NightIntruder 710 Posted June 16, 2016 Interesting... so it does a "setfuel" command based on criteria, which is probably the only way to do it w/ the current script language. Good find! Here's a Raven's Module AF for A2 that takes into account fuel management. Perhaps, it's worth of looking into it. Share this post Link to post Share on other sites
Masnooper 42 Posted June 16, 2016 F-35 cannon will be on par with the A-10 since its supposed to replace it. Does A-10 still flys stally!? It's flight system wasn't good. Couldn't climb or accelerate at all. Always falling. Share this post Link to post Share on other sites
Yoyodef 12 Posted June 16, 2016 Great mod! I can't wait for the update ! Share this post Link to post Share on other sites
all3n 1 Posted June 20, 2016 Seeing as we now have something similar to the ac-130 in APEX (Blackfish) is there any possibility you could maybe retrofit your autopilot script to work with that and release it seperately? that would be so splendid, so many people are asking for some sort of orbiting script for the new vehicle, amazing work on the mod btw love everything about it! Share this post Link to post Share on other sites
xxgetbuck123 945 Posted June 20, 2016 Seeing as we now have something similar to the ac-130 in APEX (Blackfish) is there any possibility you could maybe retrofit your autopilot script to work with that and release it seperately? that would be so splendid, so many people are asking for some sort of orbiting script for the new vehicle, amazing work on the mod btw love everything about it! Just chuck the bird in hover mode and sit 2km away, problem solved :P 1 Share this post Link to post Share on other sites
YanYatCheng 96 Posted June 20, 2016 F-35 cannon will be on par with the A-10 since its supposed to replace it. biggest joke I've ever heard, US are NOT going to replace A-10C with F35 because they already announced the new attacker project and seeking a cheaper and stronger plane to replace A-10 after 2025. and plz, those are different gun, the "single shell damage" should be same, but the firerate and ammo should be different to make the whole damage different Share this post Link to post Share on other sites
sargken 286 Posted June 20, 2016 biggest joke I've ever heard, US are NOT going to replace A-10C with F35 because they already announced the new attacker project and seeking a cheaper and stronger plane to replace A-10 after 2025. and plz, those are different gun, the "single shell damage" should be same, but the firerate and ammo should be different to make the whole damage different I have to agree with you. 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted June 21, 2016 I haven't even got to the F35 on my list ok..I know it's not the same round...i was thinking of doing it because it WAS supposed to replace it..it's not anymore and there are no plans to give it an increased ammo count like the A10 can carry...a error has been made CHILL 2 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 21, 2016 Hey Fuller Just a friendly message to say thanks for your continued work on USAF and other projects. I am still slowly working through my first Heli mod and wow... the work is pretty intense when you are especially creating new platforms that don't exist in game yet. The USAF mod is a BIG one and still one of the few LARGE asset mod packs that was announced and actually released without being cancelled. Its incredibly impressive and USAF MOD is a constant topic of conversation between me and my friends. As always nice work and really look forward to the next update and reading through what i am sure will be its massive change log lol. 2 Share this post Link to post Share on other sites
robert31178 100 Posted June 21, 2016 Fuller, I found my way to the updated thread. Noticed lots of changes with the H-60's.....it now not only flies and sounds great, but is ultra capable. I am really enjoying this heli. Thanks for your hard work on this mod, and looking fwd to seeing whatever changes come with the next update.......superb mod!!! ~Rob 1 Share this post Link to post Share on other sites
MrMrBaum 8 Posted June 22, 2016 You said the B-2 Spirit is getting some love? #IamHappy; #CantWaitForUpdate :D :D 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted June 22, 2016 Rob, Where is the updated thread? Wanting to reinstall, as I had a crash. Fuller,I found my way to the updated thread. Noticed lots of changes with the H-60's.....it now not only flies and sounds great, but is ultra capable. I am really enjoying this heli. Thanks for your hard work on this mod, and looking fwd to seeing whatever changes come with the next update.......superb mod!!!~Rob Share this post Link to post Share on other sites
robert31178 100 Posted June 22, 2016 This is the thread I was talking about lol......I had been in the old one and hadn't seen an update since last April......Fuller told me there was another one, this one!! ~Rob Share this post Link to post Share on other sites
Bvandiver 13 Posted June 24, 2016 This is my first post to BIS forums since I started playing in 2001, Just wanted to say that I am so impressed with this mods dedication to quality. Pookie, keep up the good work man. Just downloaded the SAM's and will be using them to piece together my first published Scenario. Thanks for everything guys. Bryce P.S. One thing I did notice with the USAF mod, when using EDEN editor planes don't spawn flying. Kinda funny to watch them fold up the gear and nosedive to gain speed. Gonna use the C-17 in Ambient Flyby. Share this post Link to post Share on other sites
SGT Fuller 856 Posted June 29, 2016 Hey guys here are some very early WIP pictures of the newest addition to the USAF mod. The AC-130J Ghostrider. Enjoy. I will have some video up soon. 10 Share this post Link to post Share on other sites
Masnooper 42 Posted June 29, 2016 May you explain the last picture a little bit please? Share this post Link to post Share on other sites
Masnooper 42 Posted June 29, 2016 (edited) *Double posted Edited June 29, 2016 by Masnooper Share this post Link to post Share on other sites
SGT Fuller 856 Posted June 29, 2016 Its a AGM-176 Griffin missile. Fired from the back of the AC-130J. Right now its missile is a AGM-88 as stand in until i can get a griffin 3 Share this post Link to post Share on other sites
ice_age0815 37 Posted June 29, 2016 nice work cant wait for the new update to come out Share this post Link to post Share on other sites
Foxone 1044 Posted June 30, 2016 Oke, So today we did some testing with the new AC-130J Ghostrider, and ohmy what a beaty! Here are some pics and 2 vids (Be advised the model is still WIP): http://imgur.com/a/C8TRC https://youtu.be/MpC9zijAbLg https://youtu.be/z2yqpjdVq1I 4 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 30, 2016 Stuff is looking great ! Cant wait for next release Share this post Link to post Share on other sites
ShiroPoint 0 Posted July 2, 2016 I'm not sure if it's been covered already, and my searches brought up nothing, but is there going to be any implementation/mod support for Zeus or MCC?So far I haven't been able to create/spawn in USAF planes with both Zeus or MCC4 in SP/MP missions/servers with both mods installed.. While messing around in the editor there was a error message that pops up for a second when trying to spawn the units so i believe it's something within a script somewhere -_- Share this post Link to post Share on other sites
Rip_my_life 2 Posted July 2, 2016 so i reinstalle the mod. Still getting a "rat-tat-tat" sound with the f22s and the ac130s gatling guns instead of the "Bffffffff" sound that i expected to hear from 20 and 25mm Gatling's. The f22s default load out is still 8 AMRAAMs. When I looked at the interior model there were 2 additional missiles rendered above the weapons bay in the middle of the jet (where the engines would be). Possible bug? Share this post Link to post Share on other sites
Lala14 135 Posted July 2, 2016 Thank you for the report @gamerguyx095 Share this post Link to post Share on other sites
Lala14 135 Posted July 2, 2016 I'm not sure if it's been covered already, and my searches brought up nothing, but is there going to be any implementation/mod support for Zeus or MCC? So far I haven't been able to create/spawn in USAF planes with both Zeus or MCC4 in SP/MP missions/servers with both mods installed.. While messing around in the editor there was a error message that pops up for a second when trying to spawn the units so i believe it's something within a script somewhere -_- Alright, I'll look into it. Share this post Link to post Share on other sites