frankfranconi 24 Posted November 23, 2016 Good news all. The MELB is getting updated for the issues with the Hellfire. It may take some time as the team is pretty busy with real world at the moment. It is my understanding (might have got this wrong) that MELB is being managed through RHS. That's great to hear, thanks for the update! I was under the impression that MELB would remain standalone so that updates hit quicker as RHS would not probably release an update to their huge mod file for a single a/c bug fix. I thought so too at first, but it looks as though currently RHS have more time to work on the mod than the original creators. Since its inclusion, there has already been an update to various parts of the RHS mods, but none to the standalone MELB despite the glaring issues. But I'm glad RHS is taking it under their wings, they seem to take good care of their stuff. The Mk V SOC, a standalone mod that never quite left the W.I.P phase before being included, now even has a nice system that allows loading of smaller boats. It has really started to shine with RHS. Share this post Link to post Share on other sites
niktator 10 Posted November 24, 2016 I really hope this nice project keeps updated and patch. Really great work! Share this post Link to post Share on other sites
Capt Childs 178 Posted November 25, 2016 It is my understanding (might have got this wrong) that MELB is being managed through RHS. No offence to the RHS guys, but not everyone uses RHS. This is somewhat akin to the ATLAS LHD and CUP situation. I was under the impression that MELB would remain standalone so that updates hit quicker as RHS would not probably release an update to their huge mod file for a single a/c bug fix. My impression too, and I hope the one that prevails. 4 Share this post Link to post Share on other sites
firefox1 12 Posted November 25, 2016 Is there any script or command to remove the camera Flir the helicopters, we need them without her for the Black Hawk Down mission, we want to use your birds. 2 Share this post Link to post Share on other sites
Bitesrad 481 Posted November 27, 2016 Erm, what? Am I missing something here? Share this post Link to post Share on other sites
Waxitron 26 Posted November 28, 2016 Everyone on the team is aware of the issues, and has fixes for them.They will be released in due time. 6 Share this post Link to post Share on other sites
jonpas 294 Posted December 1, 2016 Unsure if this was reported before, recently noticed a config error (which also pops up) when you equip a weapon (eg. "PDW2000") while MELB mod is loaded (and no other mod): 3:56:06 Warning Message: No entry 'bin\config.bin/CfgWeapons.Burst'. 3:56:06 Warning Message: No entry '.scope'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: Error: creating weapon Burst with scope=private 3:56:06 Warning Message: No entry '.displayName'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.nameSound'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.type'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.picture'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.Library'. 3:56:06 Warning Message: No entry '.libTextDesc'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.model'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.simulation'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.fireLightDuration'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.fireLightIntensity'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.fireLightDiffuse'. 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: No entry '.fireLightAmbient'. 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: No entry '.weaponLockDelay'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.weaponLockSystem'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.cmImmunity'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.weight'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.lockingTargetSound'. 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: No entry '.lockedTargetSound'. 3:56:06 Warning Message: Size: '/' not an array 3:56:06 Warning Message: No entry '.detectRange'. 3:56:06 Warning Message: '/' is not a value 3:56:06 Warning Message: No entry '.muzzles'. 3:56:06 Warning Message: Size: '/' not an array Share this post Link to post Share on other sites
MANTIA 55 Posted January 11, 2017 Have a problem related to MELBs. A guy in my group gets disconnected from our server every time a MELB starts up. We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it? Thanks Share this post Link to post Share on other sites
theopolus 69 Posted January 11, 2017 Have a problem related to MELBs. A guy in my group gets disconnected from our server every time a MELB starts up. We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it? ThanksOur group had a similar issue with another mod (RHS) and it turned out the issue was due to a separate sound mod being corrupted /incomplete.Reinstalled the sound mod it then played nice with RHS and the problem resolved.Just a possibility to consider.Sent from my BLU R1 HD using Tapatalk Share this post Link to post Share on other sites
MANTIA 55 Posted January 12, 2017 8 hours ago, theopolus said: Our group had a similar issue with another mod (RHS) and it turned out the issue was due to a separate sound mod being corrupted /incomplete. Reinstalled the sound mod it then played nice with RHS and the problem resolved. Just a possibility to consider. Sent from my BLU R1 HD using Tapatalk No sound mods being used when testing the issue. Share this post Link to post Share on other sites
souldrinker 74 Posted January 12, 2017 1 hour ago, MANTIA said: No sound mods being used when testing the issue. I advise instructing him to verify the integrity of his game cache through steam (Steam Library>Arma 3>Properties>Local Files>Verify Cache) and see if that at all resolves the issue. Share this post Link to post Share on other sites
tillee 48 Posted January 12, 2017 If it doesnt, tell him to redownload the mod, or if using Tools as A3Synch check if everything loaded correctly, else patch over it. :) Share this post Link to post Share on other sites
road runner 4344 Posted January 12, 2017 Was the "bobblehead" Easter egg removed from this last version? I'm sure it used to show in the interaction menu? 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted January 12, 2017 I thought you had to type something in the init for the bobblehead? Share this post Link to post Share on other sites
Gilatar 272 Posted January 12, 2017 As far as I know the action menu still has the bobblehead option, but it is hidden between two default options (next to the collision lights option, IIRC) and won't show any text like normal when you have it selected. 2 Share this post Link to post Share on other sites
road runner 4344 Posted January 12, 2017 21 minutes ago, Rich_R said: I thought you had to type something in the init for the bobblehead? I've no idea, I just want to do some flying with it 1 Share this post Link to post Share on other sites
colonelhartigan 50 Posted January 12, 2017 Try this animate ["Addbobhead", 1]; in the init. Share this post Link to post Share on other sites
road runner 4344 Posted January 13, 2017 15 hours ago, colonelhartigan said: Try this animate ["Addbobhead", 1]; in the init. that's the one! thanks mate 1 Share this post Link to post Share on other sites
Waxitron 26 Posted January 20, 2017 On 1/10/2017 at 7:53 PM, MANTIA said: Have a problem related to MELBs. A guy in my group gets disconnected from our server every time a MELB starts up. We've ran tests and confirmed right when a MELB spools he loses connection. Any ideas on what might cause this and how to fix it? Thanks Can you get him to complete this form with the item ticked as a critical bug?https://docs.google.com/forms/d/1cbXalgQz8Nd8sLvkJfZPiY9PbprmDbG4e1rpczuRuPg/viewform?c=0&w=1 Pastebin of the RPT file would also help isolate and resolve this bug. Spoiler RPT can be found at C:\Users\*computer name*\AppData\Local\Arma 3 1 Share this post Link to post Share on other sites
Pravus 1 Posted January 24, 2017 I could be wrong about the science on this (I'm not 100% sure what wavelength range IRCMs use), I am entirely understanding that the IRCMs shouldn't look like a flare to the human eye, but wouldn't it pretty much look like a crazy disco ball exploding with NVG or at least FLIR imaging? Also as a side note from that, Has the rifle "rack" in front of the door been disabled? I could have sworn that your rifle used to get placed into it before Share this post Link to post Share on other sites
robert31178 100 Posted January 24, 2017 Oh man Pravus, that would be rad. I kinda nerd out when I fly and actually put my rifle and backpack in the helicopter's inventory. Seeing the rifle in a rack would be SWEEEEEEEEET!!!!!!! Share this post Link to post Share on other sites
Pravus 1 Posted January 24, 2017 I could have sworn it did function, I noticed the rifle wasn't in the rack a ways back.. Share this post Link to post Share on other sites
Unholy 10 Posted January 25, 2017 Dear developers, I am preparing a mission concerning the battle of mogadishu. To obtain the maximum immersion, I would need a specific version of Littlebird which is not represented in your fantastic addon. In fact, I think it's easy to reproduce because it's on the images on the Armaholic release page, and was present in the Arma 2 version, the MH-6J: http://vignette1.wikia.nocookie.net/dayz-breaking-point/images/6/6a/MH-6J.png/revision/latest?cb=20130630234227 Is it possible to include this variant in your addon? Thanks! Share this post Link to post Share on other sites
Gruman 123 Posted January 25, 2017 AFAIK the rifle was visible in an earlier revision. But was removed because of the G-Force animation by BIS would actually unalign the rifle from the weapon holder. For legacy purposes, a A/MH-6J would be cool... But would require extensive amount of work. New main cockpit Console (all analog), main rotor with 5 Blades, A Tail Rotor with 2 Blades. New Sitting benches and an old FLIR Pod. Just porting the A2 stuff would look wierd within the new shiny helicopters... :) 2 Share this post Link to post Share on other sites