jagen 18 Posted May 3, 2016 Please fix bradleys - i mean their armor is OK, but when 3,4,5,6 tanks are shooting to the same bradley, something is wrong. In resoult only turret is damaged - it breaks gameplay completly. On last mission there was 4 tanks, 6 AT specialists and all were shooting to one bradley, which were still moving and getted stuck on some rock, it was exponated from all sides, it was hitted many times, tanks started to use HE-frag rounds, beacuse they finished all Sabot and heat rounds on this, it was still moving. Ih have been destroyed via driving on at mine (immobilised) and i finished him by myself BY SHOTING IN THE HULL CENTER. Ai are aiming in the turret making it no serious damage, same whern you hit its rear - no damage. In conclusion battle can last for hour beacuse one IFV, now imagine 4 Bradleys.... Its reported, closed, ignored. I'm reproducing it every time with no other mods without problem. Video from bug report: 2nd video https://youtu.be/XhV-AJm5Vz4 1 shot... EDIT: 2nd video 5 Share this post Link to post Share on other sites
Ltf 381 Posted May 3, 2016 Please fix bradleys - i mean their armor is OK, but when 3,4,5,6 tanks are shooting to the same bradley, something is wrong. In resoult only turret is damaged - it breaks gameplay completly. On last mission there was 4 tanks, 6 AT specialists and all were shooting to one bradley, which were still moving and getted stuck on some rock, it was exponated from all sides, it was hitted many times, tanks started to use HE-frag rounds, beacuse they finished all Sabot and heat rounds on this, it was still moving. Ih have been destroyed via driving on at mine (immobilised) and i finished him by myself BY SHOTING IN THE HULL CENTER. Ai are aiming in the turret making it no serious damage, same whern you hit its rear - no damage. In conclusion battle can last for hour beacuse one IFV, now imagine 4 Bradleys.... Its reported, closed, ignored. I'm reproducing it every time with no other mods without problem. Video from bug report: 2nd video https://youtu.be/XhV-AJm5Vz4 Go to your difficulty settings and turn off the extended armor Share this post Link to post Share on other sites
Azza FHI 50 Posted May 3, 2016 Anyone have any issues with the C130 where people can't get in the back always? Often getting stuck in a "get in animation" but it never completing until someone else steps out? Is it because they are all getting in at once and the selected seat gets stolen resulting in the player freezing? Maybe try 1 by 1 and see if it happens. 1 Share this post Link to post Share on other sites
mistyronin 1181 Posted May 4, 2016 I'm just wondering when we can finally see the Barrett M82A1 available in RHS : USAFThe M82A1? I'm afraid it's not in our plans right now. Maybe in the long term future. On the other hand, the M107 (a M82A1 derivated rifle) will come really soonâ„¢. 2 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 4, 2016 Go to your difficulty settings and turn off the extended armor Its not that, off course i disabled it. AI is allways aiming in turret, no matter how settings i use, no matter on what angle, they aim too high. I reinstalled arma + RHS. Share this post Link to post Share on other sites
Vasily.B 529 Posted May 4, 2016 1 shot... EDIT: 2nd video I dont play missions in VR..... With the rest - i dont know how it is possible but i didnt used any other mod while it hapening and it happen all the time. No matter of settings, clean install, mods, anything. Share this post Link to post Share on other sites
Vasily.B 529 Posted May 4, 2016 1 shot... EDIT: 2nd video 2nd video - front of hull covered lowest part of turret - place where AI are aiming. Ai was shooting from lower position they hitted hull. Share this post Link to post Share on other sites
jagen 18 Posted May 5, 2016 I dont play missions in VR..... With the rest - i dont know how it is possible but i didnt used any other mod while it hapening and it happen all the time. No matter of settings, clean install, mods, anything. Playing missions on VR isn't relevant to the point of the video. It's a flat terrain that doesn't produce any unwanted variables. 2nd video - front of hull covered lowest part of turret - place where AI are aiming. Ai was shooting from lower position they hitted hull. The first video I posted on the VR map, the hull was damaged even though it wasn't covering the turret. The 2nd video is similar to your 2nd video, that's why I chose that location and angle of the shots. Both videos show me as the gunner being killed after only 1 shot to the turret. Share this post Link to post Share on other sites
zeealex 2029 Posted May 5, 2016 Hi, Thanks for the answer mistyronin. The only usefull answer. And for the other ones, no need to be unpleasant. Asking about the progression is a way to show some interest for the mod and the work from the RHS Team. In the other hand, nobody will never asking anything about the mod. Actually, RHS Mod is the only one which can give us a good version of the M82. All others are just basics ports with old models and textures. And seeing at the actually quality from all the RHS Team, it's a good thing to ask and show them we appreciate all the time and work they gave for releasing such great content. If you're not ok with that, just know that I don't have time to waste with you anymore. Just avoid your bad attitude answers in the future, stay in your side, and let the others alone. Thanks again to mistyronin for the answer, you understand that I just asking for knowing approximatly when and not asking for a precise releasing date or asking to release it as soon as possible. Of course when you can, that's just a question. Good continuation ! does this sufficiently reassure you? it's also due to go standalone: https://forums.bistudio.com/topic/189290-zee-m107-announcement/ ;) in other news, hey guys, you know that Elcan I made? well I made it with a broken hand, and I didn't realize until a week later, so you better blooming like it! :P love zee 18 Share this post Link to post Share on other sites
PuFu 4600 Posted May 5, 2016 in other news, the reply we got today from Zenitco. Awesomeness is an understatement when it comes to these lads Zentico: Hello, I received the e-mails in Russian, but before I could send them, I already received a response. You have permission to use our trademarks and representations of our products in your project. We can't provide CAD files or schematics for the same reason I expressed doubts earlier, but we can help with reference images. We wish you luck with the project on behalf of the company. With respect, -Den 7 Share this post Link to post Share on other sites
PuFu 4600 Posted May 5, 2016 This thread could use some tidying up, it's next to impossible to find anything other than 'old lady Gossip' about a bunch of russian military crap. read the rules of these forums again RHS is dumped full of russian junk(great models and scripting of that junk though) we disagree with your view on the russian gear, it's narrow minded to say the least The U.S. is basically bare bones. we also disagree Majority of the tech we're using on the battlefield isn't represented and the U.S. is the most powerful and advanced military in the world. no one is stopping you for creating that "tech" yourself I would vote that if your going to send the modeling crew into the drink then recreate the Mighty U.S. Navy!!!! there will be no votes for you. (I'm struggling with the fact that the Armed Assault community has some fantastically skilled 3d artists and scripters but 3 years later and 100's of thousands of euros) the MANW prizes were for work done until the submission deadline. The fact that some of the ones who either won or participated are continuing their work 1.5 years laters have nothing to do with that, it simply shows dedication why is the HMS Proteus still just a static piece of furniture? The trawler too for that matter. Those two models have 60% of the work already completed! go ahead and make it something other than a static piece of furniture yourself then? I think it would be really respectful to show love to JSOC on the U.S. team,, C.I.A. S.A.D.- 1stSFOD-D- Green Berets/Rangers. we are NOT working on RHS out of respect for particular units in the military (goes without saying we have a lot of respect for all soldiers no matter of their regiment and unit), but rather for our own enjoyment. A generic model of a 757 (or similiar) would be cool to see you guys do some nice work on the inside to make hijacking missions and a training version. for requests use this: https://forums.bistudio.com/topic/190389-arma-3-addon-request-thread/ when was the last update released? 24th of December 4 Share this post Link to post Share on other sites
Jackal326 1181 Posted May 5, 2016 [...] why is the HMS Proteus still just a static piece of furniture? The trawler too for that matter. Those two models have 60% of the work already completed! [...] I look forward to you completing the other "40%" then and releasing a finished product in no time at all, after-all, over half of the work has already been done for you... :rolleyes: 9 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 5, 2016 Playing missions on VR isn't relevant to the point of the video. It's a flat terrain that doesn't produce any unwanted variables. The first video I posted on the VR map, the hull was damaged even though it wasn't covering the turret. The 2nd video is similar to your 2nd video, that's why I chose that location and angle of the shots. Both videos show me as the gunner being killed after only 1 shot to the turret. I sayed armor is OK so gunner is killed, but vehicle still drives around the map. Read my first post about this issue once again please. Share this post Link to post Share on other sites
jagen 18 Posted May 5, 2016 I sayed armor is OK so gunner is killed, but vehicle still drives around the map. Read my first post about this issue once again please. The first video shows the crew dismounting after the first shot and the 2nd video show the crews dismounting after the 3rd shot. Both videos end right before the Bradley explodes. They don't drive around for hours breaking gameplay. As I've demonstrated, there is NO issue. This is my last post on the subject as I feel this is going nowhere. Share this post Link to post Share on other sites
PuFu 4600 Posted May 5, 2016 This is my last post on the subject as I feel this is going nowhere. that actually holds true to everything this lad post, here or elsewhere, so you are fighting a losing battle the wind mills..my 2 cents on the matter: don't bother. damn you Don Quixote ;) Share this post Link to post Share on other sites
seba1976 98 Posted May 5, 2016 that actually holds true to everything this lad post, here or elsewhere, so you are fighting the wind mills..my 2 cents on the matter: don't bother. Contrary to popular belief, "fighting the wind mills" does not refers to "fighting a loosing battle", but "to fight imaginary evils or opponents". just my 2 cents, carry on now :) . 9 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 6, 2016 that actually holds true to everything this lad post, here or elsewhere, so you are fighting a losing battle the wind mills..my 2 cents on the matter: don't bother. damn you Don Quixote ;) I still hold my point that your title should be thread bully instead of poly bully, and I mean that in the best way possible ;) Keep it up and I'll be obliged to buy you a drink! But really, loving all the work you guys do, can't wait to see what Q2 brings. 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 6, 2016 OK, i end this as you wish, but isse EXIST. I didnt lied, i showed you 2 times (or more on Feedback tracker). 2 Share this post Link to post Share on other sites
opendome 91 Posted May 8, 2016 How do you switch between the PKM and the AGS on the Tigr? Ive been looking all over but haven't seen how. Thanks! Share this post Link to post Share on other sites
Vasily.B 529 Posted May 8, 2016 How do you switch between the PKM and the AGS on the Tigr? Ive been looking all over but haven't seen how. Thanks! You mean the order for gunner? If you are the gunner, there is no problem, but is AI is gunner, and you are his commander this is impossible. Share this post Link to post Share on other sites
fragmachine 12 Posted May 8, 2016 OK, i end this as you wish, but isse EXIST. I didnt lied, i showed you 2 times (or more on Feedback tracker). Haha great vid! But remember that Russian tanks shoot bottles of vodka while Bradleys use new generation steel of alien origin, developed by US Air Force in Roswell, Nevada. So no bugs could be harmed in the process. :P 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 8, 2016 Haha great vid! But remember that Russian tanks shoot bottles of vodka while Bradleys use new generation steel of alien origin, developed by US Air Force in Roswell, Nevada. So no bugs could be harmed in the process. :P Are you drunk? Read about newest russian rounds..... Share this post Link to post Share on other sites
fragmachine 12 Posted May 8, 2016 Are you drunk? Read about newest russian rounds.....Sarcasm is not your strong point, I see. If you red what I wrote you would know that I wasn't bashing Russian tech. And it have nothing to do with rounds being newer or older. Any 125mm AP (or 120mm) will kill every IFV, no matter what.No need for overreacting. 2 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 8, 2016 Sarcasm is not your strong point, I see. If you red what I wrote you would know that I wasn't bashing Russian tech. And it have nothing to do with rounds being newer or older. Any 125mm AP (or 120mm) will kill every IFV, no matter what. No need for overreacting. Sorry, There are lot of people that dont remember/see your previous posts, so sorry for my react. Share this post Link to post Share on other sites