Redphoenix 1540 Posted May 12, 2016 So sorry for asking this again, but I can't finish my scenario due to the problem that I can't find the right item, object or Hemtt Ammo truck to rearm the AH-1Z / AH-64D ... Other solution is to delete more enemies :P Are you using a vanilla or RHS ammo truck? Share this post Link to post Share on other sites
Vasily.B 529 Posted May 12, 2016 Hey i have big ask for you (gamers, testers). There is very famous problem of RHS vehicles not moving as fast as they should UPHILL on the roads, but it isnt RHS problem, its CUP problem (with their terrains). My ask is for everyone knowing the locations of such buggy roads, to report them directly there, as these guys are fixing it now :http://dev.cup-arma3.org/T1428Record gameplays, make screens of thos hills that slow down RHS vehicles the most.Thanks in advance! Share this post Link to post Share on other sites
GrooveDJ 38 Posted May 12, 2016 Are you using a vanilla or RHS ammo truck? The vanilla, where can i find the RHS one? I don't see it betweenthe units...? Share this post Link to post Share on other sites
Redphoenix 1540 Posted May 12, 2016 The vanilla, where can i find the RHS one? I don't see it betweenthe units...? You can use the russian ones in the meantime. US versions are coming. Share this post Link to post Share on other sites
GrooveDJ 38 Posted May 12, 2016 You can use the russian ones in the meantime. US versions are coming. So many thnx!!!! Share this post Link to post Share on other sites
opendome 91 Posted May 13, 2016 I was wondering how I could have a parked RHS C-130J have its cargo ramp opened? Ive tried this animateDoor ["door_rear_source", 1, false]; and this animate ["ramp_bottom", 1]; but they didnt work. Thanks! Share this post Link to post Share on other sites
officeramr 269 Posted May 14, 2016 Are all the Russian vehicles going to be in flat woodland green only? Most of the forces do use the flat green. But there are other camos the MoD employed on certain vehicles https://en.wikipedia.org/wiki/T-80#/media/File:T-80U_-_TankBiathlon2013-14.jpg Share this post Link to post Share on other sites
Vasily.B 529 Posted May 14, 2016 Hey, is there any chance to decrease burst last for Ai in BMP's BMD's autocannons, And Heavy machineguns (on tanks) ? They pretty much wasting ammo after killing enemy with 1 -3 shot, rest is just waste of ammo, when they move sight somewhere else (from the target) and shooting to bushes, walls, sometimes friendlies by accident. Share this post Link to post Share on other sites
bars91 956 Posted May 14, 2016 Are all the Russian vehicles going to be in flat woodland green only? Most of the forces do use the flat green. But there are other camos the MoD employed on certain vehicles https://en.wikipedia.org/wiki/T-80#/media/File:T-80U_-_TankBiathlon2013-14.jpg There are camo vehicles (Tigrs, Urals) in that very camo pattern. Share this post Link to post Share on other sites
mistyronin 1181 Posted May 14, 2016 https://en.wikipedia.org/wiki/T-80#/media/File:T-80U_-_TankBiathlon2013-14.jpg There are camo vehicles (Tigrs, Urals) in that very camo pattern. What bars91 said. BTW I'd advice against using the tank biathlon painting schemes as reference. :D As they don't tend to be used widely, for instance: 4 Share this post Link to post Share on other sites
bars91 956 Posted May 15, 2016 Still more widely then T-90MS ;) Share this post Link to post Share on other sites
Vasily.B 529 Posted May 15, 2016 T-90A, T-90 are mostly used in showed (in previous post) camo, same as T-80U (and further). Share this post Link to post Share on other sites
mistyronin 1181 Posted May 16, 2016 RHS Update 0.4.1 We took our time to finishing this update, but we think the results were worth waiting for. We are quite sure that everyone will find something they can enjoy, be it Russian, be it American or well... Have you ever heard of RHS:GREF? No? Then you better download the update and discover it yourself! (it requires both RHS: AFRF and RHS:USAF) ;) Without further ado, let me introduce to you RHS update 0.4.1:RHS UPDATERSNOTE: Be aware of possible compatibility issues with non-updated third party mods.NOTE 2: Have in mind that our AT weapons as well as armor system will be compatible with vanilla and other mods that use the vanilla system, more on that: http://www.rhsmods.org/w/afrfarmor 31 Share this post Link to post Share on other sites
Wiki 1558 Posted May 16, 2016 hi misty. Thanks for the update. Have the HK416 been added in this update? Thanks Share this post Link to post Share on other sites
mistyronin 1181 Posted May 16, 2016 hi misty. Thanks for the update. Have the HK416 been added in this update? Thanks They have ;) Share this post Link to post Share on other sites
keeway 287 Posted May 16, 2016 Thank you for this update ! Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted May 16, 2016 Awesome thanks for the update RHS team ! Looking forward to checking it out ! Share this post Link to post Share on other sites
khaosmatical 237 Posted May 16, 2016 YES!*Avidly waits for PW6 client update button to appear* Share this post Link to post Share on other sites
papanowel 120 Posted May 16, 2016 Thank you very much for this guys B) Share this post Link to post Share on other sites
bakerman 247 Posted May 16, 2016 I've put together a short list of things to look out for: AFRF - VSS, Makarov PM, PP-2000, AKS-74U, Kornet ATGM - Fancy new SACLOS guidance & launcher animations - 6B47, ZSh-1-2 and 6B7-1M helmets, - New weapon & vehicle textures - Full change log USAF - HK416, M107, MP7, M72A7 LAW- M1117, HEMTT A4, A/MH-6 Littlebird, Mk V SOC (Special Operations Craft) - New weapon & vehicle textures - Full change log GREF - Too many new things! :o - Full change log PS. The armor system is now compatible with all vehicles, that includes vanilla and external mod content. 7 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 16, 2016 Oh damn! This is just what I needed after the terrible day i have been having.Thanks so much to all the RHS team-your continued efforts building this incredible addon are nothing short of amazing. Edit-Look at how much stuff is in this update!! How do the updaters work? It's doing stuff now and has made an addons folder.Do I just take those files when finished and add them into my existing RHS? 8 Share this post Link to post Share on other sites
AlexBlob 16 Posted May 16, 2016 Just as i was thinking that RHS needed some more factions, here they are :) 1 Share this post Link to post Share on other sites
Bamse 223 Posted May 16, 2016 Cheezus, Brosef, and Bloody Mary! The changelogs are pure eye porn. Can't wait until all updaters have run through! Guess I can scrap my "SF" AR15-unhider patch now <3 ineptaphid: Just put the contents of the repective updater in your @RHS_-folders. Double click the bat file and wait for it to finish. I created a new @RHS_GREF and did the same thing. Aaaaaaaaalmost done! :) 2 Share this post Link to post Share on other sites
Hate 232 Posted May 16, 2016 Oh damn! This is just what I needed after the terrible day i have been having.Thanks so much to all the RHS team-your continued efforts building this incredible addon are nothing short of amazing. Edit-Look at how much stuff is in this update!! How do the updaters work? It's doing stuff now and has made an addons folder.Do I just take those files when finished and add them into my existing RHS? I too am uncertain. Share this post Link to post Share on other sites