mistyronin 1181 Posted February 15, 2015 Hmm, then something must be wrong on my end because while I click the update .bat files in both beta folders, I'm not getting anything new like the AK-103. Though, on the beta page on the RHS website it says the repository gets updated once per month. Sorry, my answer may not have been clear enough. I meant the day that the Beta is released, not that it's released everyday. For now we have only pushed the first beta, tho the second beta should come soonish ( a few weeks? ). Share this post Link to post Share on other sites
samyg 3 Posted February 15, 2015 Sorry, my answer may not have been clear enough. I meant the day that the Beta is released, not that it's released everyday. For now we have only pushed the first beta, tho the second beta should come soonish ( a few weeks? ). Ah, ok. Cool. Share this post Link to post Share on other sites
sabre 244 Posted February 16, 2015 (edited) For those of you who don't follow the RHS Facebook page here are a few of the recent in progress Russian weapon developments as we continue to try and fill the gaps. Makarov PMM Model by: SAM61 Texture by: RedPhoenix Click for fullsize PKM Model and original textures by: Sarvs Port by: RobertHammer Texture edits by: Sabre Click for fullsize An updated PKP is in the pipeline as well for those wondering. AKM Model and original bakes by: Pufu Textures by: Sabre Click for fullsize Edited February 16, 2015 by Sabre Share this post Link to post Share on other sites
EricJ 763 Posted February 16, 2015 (Heavy Breathing) Share this post Link to post Share on other sites
Wilco 944 Posted February 16, 2015 Oh do we have much more in store for you guys.... Share this post Link to post Share on other sites
p0laris 14 Posted February 16, 2015 (edited) So question.. For the US forces.. I see you have Army Marines and Air Force.. my question is do you plan on having infantry for everything? Including Air force faction? or just Marine infantry and Army infantry? Any plans on adding like Navy faction later in the future with Navy Seals or Marine Raiders(MARSOC) for marines?? Do you guys plan on adding SCARs to your weaponry for US Forces or only M4/M16s? I love what you guys are doing! Keep up the great work! Edited February 16, 2015 by P0LARIS Share this post Link to post Share on other sites
Wilco 944 Posted February 16, 2015 So question.. For the US forces.. I see you have Army Marines and Air Force.. my question is do you plan on having infantry for everything? Including Air force faction? or just Marine infantry and Army infantry? Any plans on adding like Navy faction later in the future with Navy Seals or Marine Raiders(MARSOC) for marines?? Do you guys plan on adding SCARs to your weaponry for US Forces or only M4/M16s? I love what you guys are doing! Keep up the great work! Show me Airforce and Navy infantry and I'll show you a unicorn. MARSOC will be implemented, that's a no-brainer. If we plan to implement Army SF, then the SCAR family will also be implemented. Share this post Link to post Share on other sites
p0laris 14 Posted February 16, 2015 Show me Airforce and Navy infantry and I'll show you a unicorn.MARSOC will be implemented, that's a no-brainer. If we plan to implement Army SF, then the SCAR family will also be implemented. What i meant by AF and USN infantry is their special operations units.. You know Seals, PJ's, Combat Controllers.. Share this post Link to post Share on other sites
mistyronin 1181 Posted February 16, 2015 What i meant by AF and USN infantry is their special operations units.. You know Seals, PJ's, Combat Controllers.. Could be, in the long term. Share this post Link to post Share on other sites
naizarak 4 Posted February 16, 2015 Oh do we have much more in store for you guys.... is your signature an indication of things to come? ;) Share this post Link to post Share on other sites
Wilco 944 Posted February 16, 2015 is your signature an indication of things to come? ;) You're the first person to openly say something about it, congratulations. To answer your question, yes, it's been quite a large indication for what is to come from us. Share this post Link to post Share on other sites
i3r4ndon 16 Posted February 16, 2015 I made the decision to texture them dusty & dirty, hence why they appear more tan. We are not using Scorpion yet as personally I'm waiting until it is more widely fielded, like we try to do with most things, as there are higher priorities in terms of functionality and capability than a slightly different Multicam pattern. I prefer the greener look as well, but understand the idea of the tanner look. Are there any plans for plate carriers? (examples - http://i.imgur.com/ZNTQAZd.jpg http://i.imgur.com/tP8U6du.jpg) Share this post Link to post Share on other sites
HaZZarD 2 Posted February 16, 2015 Awesome mod : ) Any ETA on next update ? sorry if already asked : D Share this post Link to post Share on other sites
Kaxii 11 Posted February 16, 2015 Awesome mod : )Any ETA on next update ? sorry if already asked : D I think it was "the second beta should come soonish ( a few weeks? )." Share this post Link to post Share on other sites
onedigita 17 Posted February 16, 2015 So i noticed on the website http://doc.rhsmods.org/index.php/AFRF_Heavy_Weapons you list heavy weapons which includes motars and other launchers, but i cant find anything in the editor to place those items. Are they not in the pack yet? and bigger question is this an older style motar that doesnt have the op computer to blow shit up? Share this post Link to post Share on other sites
inlesco 233 Posted February 16, 2015 Awesome mod : )Any ETA on next update ? sorry if already asked : D You can always participate on RHS' Beta testing programme. Share this post Link to post Share on other sites
onedigita 17 Posted February 16, 2015 MGs Class name rhs_weap_pkt rhs_weap_nsvt rhs_weap_dshkm rhs_weap_kpvt CANNONS Class name rhs_weap_2a26 rhs_weap_2a46_2 rhs_weap_2a46m_2 rhs_weap_2a46m_4 rhs_weap_d10t2s_2 rhs_weap_d10tg rhs_weap_d10t2s rhs_weap_u5ts rhs_weap_2a42 rhs_weap_2a28 rhs_weap_2a41 LAUNCHERS Class name rhs_weap_9k11 rhs_weap_9m111 rhs_weap_9k133 rhs_weap_s8 SMOKE Class name rhs_weap_902a MORTARS Class name rhs_weap_2p130 ROCKET ARTILLERY Class name rhs_9m79_1Launcher i tried placing some into boxes but nothing comes out when i pulled them out Share this post Link to post Share on other sites
mistyronin 1181 Posted February 16, 2015 So i noticed on the website http://doc.rhsmods.org/index.php/AFRF_Heavy_Weapons you list heavy weapons which includes motars and other launchers, but i cant find anything in the editor to place those items. Are they not in the pack yet? and bigger question is this an older style motar that doesnt have the op computer to blow shit up? Heavy_weapons refers to vehicle mounted weapons. You can't spawn them. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 16, 2015 You'll see a lot of changes in the PhysiX and speeds side in the next Beta release, tho have in mind that we work with real values, so don't expect ultra-fast vehicles. I see what you mean here. I was mainly concerned that giving a vehicle low speeds in order to compensate for real life erm... cautiousness, i guess... Isn't the right approach. Like in Arma 2, when any vehicle is to go off road, it magically slows to an immediate 20-10 k/ph. That's no good. The best approach is to give a vehicle it's real life speed, in order to be able to accomplish tasks the vehicle should be able to handle. The min issue i see with speed as of now, is that a slight hill has a dramatic impact on speeds, and it doesn't feel natural at all. Just an observation. But the mod is great otherwise. Share this post Link to post Share on other sites
Defunkt 431 Posted February 16, 2015 I see what you mean here. I was mainly concerned that giving a vehicle low speeds in order to compensate for real life erm... cautiousness, i guess... Isn't the right approach. Like in Arma 2, when any vehicle is to go off road, it magically slows to an immediate 20-10 k/ph. That's no good. The best approach is to give a vehicle it's real life speed, in order to be able to accomplish tasks the vehicle should be able to handle. The min issue i see with speed as of now, is that a slight hill has a dramatic impact on speeds, and it doesn't feel natural at all. Just an observation. But the mod is great otherwise. I disagree. If the mechanics don't exist which would require a person to drive cautiously off-road (i.e. realistic risk of suspension failure or similar physical damage) then the only thing to do is to enforce authentic use of vehicles via the mechanics that are available. Otherwise the game is going to be full of Only in Battlefield moments. Share this post Link to post Share on other sites
gibonez 18 Posted February 17, 2015 Not sure if its possible but it would be nice if damage to suspensions and wheels was modeled when going off road at too high of speeds. Share this post Link to post Share on other sites
Stagler 39 Posted February 17, 2015 MGs Class name rhs_weap_pkt rhs_weap_nsvt rhs_weap_dshkm rhs_weap_kpvt CANNONS Class name rhs_weap_2a26 rhs_weap_2a46_2 rhs_weap_2a46m_2 rhs_weap_2a46m_4 rhs_weap_d10t2s_2 rhs_weap_d10tg rhs_weap_d10t2s rhs_weap_u5ts rhs_weap_2a42 rhs_weap_2a28 rhs_weap_2a41 LAUNCHERS Class name rhs_weap_9k11 rhs_weap_9m111 rhs_weap_9k133 rhs_weap_s8 SMOKE Class name rhs_weap_902a MORTARS Class name rhs_weap_2p130 ROCKET ARTILLERY Class name rhs_9m79_1Launcher i tried placing some into boxes but nothing comes out when i pulled them out Maybe because most of these are vehicle mounted weapons, like 125mm cannons, and rocket pods for aircraft? Share this post Link to post Share on other sites
Redphoenix 1540 Posted February 17, 2015 I see what you mean here. I was mainly concerned that giving a vehicle low speeds in order to compensate for real life erm... cautiousness, i guess... Isn't the right approach. Like in Arma 2, when any vehicle is to go off road, it magically slows to an immediate 20-10 k/ph. That's no good. The best approach is to give a vehicle it's real life speed, in order to be able to accomplish tasks the vehicle should be able to handle. The min issue i see with speed as of now, is that a slight hill has a dramatic impact on speeds, and it doesn't feel natural at all. Just an observation. But the mod is great otherwise. Well, most of the military vehicles are way too underpowered. Share this post Link to post Share on other sites
jakeryan760 10 Posted February 17, 2015 Request: Current flashlight on the laser/light combo is same as BIS light. Is it possible to add the Robert Hammer surefire light that is MUCH brighter or equivalent? Also I know I said it in a previous page but Camo variants for weapons/optics on both sides would be absolutely amazing though I'm sure you guys have bigger issues/plans right now. Would also be really nice to have a version of the US helmets with the cover on the goggles. Obviously these are just a few things that would be nice for visual aesthetic reasons.. Share this post Link to post Share on other sites
5harp5hot 11 Posted February 17, 2015 Hey, just thought it would be really nice to include an 'Officer' unit in the US army woodland and desert wearing the jacket instead of the shirt that the regular units wear. The shirt looks really out of place for an officer imo when it is not covered by the IOTV, and afaik I haven't seen any officers/generals wearing the shirt, it's usually the old style jacket. Share this post Link to post Share on other sites