haleks 8206 Posted November 30, 2015 Hi, Tried out the Ravage modules on the Summer version of the Sauerland map....(just to relive some good ol' Dayz memories).....the maps just as beautiful as i remember. All the modules worked as expected with the exception of the Ambient AI module which produced no spawn (various combinations tried)....Any ideas off the top of your head. :386: I've had the same problem with Celle2; I do have one or two ideas on what's causing it, should be fixable. ;) 1 Share this post Link to post Share on other sites
Cpl Tyler 35 Posted November 30, 2015 Haleks, I noticed the same thing happening on Chernarus Winter and Helvantis. Share this post Link to post Share on other sites
kodabar 607 Posted November 30, 2015 I have spent the last few hours trying to find the magic helicopter so I can shoot it down. And then I found something that makes that a good deal easier. 2 Share this post Link to post Share on other sites
rsoftokz 288 Posted December 1, 2015 modified weapons loot list's script seems to work also for items ..... I found some stuff I added on the dead guys I have to kill (they shooted first !!!) here is the testing code I made to add some MAS weapons I didn't met for now, attachements items , Flay Compound Bow and some EricJ Weapons and items and Benelli Super 90 Pack . waitUntil {!isNil "rvg_gearlist"}; { 0 = rvg_mainWeapons pushBack _x; // those are "usual" weapons } forEach ["FLAY_CompoundBow","prpl_benelli_pgs_rail","hgun_mas_glock_F","arifle_mas_aks_74_sf"]; { 0 = rvg_Weapons pushBack _x; // those are "military" weapons } forEach ["Ej_akmtac","ej_m460","prpl_benelli_14_rail","arifle_mas_saiga","arifle_mas_aks_74_sf","arifle_mas_aks_74_sf_gl","ej_hk4161060"]; { 0 = rvg_Items pushBack _x; // those are "common" items } forEach ["SureFire_ej","acc_mas_flash_gun"]; { 0 = rvg_uniqueItems pushBack _x; // those are "unique" items ( less chance to find) } forEach ["SRS_ej","SureFire_ej","muzzle_snds_L","muzzle_mas_snds_AK","ej_PVS14","ej_PVS14D"]; need deeper testing on game but for now sounds like it works good. unfortunatly, I cannot add M-870 shotguns as they have bad configuration and destroy the character anatomy 1 Share this post Link to post Share on other sites
aussiebobby 1 Posted December 1, 2015 Im unable to save game,any fix for this.? Share this post Link to post Share on other sites
giorgygr 61 Posted December 1, 2015 Im unable to save game,any fix for this.? Use radio menu 0-0- xxx Share this post Link to post Share on other sites
aussiebobby 1 Posted December 1, 2015 Use radio menu 0-0- xxx OK ,now can you tell how to use this" radio menu 0-0- xxx" Share this post Link to post Share on other sites
rsoftokz 288 Posted December 1, 2015 simply....use your keyboard :) hit 0 it will open a window on the top left corner of your screen with several choices of actions (typing 1 to 0 on the keyboard - not numpad) hit 0 again ("Radio" action) hit 1 ("Options" action ) then use the scroll button of your mouse to select the action "quick save / color filter /exit" what game is unable to be saved ??? Ravage Showcase mission ???? Share this post Link to post Share on other sites
kodabar 607 Posted December 1, 2015 A big (2.2GB) ArmA 3 update has just hit Steam. There's a lot of changes, including some interesting stuff about mod dependencies in the launcher. 1 Share this post Link to post Share on other sites
tortuosit 485 Posted December 1, 2015 And btw, for instance as for the loot distribution etc... there is now a gaussian bell random array: random [min, mid, max] Since Arma 3 v1.55.133393 https://community.bistudio.com/wiki/random EDIT: OK forget it, it's 1.54 on stable. Share this post Link to post Share on other sites
haleks 8206 Posted December 1, 2015 I can't find any changelog for 1.54, and the wiki hasn't been updated either... Anyone happens to know where to find informations on the new script commands for stamina? Found them. Share this post Link to post Share on other sites
kodabar 607 Posted December 1, 2015 Haleks. Is there anything that anyone can do to help? Obviously you pretty much have to do the coding yourself, but are there other things that one could help with? Translating text strings? Documentation? Anything? 3 Share this post Link to post Share on other sites
EO 11231 Posted December 1, 2015 Starting a new Ravage demo mission after the recent Arma update, I get this message before mission start....... http://pasteboard.co/2yAU8kfd.jpg After closing message, mission starts and plays as normal. Share this post Link to post Share on other sites
Cpl Tyler 35 Posted December 1, 2015 Welp. Guess I have to wait for Haleks to release the updated mod before making a new mission. BACK TO THE CAMPAIGN! :D Share this post Link to post Share on other sites
Sgt Smash 34 Posted December 1, 2015 I can't find any changelog for 1.54, and the wiki hasn't been updated either... Anyone happens to know where to find informations on the new script commands for stamina? Found them. http://dev.arma3.com/post/spotrep-00049 Share this post Link to post Share on other sites
rsoftokz 288 Posted December 2, 2015 Starting a new Ravage demo mission after the recent Arma update, I get this message before mission start....... http://pasteboard.co/2yAU8kfd.jpg After closing message, mission starts and plays as normal. https://forums.bistudio.com/topic/171807-contains-bad-link-to-a-static-obejct/ <- just an example. last update (1.50 -> 1.52 ) sucks..... there were lots of mistakes, lot of things broken ( most of Massi's uniforms crashed... for example) I guess it is why the update is more than 2 GB....... wait and see. Share this post Link to post Share on other sites
jcae2798 132 Posted December 2, 2015 I guess it is why the update is more than 2 GB....... wait and see. Actually i think part of the main reason is they have restructured a lot of their files (Audio big time) which requires to re-download most of the game data.... So the 2.2 GB is not all fixes, but there was a pretty big change log :) Share this post Link to post Share on other sites
Cyphas_Cayne 16 Posted December 2, 2015 Haleks. Is there anything that anyone can do to help? Obviously you pretty much have to do the coding yourself, but are there other things that one could help with? Translating text strings? Documentation? Anything? ^^ yes, gd question @Haleks I am more than happy to help you with any documentation, Lore and such. If you would like some help, just let me know. Share this post Link to post Share on other sites
haleks 8206 Posted December 2, 2015 Haleks. Is there anything that anyone can do to help? Obviously you pretty much have to do the coding yourself, but are there other things that one could help with? Translating text strings? Documentation? Anything? Thanks for the offered help Kodabar, it is very kind. There's a couple of people helping me already (thanks to giorgygr & mind!); I will probably work on translations at some point and will compile a list of custom texts used in the mod for anyone willing to help. Meanwhile, anyone with animation knowledge should feel free to chime in : I did my best for the zombies, but they could use some proper attack anims! ;) Anyway, regarding Arma 1.54 : the new stamina system obviously changes a lot of things and zombies are less dangerous as a result. I'm still trying to figure out if I leave it this way (and maybe tweak the zombies) or if I should restore the old system... Feel free to share your thoughts! Share this post Link to post Share on other sites
Sgt Smash 34 Posted December 2, 2015 I think the arma 3 update stopped the ai from shooting zombies, or aleast it has for me. 1 Share this post Link to post Share on other sites
haleks 8206 Posted December 2, 2015 I think the arma 3 update stopped the ai from shooting zombies, or aleast it has for me. Yep, confirmed on my end... 2 Share this post Link to post Share on other sites
haleks 8206 Posted December 2, 2015 Okay I've fixed it : it turns out that the AI will now refuse to engage entities wich aren't defined as "Man"... Easy to fix, but the "statistics" screen in the map menu will be clogged with a bunch of kill counts for various zombie classnames. I will try to update soon; there are a few things I wanted to add before that, but seen as 1.54 pretty much broke that part of the mod, I might as well push v0133 sooner. 1 Share this post Link to post Share on other sites
Cpl Tyler 35 Posted December 2, 2015 @Haleks Did 1.54 break what matters for me? Post-Apocalyptic Survival where I have a heavy risk of getting shot by AI? Where Zombies are completely disabled? Share this post Link to post Share on other sites
haleks 8206 Posted December 2, 2015 @Haleks Did 1.54 break what matters for me? Post-Apocalyptic Survival where I have a heavy risk of getting shot by AI? Where Zombies are completely disabled? I didn't see any other game-breaking issues so far; except for the zombies, the mod doesn't seem to be affected too much. Just be aware, when using other addons, that custom vests and character/uniform models most likely need to be updated by their respective authors, as they probably don't offer protection at all anymore (making the game much more hardcore! ^^). Re-textured assets should be fine though - they usually inherit vanilla configs. Share this post Link to post Share on other sites
Cpl Tyler 35 Posted December 2, 2015 NUUUU!!! All my mods are broken... And I don't have a massive amount of bandwidth to redownload them all quickly... Share this post Link to post Share on other sites