memphisbelle 99 Posted December 23, 2015 Did you make tests about ai <-> massive bushes (1st scrn) <-> ai ? Did they see each other? I ran some very simple Editor testmissions to get an impression of what the AI is capable of on Taunus...what shall I say... it´s the usual "ArmA AI can see through everythings" crap. The huge amount of bushes and clutter will definately be a disadvantage for PVE Missions. So Taunus is rather considered a PVP map. The Low detailed Versions that we are about to develop next to High Detail Taunus will hopefully fit the PVE requirements way better. But according to your question whether AI will see each other...I still have to check this, so I´ll give it a shot tonight when I´m back home. But...it wasnt impossible to kill some bad guys though, we´ll see what the Community will make out of it once it is released. Share this post Link to post Share on other sites
old_painless 183 Posted December 23, 2015 You don't mean they can see through houses, its just forest clutter right? There are some ideas over in the Unsung Vietnam thread on how to configure AI to give them credible behaviour in the jungle, even if they can see through clutter better than we can. One suggestion is put their skill to max and their accuracy to min (https://forums.bistudio.com/topic/186586-the-unsung-vietnam-war-mod-v30-alpha-released/page-8#entry2954800) Share this post Link to post Share on other sites
Richie 330 Posted December 23, 2015 You don't mean they can see through houses, its just forest clutter right? Pretty sure Ai can't see through objects, it's only clutter they can see through, so bushes and houses can be used for cover. Share this post Link to post Share on other sites
DaViSFiT 21 Posted December 24, 2015 im not a expert but AiA has big problems with "ai see trough everything", at some point someone said that this could be fixed. Worst on Chernarus where the big grass and forest and ..everything is invisible for ai. Its still playable but not the biggest fun. this is a arma2 import problem. For arma3 stuff normally ai have bigger problems to have the all seeing eye, even smoke should work. When map is released we will also make tests, hopefully you get some ways to let ai work. We do 90% pve. perhaps when the addon is released with the new map there you get more western ai working stuff. Share this post Link to post Share on other sites
eh chaser 286 Posted December 24, 2015 Hi ! When the map are available for play at Taunus Life ? :P asking for eta delays eta for 2 months ... current eta: when its done + 2 months asking for eta delays eta for 2 months ... current eta: when its done + 4 months... :ph34r: serious guys...we do our best to bring in a high quality map to the ARMAverse...we work as hard and fast as we can...but u know...quality takes time. So please be patient and wait till it comes out. Happy Xmas :803: Chaser 2 Share this post Link to post Share on other sites
memphisbelle 99 Posted December 24, 2015 You don't mean they can see through houses, its just forest clutter right? Exactly, I have talked about clutter and some sorts of bushes and trees, just like Richie has stated. Merry X-mas to everybody Share this post Link to post Share on other sites
silola 1087 Posted December 25, 2015 Merry Christmas & Happy New Year !! Full album >>> http://imgur.com/a/QaQkL Silola 12 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 25, 2015 Looks awesome and what is that high tower on the first pic?? Merry Christmas Greets DonbassCZ Share this post Link to post Share on other sites
silola 1087 Posted December 25, 2015 Looks awesome and what is that high tower on the first pic?? Merry Christmas Greets DonbassCZ https://de.wikipedia.org/wiki/Fernmeldeturm_Gro%C3%9Fer_Feldberg created by poolpunk :) 1 Share this post Link to post Share on other sites
Foxone 1044 Posted December 25, 2015 @Silola, will there be some rivers on the map to go on with your boats? Share this post Link to post Share on other sites
eh chaser 286 Posted December 25, 2015 @Silola, will there be some rivers on the map to go on with your boats? Nope..there will be no rivers at all on Taunus because there is no river in RL too ;-) 1 Share this post Link to post Share on other sites
GuilleGCA 24 Posted December 25, 2015 the map is so artistic, great work dude Share this post Link to post Share on other sites
GuilleGCA 24 Posted December 25, 2015 You could tell us your PC spectifications and your performance in the map? Thanks! Share this post Link to post Share on other sites
memphisbelle 99 Posted December 25, 2015 You could tell us your PC spectifications and your performance in the map? Thanks! https://forums.bistudio.com/topic/185055-wip-terrain-x-cam-taunus/page-11#entry2950658 Just the previous page :D According to the AI "see through Bushes and Clutter" ability, AI has a clear sight onto each other even in the deepest and densest forest Share this post Link to post Share on other sites
Undeceived 392 Posted December 25, 2015 Nope..there will be no rivers at all on Taunus because there is no river in RL too ;-) Well, actually you could extend the map to the south until you reach the river Main. :D :D And then, while you're on it, add Frankfurt too. :P Thanks for your work, guys! Merry christmas. 1 Share this post Link to post Share on other sites
eh chaser 286 Posted December 25, 2015 Well, actually you could extend the map to the south until you reach the river Main. :D :D And then, while you're on it, add Frankfurt too. :P Thanks for your work, guys! Merry christmas. Sure...and because no one wants a release in the next decade we could add bavaria and austria too... :681: you guys have to handle with a map without water..i mean...its arma 3...water would be annoying, istn´t it? :D :D Thank u, Merry Xmas too :) 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 26, 2015 Damn-this is impressive.Dont know how I missed this! I love the motorway and fly-over bridges.Great for vehicle checkpoints/ambushes :) Would you consider adding some ponds like the ones CUP have put back in Chernarus? Share this post Link to post Share on other sites
eh chaser 286 Posted December 26, 2015 ...Would you consider adding some ponds like the ones CUP have put back in Chernarus? let´s see what the detail work will bring to the daylight. But atm there are no plans to add ponds Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 26, 2015 let´s see what the detail work will bring to the daylight. But atm there are no plans to add ponds Ok no problem.it looks amazing anyway!Cant wait :D Share this post Link to post Share on other sites
Citadel Protection Group 1 Posted January 9, 2016 The map is looking very nice, can't wait till I can get my clan on it. I love how much attention to detail you guys have taken. Share this post Link to post Share on other sites
t-800a 151 Posted January 18, 2016 its hibernation time, what did you expect? :) here are some signs hotzenplotz is working on but didn't post here: http://imgur.com/a/xEppX 15 Share this post Link to post Share on other sites
nettrucker 142 Posted January 18, 2016 Comment deleted wrong thread. My apologies. regards Share this post Link to post Share on other sites
caboose816 38 Posted January 19, 2016 This looks absolutely amazing! Chernarus 2.0. Share this post Link to post Share on other sites
alanford 27 Posted January 20, 2016 This looks absolutely amazing! Chernarus 2.0. well technically, if anything, this would be chernarus 3.0, since 2.0 is in dayz. Share this post Link to post Share on other sites