loopdk 92 Posted March 27, 2015 Hallo guys. i need a littel help. I am running custom loadouts scripts by a flagpole for oure GU. when i am loading in a AT4 HEAT ore other model its empty.. no ammo....but when i pick one up i an ammo crate its got a granate.. i am loading in rhs_weap_M136 But to get a granat in it i need to load in rhs_m136_mag in the backpack is there a way to load in a m136 at4 with a granate?? Loop Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted March 27, 2015 I am running custom loadouts scripts by a flagpole for oure GU. when i am loading in a AT4 HEAT ore other model its empty.. no ammo....but when i pick one up i an ammo crate its got a granate.. i am loading in rhs_weap_M136 But to get a granat in it i need to load in rhs_m136_mag in the backpack is there a way to load in a m136 at4 with a granate?? You can try to add the magazine "rhs_m136_mag" first. When you then use addWeapon it will automatically load the weapon with the first compatible magazine in the inventory. The issue is that you'll need a backpack for that, because since A3 some magazines (esp. missiles/rockets for at weapons) are restricted to the backpack. Alternatively you can use this new command: this addWeaponItem ["rhs_weap_M136", ["rhs_m136_mag", 1]]; Be aware though that it for some reason has a reloading time for secondary weapons. (Bug, command is still WIP) http://feedback.arma3.com/view.php?id=21469 Share this post Link to post Share on other sites
billman 10 Posted March 27, 2015 nvm this is a t-64 but here you go http://imgur.com/0j3uBlZ Share this post Link to post Share on other sites
srbknight 925 Posted March 27, 2015 An T-90 from Arma 3 screenshot ! Share this post Link to post Share on other sites
StronkGoat 10 Posted March 27, 2015 http://i60.tinypic.com/292v5g1.jpg An T-90 from Arma 3 screenshot ! I gotta go..uh..clean my..uh..underwear. Share this post Link to post Share on other sites
billman 10 Posted March 27, 2015 http://i60.tinypic.com/292v5g1.jpg An T-90 from Arma 3 screenshot ! you know only cameras can see the red eyes right? people can't see it. Share this post Link to post Share on other sites
srbknight 925 Posted March 27, 2015 (edited) you know only cameras can see the red eyes right? people can't see it. Shtora system jamming ATGM missiles !!http://i.imgur.com/Irr3vWm.jpg Edited March 27, 2015 by SRBKnight link Share this post Link to post Share on other sites
ams agent 000 10 Posted March 27, 2015 Silly question I know, but any chance you guys could add some more helmet variants to the US faction? Warning - big image: http://media.dma.mil/2013/Jan/16/2000745922/-1/-1/0/130113-A-CE999-010.JPG Notice the guy on the left has a goggle cover (in UCP interestingly) and the gentleman in the center has a tan NVG mount. Share this post Link to post Share on other sites
lumnuon 295 Posted March 27, 2015 Silly question I know, but any chance you guys could add some more helmet variants to the US faction? Warning - big image: http://media.dma.mil/2013/Jan/16/2000745922/-1/-1/0/130113-A-CE999-010.JPG Notice the guy on the left has a goggle cover (in UCP interestingly) and the gentleman in the center has a tan NVG mount. Well don´t get me wrong but I think there already are enough versions. If they would add a version with google cover for every single helmet with every single color variant the Arsenal would get absolutely cluttered. That´s just my opinion though. Share this post Link to post Share on other sites
cholo 11 Posted March 27, 2015 but not by Russians during the time frame of the game ? no , russian prefer t-72\80s Share this post Link to post Share on other sites
ams agent 000 10 Posted March 27, 2015 Well don´t get me wrong but I think there already are enough versions. If they would add a version with google cover for every single helmet with every single color variant the Arsenal would get absolutely cluttered. That´s just my opinion though. True. I guess I really just want some more variations for the ACH helmet (hence the picture) since that seems to be the most commonly used. Share this post Link to post Share on other sites
mistyronin 1181 Posted March 27, 2015 Silly question I know, but any chance you guys could add some more helmet variants to the US faction? Warning - big image: http://media.dma.mil/2013/Jan/16/2000745922/-1/-1/0/130113-A-CE999-010.JPG I think we have covered most of the possible headgear in service. But you can always use Kiory's headgear mod. :p Share this post Link to post Share on other sites
gurido 10 Posted March 27, 2015 you know only cameras can see the red eyes right? people can't see it. This addon is made by me. And I decided to make the visualization Shtora, because the monitor on which we look at the game, is not the camera? Share this post Link to post Share on other sites
maturin 12 Posted March 27, 2015 Anyone having trouble with RHS and the newest dev branch build? I start up the game, load Virtual Reality, and place the default unit (changed by RHS to be an American AA Bradley). Instant CTD. Share this post Link to post Share on other sites
billman 10 Posted March 28, 2015 Anyone having trouble with RHS and the newest dev branch build?I start up the game, load Virtual Reality, and place the default unit (changed by RHS to be an American AA Bradley). Instant CTD. ya it already known. the next patch should fix it. as how are they going to work on the new config if they can't test it? Share this post Link to post Share on other sites
ams agent 000 10 Posted March 28, 2015 I know this isn't realistic, so bear with me guys, but can we get backpacks that resemble hydration carriers/camelbaks? That way, there would be more visual variety without losing functionality. Thoughts? Share this post Link to post Share on other sites
ballistic09 241 Posted March 28, 2015 Our O2 wizard, Kenji, is streaming some of his magic on the RHS Twitch.tv channel. Join us and watch the making of the 9K22 Tunguska! Share this post Link to post Share on other sites
h-singh 39 Posted March 28, 2015 I think in new update 1. Humvees flip quite easily and have less traction. 2. Humvees looks that the have more weight at left side. 3. RHS USAF arsenel works fine in SP but option didn't show in MP. 4. For some reason RHS USAF arsenel did not appear in alive combat supplies. Share this post Link to post Share on other sites
srbknight 925 Posted March 28, 2015 I think in new update 1. Humvees flip quite easily and have less traction. 2. Humvees looks that the have more weight at left side. 3. RHS USAF arsenel works fine in SP but option didn't show in MP. 4. For some reason RHS USAF arsenel did not appear in alive combat supplies. you updated game right i don't have those problems ! Share this post Link to post Share on other sites
h-singh 39 Posted March 28, 2015 Yes, the day it was released with PW6. Share this post Link to post Share on other sites
Jackal326 1179 Posted March 28, 2015 Yes, the day it was released with PW6. I'm pretty sure he asked if you updated your game, not the addons. Are you running the latest stable version of the game (1.40)? Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 28, 2015 Congrats on winning MANW. You guys deserve it, great work coming from this mod :) Share this post Link to post Share on other sites
sparfell_19 188 Posted March 28, 2015 Hello RHS. About voice attenuation compatibility with ACRE2 : I shared a config I made on your feedback tracker, I hope this can be integrated in next release, at least as a teamporary fix, not so much to do. Thanks and congrats. Share this post Link to post Share on other sites
srbknight 925 Posted March 28, 2015 One question i can find out but is it possible to see this new protection for tank crew ? https://youtu.be/wiKo913OlGI?t=122 Share this post Link to post Share on other sites
Zriel 12 Posted March 28, 2015 I'm working on making the C130J usable with the igiload Script. So far so good, just needed to change a couple of values and everything is working fine, except one issue. When opening the cargo ramp, the attached cargo objects detach and go free into the cargo space and the sky. WeeeeeeWell, I'm a bit puzzled on why is this happening, as for example mohawk chopper also has a cargo ramp and this is not happening. Assume that something that is engine related and how the RHS C130J is built. I would ask for something like an explanation on where to look at so I can fix this script side, or maybe something RHS devs would be willing to fix/change. Thanks in advance! (I could provide a test mission if neccesary) Okay, did some digging into configs of the RHS C130J. Seems you guys have added a functiont that automatically attaches Tanks and Cars into the plane when closing the cargo door, and dettaches them once the cargo doors are opened. Quite a nice feature, but inhabilities me (and probably other people) to use the Igiload script, which let us transport ammoboxes and other objects, let us parachute them in air, and some other nice features. I would request if possible to remove those functions in the future? Thanks in advance ---------- Post added at 15:06 ---------- Previous post was at 15:05 ---------- Also, I have added a bug with units and objects of the RHS mod and the "set costs - Soldiers and Cars" module of Zeus. http://feedback.rhsmods.org/view.php?id=450 Share this post Link to post Share on other sites