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Rip_my_life

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About Rip_my_life

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  1. Rip_my_life

    United States Air Force( 2015)

    Appreciate the teaser can't wait
  2. Rip_my_life

    United States Air Force( 2015)

    HE....lol, anyway it's not a huge issue just thought it might have been an issue if the developers were going for something else
  3. Rip_my_life

    United States Air Force( 2015)

    Is the C5 galaxy suppose to be incredibly durable or something? I shot at it on the ground with a tank and nothing happened even after several direct hits. I know it's a big plane but 120mm rounds had zero impact. The plane was crewed by AI and was spawned at the airport so it just took off without a care ?
  4. Rip_my_life

    United States Air Force( 2015)

    I have a question about the stealth mechanics of the relevant aircraft (B2, F22, and F35): is it a planned feature or one that already exists? I'm asking because currently when I have the master safe on with the stealthy aircrafts from this mod every hostile missile platform stops tracking me. However, the last update occurred long before the Jets DLC introduced radar mechanics into the game. So does the mod already feature stealth? If so, will it change (don't need specifics) because of the new DLC?
  5. Rip_my_life

    RHS Escalation (AFRF and USAF)

    Will the "T-50" Russian fith generation fighter be renamed "SU-57" now that it has received an official designation? T-50 I believe is just a internal name used by the Sukhoi manufacturers for the prototypes.
  6. Any chance of supporting USAF mod a10c? I've tried doing it myself but I suck at scripting and modding and I've never gotten results.
  7. Rip_my_life

    Mighty GAU-8/A Avenger

    Also, ive noticed in my SP scenarios the AI A10s (AT) (RHS) will never use their guns. They will literally expend every other munition until all they have left is their guns and even then wont shoot. After every other munition is expended they just make mock attack runs without ever firing. Can this be fixed plz? I set the planes to 100% ammunition in their attributes menu but they still wont fire as if they are out of ammo for their gun.
  8. Rip_my_life

    United States Air Force( 2015)

    I have a few questions about the upcoming update. Will security force units including the police cars be removed? I think I've heard or read something about it. I'm just asking because several of my custom scenarios have SF units and I would just like to know whether I need a replacement or not :) Something else I would like to ask is about the missile firing animation for the F35 and the F22. In real life they only open their weapons bay doors for less than a second when firing a missile before they automatically close again. In the future will this be included as part of the firing animation? Keep up the good work and if anyone can answer my questions thanks in advance
  9. Rip_my_life

    United States Air Force( 2015)

    So how do you use JDAMs properly? Whenever I set a gps/ins target and drop the JDAMs they never seem to guide themselves towards the target. Am I suppose to dive bomb or something else? A little advice would be appreciated :)
  10. Rip_my_life

    RHS Escalation (AFRF and USAF)

    Is any work being done on the flight models of the f22 and PAK FA? Rn they are incredibly unrealistic and ridiculous.
  11. Rip_my_life

    United States Air Force( 2015)

    i don't want to come off as someone who likes to rant but i may have come across another bug or something. It seems to me that the air to air missiles have very poor tracking. They will make course corrections only once every few seconds so what ends up happening is the missile will end up directly behind the target while at an extreme angle to the targets direction of motion and the missile tries to correct for this at the last minute but fails. I can only hit other jets with air to air missiles from this mod if i am extrememly close and directly facing the tailpipe of the target aircraft. anyone else having this issue?
  12. Rip_my_life

    United States Air Force( 2015)

    Something to note is that RHS escalation now has the F22 and the PAK FA. Both out perform the F22 from this mod because of their superior speed. Could the top speed of the fighters from this mod can be increased to at least 1500kph so they can keep up with these new comers? A lot of people I know like to use both RHS escalation and the USAF mod together because the USAF planes have really dynamic loadouts and would like to keep using the USAF planes if it weren't for the fact that they can't exploit the ability to have Russian fighters as opponents without giving the USAF mod F22s and other planes an unfair advantage.
  13. Rip_my_life

    United States Air Force( 2015)

    so i reinstalle the mod. Still getting a "rat-tat-tat" sound with the f22s and the ac130s gatling guns instead of the "Bffffffff" sound that i expected to hear from 20 and 25mm Gatling's. The f22s default load out is still 8 AMRAAMs. When I looked at the interior model there were 2 additional missiles rendered above the weapons bay in the middle of the jet (where the engines would be). Possible bug?
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