roberthammer 582 Posted March 13, 2015 MAR-10 needs a faster fire rate, arbitrary limit is silly, stupid even methinks. You know the real counterpart of Mar-10 is only semi automatic because imagine the fast full auto with .338 recoil - that thing would kick like a mule maybe thats why BIS wanted a full auto being slow? dunno Share this post Link to post Share on other sites
CaptainObvious 95 Posted March 13, 2015 You know the real counterpart of Mar-10 is only semi automatic because imagine the fast full auto with .338 recoil - that thing would kick like a mulemaybe thats why BIS wanted a full auto being slow? dunno Yea, I'm aware of that and the fact that .338 kicks a shit-ton too, I've once zeroed a .338 bolt action hunting rifle, towards the end it was getting pretty unpleasant, of course bolt action kicks harder than a semi-auto but still... The MAR-10 is semi-auto in-game, but the bolt cycles in slo-mo for some reason, which I think is an unnecessary and arbitrary handicap. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 13, 2015 Dunno if it's just me. But for a Semi-Automatic .338 Rifle, the Mar-10 sounds a bit too... Metallic and not enough... power. Share this post Link to post Share on other sites
CaptainObvious 95 Posted March 13, 2015 Dunno if it's just me. But for a Semi-Automatic .338 Rifle, the Mar-10 sounds a bit too... Metallic and not enough... power. I agree, the .338 is a powerful round which the current sound does not represent too well. Share this post Link to post Share on other sites
the_demongod 31 Posted March 13, 2015 Instead of capping the fire rate of the Mar-10, they should just make it uncontrollable to fire quickly. In real life, the effect of the recoil from a settled position is one thing, but the effects of recoil on an unsettled position (like you'd just fired and not entirely reset your grip and stance) is even greater. The faster you fire, the more and more uncontrollable the recoil should become. Share this post Link to post Share on other sites
twisted 128 Posted March 13, 2015 Yea, I'm aware of that and the fact that .338 kicks a shit-ton too, I've once zeroed a .338 bolt action hunting rifle, towards the end it was getting pretty unpleasant, of course bolt action kicks harder than a semi-auto but still...The MAR-10 is semi-auto in-game, but the bolt cycles in slo-mo for some reason, which I think is an unnecessary and arbitrary handicap. Agreed Share this post Link to post Share on other sites
das attorney 858 Posted March 13, 2015 If anyone wants to try them with a faster rechamber, you can use this: http://forums.bistudio.com/showthread.php?189770-3AM-Productions-presents-Bang-Bang-faster-rechambering-for-DLC-guns Share this post Link to post Share on other sites
CaptainObvious 95 Posted March 13, 2015 If anyone wants to try them with a faster rechamber, you can use this:http://forums.bistudio.com/showthread.php?189770-3AM-Productions-presents-Bang-Bang-faster-rechambering-for-DLC-guns Oh yes please! that's what I'm talking about right there, subsequent shots are hard to put on target but you can put them down range as fast as you should. Kudos. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 13, 2015 if you want test some DEV MP with the new weapons http://www.reddit.com/r/arma/comments/2yy4v1/143_dev_branch_server_koth_with_marksman_weapons/ Share this post Link to post Share on other sites
J. Schmidt 10 Posted March 13, 2015 You can count me in, just updating my game to the DEV Branch now, then I'll be right in. Share this post Link to post Share on other sites
roberthammer 582 Posted March 14, 2015 (edited) Yea, I'm aware of that and the fact that .338 kicks a shit-ton too, I've once zeroed a .338 bolt action hunting rifle, towards the end it was getting pretty unpleasant, of course bolt action kicks harder than a semi-auto but still...The MAR-10 is semi-auto in-game, but the bolt cycles in slo-mo for some reason, which I think is an unnecessary and arbitrary handicap. Oh my bad , because the first version of Mar-10 had a slow full auto , so i thought they kept that anyway it's better to just have the semi auto ,but i agree the semi auto reload time is way too slow , it should be something between too fast = too slow also Cyrus full auto is useless and it should be only semi auto too Edited March 14, 2015 by RobertHammer Share this post Link to post Share on other sites
rasdenfasden 12 Posted March 14, 2015 (edited) The MK-1 EMR is currently as heavy as the Cyrus, considerably heavier than other 7.62 rifles. Is that intended? By the way, the reload animations on the new guns are ridiculously handsome. Also OUCH http://imgur.com/Mcbhzzx Edited March 14, 2015 by RasdenFasden Share this post Link to post Share on other sites
roberthammer 582 Posted March 14, 2015 (edited) The MK-1 EMR is currently as heavy as the Cyrus, considerably heavier than other 7.62 rifles. Is that intended? I don't think so , EMR should be the lightest from all the new weapons - set the mass to 110 About Mar-10 - ideal semi auto reload time is 0.25 or 0.3 , atm it is 0.5 which is indeed too slow Edited March 14, 2015 by RobertHammer Share this post Link to post Share on other sites
stormhawkv 19 Posted March 14, 2015 Also, the Mk14 should be heavier than the Mk18 ABR but atm it's lighter. Share this post Link to post Share on other sites
roberthammer 582 Posted March 14, 2015 (edited) Also, the Mk14 should be heavier than the Mk18 ABR but atm it's lighter. That depends if it has a wood stock or the composite one - composite is lighter weight than the EBR/ABR's one if it's a wood one then it is heavier Edited March 14, 2015 by RobertHammer Share this post Link to post Share on other sites
metralla 19 Posted March 14, 2015 I need the name to add ammunition for this gun in the editor. anyone know the name of ammunition for the rifle Mar-10?. No managed to find it in arma3 cfgMagazines.... :mad: Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 14, 2015 (edited) The MK-1 EMR doesn't have more effectiveness than any other 7.62 guns. I just did a test between the MK-1, ABR, and MK-14. Single fire more, targets wearing standard plate carriers, 2 to 1 shots, lucky for 3, even 4 if I hit the rifle in their hands. The MK1 EMR though, is my favorite, due to it's sleekness, it's easy to use Iron sights, light weight, and the ability to choose the Khaki paint, which is one of my favorites now. Also yes, it should be lighter, the ABR has much more build, and rails. The EMR is smaller, and more compact. Edited March 14, 2015 by DarkSideSixOfficial Share this post Link to post Share on other sites
roberthammer 582 Posted March 14, 2015 I need the name to add ammunition for this gun in the editor. anyone know the name of ammunition for the rifle Mar-10?. No managed to find it in arma3 cfgMagazines.... :mad: "10Rnd_338_Mag" - all other magazine can be found in main weapon config Share this post Link to post Share on other sites
metralla 19 Posted March 14, 2015 "10Rnd_338_Mag" - all other magazine can be found in main weapon config OK, Thank you. Share this post Link to post Share on other sites
Guest Posted March 14, 2015 Navid : rail attachement glitch through bipods, and optics seems a little bit 'floating' above their rail. Share this post Link to post Share on other sites
anthariel 165 Posted March 14, 2015 (edited) Navid : rail attachement glitch through bipods, and optics seems a little bit 'floating' above their rail. Same for the SPMG : http://i.imgur.com/ieYX71F.jpg Edited March 14, 2015 by Anthariel Share this post Link to post Share on other sites
das attorney 858 Posted March 14, 2015 Nasty broken wrist in that picture! Share this post Link to post Share on other sites
graemeshute 218 Posted March 14, 2015 Can anyone confirm if and when BIS will place in IR sniper rifle scopes? The whole idea of a DMR rifle is engagements over a greater distance. But currently the two new scopes implemented as well as the older "sniper" scopes, none had NV or IR capability. I do understand there is the Nightstalker etc but they are not true sniper scopes. Share this post Link to post Share on other sites
Brisse 78 Posted March 14, 2015 A high magnification "sniper scope" with IR or NV is a bit too much science fiction. Share this post Link to post Share on other sites
EricJ 765 Posted March 14, 2015 (edited) It's not any different than putting a PVS-22 in front of a high magnification scope, so not sure how "science fiction" applies, and as a military science fiction writer, I'm quite sure that combining NVGs with a high magnification optic is simple technology improvement. Did you perchance ask any real world sniper on why they do that? Or is "Science fiction" a good excuse? And current thermal scopes, while bulky, do provide good enough magnification for sniper work, and have been used. So it's not science fiction, it's the natural ability for technology to improve over twenty years (2035) that Arma 3 represents. As a matter of fact there's a scope available now (2015) that can range, adjust it's aimpoint and also tag and track objects that you designate via an interface (moving and stationary) combining an NV scope with a high magnification (CCD or otherwise) is simple evolution of that tech, not "Science Fiction". Edited March 14, 2015 by EricJ Share this post Link to post Share on other sites