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i3r4ndon

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    139
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About i3r4ndon

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    Flint, MI

Contact Methods

  • Biography
    op4gaming.us
  • Youtube
    https://www.youtube.com/user/bCheeesY
  • Steam url id
    http://steamcommunity.com/profiles/76561198012545410
  • Reddit
    http://www.reddit.com/user/i3r4ndon/
  • Twitch.Tv
    http://www.twitch.tv/i3randon
  1. i3r4ndon

    ACRE2 Stable Release

    Is there any fix to the frame rate degradation whilst someone is transmitting on a radio? :unsure:
  2. i3r4ndon

    RHS Escalation (AFRF and USAF)

    I am by no means a sound expert, and a lot of sound design and taste can be sort of pointed to preference. But I do feel like most of the weapons is lacking a bit on the low end, but again that's just my opinion and I'd be happy with the sounds how they are in that video. Always great work Laxx.
  3. i3r4ndon

    ACRE2 Stable Release

    Bug in stable where if you try and set a freq, whenever you add 1 number it sets like 8 numbers after it. Also, I'm getting no radio squelch noises. :unsure: My error messages below. [23:48:45.103] Error querying microphone input status: client library not initialized [23:48:45.103] Error toggling microphone enabled: client library not initialized Worked out the squelch issue by just re-installing TS3.
  4. i3r4ndon

    RHS Escalation (AFRF and USAF)

    In the video you linked the .50 sounded pretty different from the distant shot, but in that zeus video that dude linked all of the weapons are making the same sound throughout the whole panning out. I don't know the specifics about which new sound features have been updated for RHS, but it seems the RHS sounds kinda just get quieter and fall off. Like I said, I don't know the specifics so I'm not implying anything, I'm just making an observation from my experience and the videos you lads linked.
  5. i3r4ndon

    RHS Escalation (AFRF and USAF)

    Agreed as well, the coloration on both the flashlight and Tan Spectre seem off. Flashlight seems to orange. As for the Tan spectre I can't quite explain it, but it looks similar to the olive one so maybe its to green? :huh:
  6. Mission is being updated again, the enemy cache site markers have been removed (so you have to search for them yourself). We are currently working on a way to make it so you have to secure the enemy bodies for intel in order for the cache sites to be marked on the map. We also included the new RHS mod, RHS:GREF and we've also updated RHS:AFRF and RHS:USAF to version 0.4.1 which includes all sorts of new goodies. Along with that we are still continuously balancing the AI to provide a challenge but to also not make the AI super soldiers, and as always we are working on implementing new features that we've been coming up with.
  7. {Op4} is still going strong, growing as a group, and always looking for more dedicated members. If your interested you can also hop on our public server and play our custom server that is a mix of Domination and Insurgency. Requires the following mods, ACE, RHS:AFRF, RHS:USF, RHS:GREF, TFAR, and CBA.
  8. New m4 sounds are pretty good, seem to lack a bit of punch though :unsure:
  9. i3r4ndon

    RHS Escalation (AFRF and USAF)

    Thanks the gods, its annoying as hell to be sitting in a completely open top vehicle and not be able to hear anything going on outside unless you go in third person. Now if they could reduce the engine sounds of some of the Russian vehicles by a little bit as well :D
  10. Mission updated many times. Mods updated, AI continuously being tweaked, random enemy patrols on whole map, enemies reinforce current AO's with QRF forces.
  11. If a mod could delete this post that would be appreciated.
  12. Interesting flame... :huh:
  13. Having a weird issue on my groups server and we've done some troubleshooting and have a hunch that one of the ACE modules may be causing the issue. Whenever any AI infantry is killed it doesn't count towards someones score on the scoreboard, the only way to achieve score is by destroying an enemy vehicle of some sort. It affects our mission because we have score requirements on certain things. If someone could shed some light on this issue it would be appreciated.
  14. i3r4ndon

    ACRE2 Stable Release

    Any major progress on the next stable release? My groups interested in switching from TFR but we're hoping for an update in the near future to resolve some of the issues and add to the feature list.
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