Foxone 1044 Posted July 22, 2016 Question about the"Tweaks to boat loading (still WIP) "...if i would think its for the Chinook and Stallion ..do i understand it correctly if correct way of loading would be just landing chinook in water and drive the boat inside (ive done that already and works perfect) are you looking foward to make even some type of script making the boat loading in even on dry surface ..for example preparing the chinook at base before take off ..and if there is any plan making it "slide out " when you on dry surface.. as only way i could get it out so far was to land it again in water and drive out I am pretty sure its for the Mark V SOC, as that supports CRRC loading at the rear end (Up to 4 CRRC's i believe). Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted July 22, 2016 I am pretty sure its for the Mark V SOC, as that supports CRRC loading at the rear end (Up to 4 CRRC's i believe). did that already and its awesome ...but now iam more looking foward to loading stuff into cargo of Fixed and Rotary wings Share this post Link to post Share on other sites
reyhard 2082 Posted July 22, 2016 Hello! congrats for the update! Question:it's only me or the amphibious capability of vehichels has been removed? Tested with bmp brdm and that russian amphibious tracked boat...as soon they get in water they float but there is no propulsion.... BIS removed it from RC and 1.62. It's working on Dev Branch diagnostic exe (arma3diag.exe) for now only @badboycz - there are some changes planned in that regard Share this post Link to post Share on other sites
zukov 490 Posted July 22, 2016 the kornet/m static and PP2000 are a top-notch creations Share this post Link to post Share on other sites
zio sam 77 Posted July 22, 2016 BIS removed it from RC and 1.62. It's working on Dev Branch diagnostic exe (arma3diag.exe) for now only Thx so much.A bit strange that with an expansion that need so much the amphibious part they remove it totally...i will wait till it comes back in stable branch to start editing again on that beatiful map. Any plans by RHS for heavy load transportation?(i'm thinking about moving tanks and heavy IFV) right now chinook and mi 8 can't lift those heavy beasts Share this post Link to post Share on other sites
alessiomoreno 43 Posted July 22, 2016 HI there folks,and thank you very much, RHS-team, for the 4.1.1. hotfix- very nice of you and I shall say well paced! :) :) Thanks A lot :)I have a question though that might be difficult to answer, but I'd be glad if some one would sharetheir experience nonetheless:How much time does it aproximately take to create a vehicle for ArmA 3 from scratch?And is there any difference concerning work necessary between, lets say, creating an APC or a tank?My guestimation 'd be at - 360h? How close is that?Have a good time, will you? :) ~ Share this post Link to post Share on other sites
Gintaras2 1 Posted July 22, 2016 Amazing MK18s, will you make MK18 M320 in desert camouflage also? Share this post Link to post Share on other sites
Guest Posted July 22, 2016 New version frontpaged on the Armaholic homepage. RHS: United States Armed Forces v0.4.1.1 Share this post Link to post Share on other sites
Guest Posted July 22, 2016 New version frontpaged on the Armaholic homepage. RHS: Armed Forces Of The Russian Federation v0.4.1.1 Share this post Link to post Share on other sites
Guest Posted July 22, 2016 New version frontpaged on the Armaholic homepage. RHS: GREF v0.4.1.1 RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces Share this post Link to post Share on other sites
easyeb 137 Posted July 22, 2016 I get very muted sound from the M2s on the HMMWVs in FPS/In Vehicle-view. Anyone else? 1 Share this post Link to post Share on other sites
Fanatic72 181 Posted July 22, 2016 Same for me easyeb. Share this post Link to post Share on other sites
HJohnson1 0 Posted July 22, 2016 I have a question for you, how does the MG resting script work? As far as I can tell you are somehow injecting an eventhandler onto the player from the GUI? I've been tasked by my group to make a standalone, RHS requiring mod that makes the script compatible with all of the vanilla MG's from the default game + any mod ones we'd encounter. However, I'm having a difficult time finding out how it knows which gun you have.So, how does it work? Share this post Link to post Share on other sites
xxgetbuck123 945 Posted July 23, 2016 Is anyone able to inform me on how this AttachCargo stuff works in the new update with the bigger aircraft? I've ticked the appropriate boxes in the attributes menu for the aircraft but not sure where to go from there.. Cheers Share this post Link to post Share on other sites
bek 744 Posted July 23, 2016 I get very muted sound from the M2s on the HMMWVs in FPS/In Vehicle-view. Anyone else? For memory that's an Arma issue; you get the same thing in the Qillin. Or at least did; haven't tried lately. If it's fixed in latest Arma there's probably something we need to update too. Share this post Link to post Share on other sites
Chaingunfighter 103 Posted July 23, 2016 I get very muted sound from the M2s on the HMMWVs in FPS/In Vehicle-view. Anyone else? It's a very annoying issue that also props up in ArmA's vanilla vehicles from time to time. ArmA vehicles have a system that muffles and somewhat distorts the audio to people inside a vehicle, similar to the real thing. The problem is that it doesn't distinguish gunners or positions where the individual's ears are outside of the vehicle by default, so it has to be defined, and it breaks often. Share this post Link to post Share on other sites
DJankovic 401 Posted July 23, 2016 Is anyone able to inform me on how this AttachCargo stuff works in the new update with the bigger aircraft? I've ticked the appropriate boxes in the attributes menu for the aircraft but not sure where to go from there.. Cheers I got it working just by ticking the box in the plane attributes and then putting the car into the belly and it worked. Same for MARK V SOC boat,just put the boats where they should be and it is working 1 Share this post Link to post Share on other sites
scarecrow398 43 Posted July 23, 2016 Any plans by RHS for heavy load transportation?(i'm thinking about moving tanks and heavy IFV) right now chinook and mi 8 can't lift those heavy beasts Even the Mi-26 can't lift a lot of the tanks and heavy IFV's, that tops out at 20/22 tons. Share this post Link to post Share on other sites
road runner 4344 Posted July 23, 2016 Take a round of applause guys, another superb update. This folks, is why RHS won the Make ArmA not War competition, they really do set the standards all others should strive. 8 Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 23, 2016 RHS team/Laxemann-please dont ever change the firing sounds for your M4/HK416's again.They are perfect now -absolutely perfect :) 9 Share this post Link to post Share on other sites
SpartanSix 367 Posted July 23, 2016 RHS team/Laxemann-please dont ever change the firing sounds for your M4/HK416's again.They are perfect now -absolutely perfect :) you goddamn right essay B) 3 Share this post Link to post Share on other sites
the m 17 Posted July 23, 2016 I there a way to disable the external mounting options of the russian vehicles? the dissable external Mount is not working in the Editor. When I put units into the vehicle they still use the external positions first. Share this post Link to post Share on other sites
arkhir 135 Posted July 23, 2016 Even the Mi-26 can't lift a lot of the tanks and heavy IFV's, that tops out at 20/22 tons. Yeah but both Mi-26 and Mi-6 can transport BMDs and BTRs so that'd be nice. For now I'm just pretending Chernarussians have got C130s if I want to make mechanized paradrop, BMDs fit in just fine. Share this post Link to post Share on other sites
Vasily.B 529 Posted July 23, 2016 Even the Mi-26 can't lift a lot of the tanks and heavy IFV's, that tops out at 20/22 tons. https://www.youtube.com/watch?v=qXzUfGoOHvQ Sorry but couldnt resist.... 1 Share this post Link to post Share on other sites
reyhard 2082 Posted July 23, 2016 https://www.youtube.com/watch?v=qXzUfGoOHvQ Sorry but couldnt resist.... Please do not derail this thread and go away from here. scarecrow398 mentioned HEAVY IFV's and correctly stated Mi-26 max carry capacity so I don't see reason behind your post. And don't forget you are still person non grata 6 Share this post Link to post Share on other sites