Share this post Link to post Share on other sites
cali332 3 Posted April 7, 2016 So geometric occluders don't help the performance (not rending things you don't actually see)? I think that depends on your PC quite a lot. Dont know exactly what you mean, but at least my object distance and view distance were on 3km ^^ But even if you cant see object which are in you Object distance, they will influence your performance. And of course it depends on you PC :D Share this post Link to post Share on other sites
twistking 204 Posted April 7, 2016 that looks truly amazing!! i hope the arma ai will handle this well. especially concerning pathfinding on the road with all the details, bridges etc.... keep up the good work! ps: on some older screens there were some "killhouse-type" buildings that looked a little bit like placeholders. do you plan to upgrade these? Share this post Link to post Share on other sites
old_painless 182 Posted April 8, 2016 As for occlusion I don't think it is in the engine yet for Arma3. Dayz is advertising it as something underway Share this post Link to post Share on other sites
eh chaser 285 Posted April 8, 2016 ps: on some older screens there were some "killhouse-type" buildings that looked a little bit like placeholders. do you plan to upgrade these? No, because we try to avoid huge amounts of useless data just for one or two buildings..and the lack of proper building assets leads us to place buildings like the killhouses, also to bring a bit of variety into the cities and villages. 2 Share this post Link to post Share on other sites
silola 1086 Posted April 9, 2016 Good progress last week :) Full album: http://imgur.com/a/Vv0tr Silola 12 Share this post Link to post Share on other sites
emoglobinsky 149 Posted April 9, 2016 Nice shots ! Have you tried the new lighting + rendering in devbranch with your map ? :D Share this post Link to post Share on other sites
silola 1086 Posted April 9, 2016 Nice shots ! Have you tried the new lighting + rendering in devbranch with your map ? :D Yes ...I've tried, but I'm a bit dissapointed with the current Dev version. The whole color space (and also the shadow intensity), is very different against the current Arma version, as u can see in the following pictures (the first one is Dev version). And also my current X-Cam Dev version is not running anymore ... don't know why :( Silola 1 Share this post Link to post Share on other sites
markocro 66 Posted April 9, 2016 you are right silola, new visual update isn't what we thought it would be. Too bright scenes, and shadows of objects are not good as was before. I saw new water effects which are nice upgrade, but i don't like terrain visuals now same as you :( 1 Share this post Link to post Share on other sites
emoglobinsky 149 Posted April 9, 2016 Yes ...I've tried, but I'm a bit dissapointed with the current Dev version. The whole color space (and also the shadow intensity), is very different against the current Arma version, as u can see in the following pictures (the first one is Dev version). Silola Yeah , I kind of agree with that statement : the shadows are strange. Very HDR, maybe too much :p I like the new color lighting + saturation, but not a fan of the low value shadow. But i see it as an improvment, and hope they will find a way to lower the effects :) Share this post Link to post Share on other sites
memphisbelle 99 Posted April 9, 2016 We need more life like terrains. Not sure if you ever played Celle for arma 2, but the forests were awesome. Thick dense forests thst you could lose line of sight in about 10 meters. [...] be asure that you will :). At least for those forests that I have made on Taunus :D 1 Share this post Link to post Share on other sites
sargken 286 Posted April 9, 2016 I think the new shadows and colors look great, its just my personal preference. Share this post Link to post Share on other sites
Alex150201 894 Posted April 10, 2016 asking for eta delays eta for 2 months ... current eta: when its done + 2 months LOL I fucking love you xD 1 Share this post Link to post Share on other sites
eh chaser 285 Posted April 10, 2016 Any ETA known? :D 1st: When it´s done™ 2nd: current ETA When it´s done™ + 6months :blink: Seriously...as we said often before..there is and won´t be any ETA till it is done completely. We do our best to give all of you a nice playground and we try to do it as fast as possible! If u want to have a look on progress u can follow my stream! Regards Chaser 2 Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 10, 2016 Ho lovely detailed the towns are! Many thanks for the new screens. Share this post Link to post Share on other sites