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16 GoodAbout i3r4ndon
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Rank
Sergeant
Profile Information
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Gender
Male
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Location
Flint, MI
Contact Methods
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Biography
op4gaming.us
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Youtube
https://www.youtube.com/user/bCheeesY
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Steam url id
http://steamcommunity.com/profiles/76561198012545410
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Reddit
http://www.reddit.com/user/i3r4ndon/
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Twitch.Tv
http://www.twitch.tv/i3randon
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Is there any fix to the frame rate degradation whilst someone is transmitting on a radio? :unsure:
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RHS Escalation (AFRF and USAF)
i3r4ndon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am by no means a sound expert, and a lot of sound design and taste can be sort of pointed to preference. But I do feel like most of the weapons is lacking a bit on the low end, but again that's just my opinion and I'd be happy with the sounds how they are in that video. Always great work Laxx.- 16546 replies
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Bug in stable where if you try and set a freq, whenever you add 1 number it sets like 8 numbers after it. Also, I'm getting no radio squelch noises. :unsure: My error messages below. [23:48:45.103] Error querying microphone input status: client library not initialized [23:48:45.103] Error toggling microphone enabled: client library not initialized Worked out the squelch issue by just re-installing TS3.
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RHS Escalation (AFRF and USAF)
i3r4ndon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the video you linked the .50 sounded pretty different from the distant shot, but in that zeus video that dude linked all of the weapons are making the same sound throughout the whole panning out. I don't know the specifics about which new sound features have been updated for RHS, but it seems the RHS sounds kinda just get quieter and fall off. Like I said, I don't know the specifics so I'm not implying anything, I'm just making an observation from my experience and the videos you lads linked.- 16546 replies
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RHS Escalation (AFRF and USAF)
i3r4ndon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed as well, the coloration on both the flashlight and Tan Spectre seem off. Flashlight seems to orange. As for the Tan spectre I can't quite explain it, but it looks similar to the olive one so maybe its to green? :huh:- 16546 replies
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COIN - Altis |RHS:ESCALATION|ACE|TFR {Op4}Gaming
i3r4ndon replied to i3r4ndon's topic in ARMA 3 - MULTIPLAYER
Mission is being updated again, the enemy cache site markers have been removed (so you have to search for them yourself). We are currently working on a way to make it so you have to secure the enemy bodies for intel in order for the cache sites to be marked on the map. We also included the new RHS mod, RHS:GREF and we've also updated RHS:AFRF and RHS:USAF to version 0.4.1 which includes all sorts of new goodies. Along with that we are still continuously balancing the AI to provide a challenge but to also not make the AI super soldiers, and as always we are working on implementing new features that we've been coming up with. -
{Op4} Gaming Recruiting for Arma 3 (US Army Rifle Platoon)
i3r4ndon replied to i3r4ndon's topic in ARMA 3 - SQUADS AND FANPAGES
{Op4} is still going strong, growing as a group, and always looking for more dedicated members. If your interested you can also hop on our public server and play our custom server that is a mix of Domination and Insurgency. Requires the following mods, ACE, RHS:AFRF, RHS:USF, RHS:GREF, TFAR, and CBA. -
DynaSound - A sound mod by LAxemann (Release)
i3r4ndon replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New m4 sounds are pretty good, seem to lack a bit of punch though :unsure: -
RHS Escalation (AFRF and USAF)
i3r4ndon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks the gods, its annoying as hell to be sitting in a completely open top vehicle and not be able to hear anything going on outside unless you go in third person. Now if they could reduce the engine sounds of some of the Russian vehicles by a little bit as well :D- 16546 replies
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COIN - Altis |RHS:ESCALATION|ACE|TFR {Op4}Gaming
i3r4ndon replied to i3r4ndon's topic in ARMA 3 - MULTIPLAYER
Mission updated many times. Mods updated, AI continuously being tweaked, random enemy patrols on whole map, enemies reinforce current AO's with QRF forces. -
COIN - Altis |RHS:ESCALATION|AGM| {Op4}Gaming
i3r4ndon replied to i3r4ndon's topic in ARMA 3 - MULTIPLAYER
If a mod could delete this post that would be appreciated. -
[IceBreakr/IBIS] Lingor & Dingor for A3
i3r4ndon replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting flame... :huh: -
ACE3 - A collaborative merger between AGM, CSE, and ACE
i3r4ndon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having a weird issue on my groups server and we've done some troubleshooting and have a hunch that one of the ACE modules may be causing the issue. Whenever any AI infantry is killed it doesn't count towards someones score on the scoreboard, the only way to achieve score is by destroying an enemy vehicle of some sort. It affects our mission because we have score requirements on certain things. If someone could shed some light on this issue it would be appreciated. -
COIN - Altis |RHS:ESCALATION|AGM| {Op4}Gaming
i3r4ndon replied to i3r4ndon's topic in ARMA 3 - MULTIPLAYER
delete post please -
Any major progress on the next stable release? My groups interested in switching from TFR but we're hoping for an update in the near future to resolve some of the issues and add to the feature list.