654wak654 25 Posted April 6, 2015 Or with Helmet Mounted Displays Mod from Kimi could be a good coop. They alredy had some of it in AGM, so if Kimi gives the permission again for ACE (why whouldn't he) it'll be in. Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted April 6, 2015 Wow 3 major mod teams coming together to make one massive realism mod, thats badass, this can only be much of a major upgrade from what was done in ACE2. Share this post Link to post Share on other sites
Misfit Leader 1 Posted April 6, 2015 Not only the team(s), but the game itself probably allow more things to be done. Share this post Link to post Share on other sites
ARES_Military 10 Posted April 6, 2015 Looking forward to this project! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 6, 2015 Not only the team(s), but the game itself probably allow more things to be done. True. Now that we have real ropes, firing from vehicles in multiple positions, ability to deploy XM-307 and mortars from two sets, and so on, the possibilities are real. Share this post Link to post Share on other sites
masterantony 12 Posted April 6, 2015 Add in ACE 3 also JSRS DragonFyre and BlastCore Phoenix. JSRS DragonFyre : http://forums.bistudio.com/showthread.php?181297-JSRS-DragonFyre-WIP-Thread http://www.armaholic.com/page.php?id=27827 BlastCore Phoenix : http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1 Share this post Link to post Share on other sites
kklownboy 43 Posted April 6, 2015 Add in ACE 3 also JSRS DragonFyre and BlastCore Phoenix.JSRS DragonFyre : http://forums.bistudio.com/showthread.php?181297-JSRS-DragonFyre-WIP-Thread http://www.armaholic.com/page.php?id=27827 BlastCore Phoenix : http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1 Dont add sound mods, for sure not JSRS.... Or partical mods. They are client extras. Share this post Link to post Share on other sites
Jackal326 1181 Posted April 6, 2015 Dont add sound mods, for sure not JSRS.... Or partical mods. They are client extras. Agreed. I think I read somewhere here (hard to find specific posts in a thread full of "oohs" and "ahhs") that ACE3 was going to be more feature and gameplay based compared to ArmA2's ACEX which was additional content based. Perhaps as a seperate mod (though if they do make one, I hope they work with Megagoth). Share this post Link to post Share on other sites
dragonsyr 21 Posted April 6, 2015 no sounds please....Ace is not sound mod, and you can use any sounds you like Share this post Link to post Share on other sites
mason05 10 Posted April 6, 2015 hopefully, you will import the range cards from ACE2...or make new ones. we need that feature. Share this post Link to post Share on other sites
tachi 10 Posted April 6, 2015 Add in ACE 3 also JSRS DragonFyre and BlastCore Phoenix.JSRS DragonFyre : http://forums.bistudio.com/showthread.php?181297-JSRS-DragonFyre-WIP-Thread http://www.armaholic.com/page.php?id=27827 BlastCore Phoenix : http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1 Please don't. Please don't change SFX of the original game, they are fine as they are. Share this post Link to post Share on other sites
phronk 898 Posted April 6, 2015 Isn't ACE making their own sound mod? ACE 2 had it's own sound overhaul mod too, if I remember right. The default sounds are still terrible (more so the lack of realistic sound features, such as sound reverb and reflections), especially the explosions which sound like imploding lasers. But, I think if ACE 3 does include a sound overhaul, that it should be optional and probably one of the last major things to focus on. Share this post Link to post Share on other sites
gepanzert-faust 10 Posted April 6, 2015 I hope that ACE 3 might in the future include this cool little idea I spoke of in the mod request thread: It would be great to have a version of the trip-wire mine that launches a flare instead of an anti-personal explosion. It would just need to be a clone of the trip-wire mine model: With the detonation replaced with a flare. There is a Youtube video of someone who has already done exactly what I'm describing but unfortunately never released it :( It would be great for night/sneak missions and an item I've seen other forum members ask for in the past. I know trip flares can sort of be made using triggers but its just not the same when its not an deployable item. Please consider :) Edit: Unlike the video a flare that fired into the sky would be more suited and look far better! Share this post Link to post Share on other sites
tpM 478 Posted April 6, 2015 Isn't ACE making their own sound mod? ACE 2 had it's own sound overhaul mod too, if I remember right. The default sounds are still terrible (more so the lack of realistic sound features, such as sound reverb and reflections), especially the explosions which sound like imploding lasers. But, I think if ACE 3 does include a sound overhaul, that it should be optional and probably one of the last major things to focus on. As it stands now - no. I'm still working on ACSE, but don't think we can pull off a joint release. What I could (hopefully) do is to include impacts, explosions and other projectile related stuff as "ACE SM 2.5" if there is need for it... :o Share this post Link to post Share on other sites
[ha]boris 49 Posted April 6, 2015 (edited) Possible to do so in the slot antitank grenade launcher could take firearms - rifles, machine guns? I am personally hoping ACE removes the vanilla mortars all together and puts in the glorious m224a1, m252 , the podnos.Hopefully the expansion gives CSAT a light mortar like the type 93 so compete with the m224. Note the addon: https://yadi.sk/d/OrF0tus4ez7Uf Adoon in work, but it is already using large community. Page addon on this community forum: http://Ñерьёзныеигры.рф/forum/cat-addony-arma-iii/topic-2517-page-1.html Several videos of the future updates (in Russian only) I advised the author to contact ACE for possible synergies and more productive work. Edited April 6, 2015 by [HA]boris Share this post Link to post Share on other sites
blu3sman 11 Posted April 6, 2015 boris;2914421']Note the addon Your addon is port of ACE 2... Share this post Link to post Share on other sites
[ha]boris 49 Posted April 6, 2015 Your addon is port of ACE 2... Yup. Already, more than he had in AСE2. And the development continues. Share this post Link to post Share on other sites
kremator 1065 Posted April 6, 2015 Please don't. Please don't change SFX of the original game, they are fine as they are. Yes, yes .... of course they are. NOT ! However, there is no need to integrate them into ACE3. Share this post Link to post Share on other sites
maturin 12 Posted April 6, 2015 Improve on it. Artillery is my favorite part of the game, and ACE2's system was widely praised, even in the military training community as being the most realistic gun crew simulation available anywhere. I don't plan to let that title slip. :) And now you need to build your own models for the guns, right? I would love it if the ACE arty module taught you where all the proper elevation and azimuth nobs were on the sight units, etc. Then players could actually brag that they know how to do it in real life. I aim ACE2 mortars in my dreams sometime. Share this post Link to post Share on other sites
atunero 44 Posted April 6, 2015 I enjoyed using the ACE2's mortars, hopefully we can see them in ACE3 :D Share this post Link to post Share on other sites
noubernou 77 Posted April 6, 2015 And now you need to build your own models for the guns, right? I would love it if the ACE arty module taught you where all the proper elevation and azimuth nobs were on the sight units, etc. Then players could actually brag that they know how to do it in real life.I aim ACE2 mortars in my dreams sometime. The 119 is fine as a model still, I just need good models of the sight units. I want to make them similar to how I did the M2A2 Aiming Circle that is in ACE2. Share this post Link to post Share on other sites
cychou 11 Posted April 6, 2015 (edited) Hmmm i may finally stop playing Arma 2 ACE and start playing Arma 3.... :D A good ACE 3 should start by not forgetting features of ACE 2, who are essentials. and should also take into account ideas and proposed features that were planned by the ACE 2 team for Arma 3 http://dev.withsix.com/projects/ace-mod2/roadmap Also I think ACE 3 should focuse only on today vehicles and armaments, and let the futuristics stuff to bohemia. Edited April 6, 2015 by cychou Share this post Link to post Share on other sites
jacobford 15 Posted April 6, 2015 Now i haven't seen anything yet about this so will the artillery system be as hard as it was in arma 2 that would be great? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 6, 2015 As it stands now - no. I'm still working on ACSE, but don't think we can pull off a joint release. What I could (hopefully) do is to include impacts, explosions and other projectile related stuff as "ACE SM 2.5" if there is need for it... :o Everyone may not need a sound mod once the Marksman DLC drops, given the sound overhaul. However, as you said, i do like your Impact sounds, a lot. ;) Share this post Link to post Share on other sites
tachi 10 Posted April 7, 2015 I'm gonna ask again about ragdoll and ACE. Have you managed to use ragdoll instead of unconscious animation? It would be awesome, i've just noticed that it's made in TacBF mod, look how people are getting revived after being ragdolled: Share this post Link to post Share on other sites