deltagamer 612 Posted March 4, 2017 Just now, MickandRorty said: Will the British bulldog vehicles be getting ffv anytime soon? maybe 1 Share this post Link to post Share on other sites
Polyus 139 Posted March 4, 2017 So how will the ambient planes work? Will it be a script or something? Share this post Link to post Share on other sites
Alwarren 2767 Posted March 4, 2017 1 hour ago, Polyus said: So how will the ambient planes work? Will it be a script or something? They're normal planes that can be piloted by both AI and players, but they don't have proper interiors. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 5, 2017 Some images of the upcoming ION PMC's in the next Cupdate (click for larger) I've added an extended randomization to these units.The textures for the upper and lower garments are randomized, as well as headgear and facewear. This creates quite a bit of variety, since for most of the four base uniform types I have made four textures for the shirt and three or four textures for the pants. 11 Share this post Link to post Share on other sites
hcpookie 3770 Posted March 5, 2017 I thought that said CUPCAKE lol 1 Share this post Link to post Share on other sites
jonstyle 49 Posted March 5, 2017 Hi guys how do I turn the nozzles on the Harrier for vertical take off/landing? Share this post Link to post Share on other sites
taro8 806 Posted March 5, 2017 10 minutes ago, jonstyle said: Hi guys how do I turn the nozzles on the Harrier for vertical take off/landing? Press the autohover button you use on helicopters. Share this post Link to post Share on other sites
jonstyle 49 Posted March 5, 2017 Ok thank you! Keep up the good work! 1 Share this post Link to post Share on other sites
bhcluster 15 Posted March 6, 2017 On 2/3/2017 at 3:47 PM, sargken said: Ok You could use attach to and attack a mini tripod version of the 50cal to the top and add some sandbags for cover if you want to I am intrigued, can you please suggest a link to this example? Also would it be possible to add the .50 cal from the tank to the M 113? Share this post Link to post Share on other sites
sargken 286 Posted March 6, 2017 On 06/03/2017 at 5:39 PM, bhcluster said: I am intrigued, can you please suggest a link to this example? Also would it be possible to add the .50 cal from the tank to the M 113? You would use attachto command and attach a static minitripod 50cal to it. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 9, 2017 They fought the LAW and the LAW won. 30 Share this post Link to post Share on other sites
Wiki 1558 Posted March 9, 2017 " for the rule of law must prevail over anything " ahahah 2 Share this post Link to post Share on other sites
bars91 956 Posted March 9, 2017 LAW wielding citizen 2 Share this post Link to post Share on other sites
mach2infinity 12 Posted March 9, 2017 Hi, I had to delete all my server files and download everything from scratch due to an error with the Headless Client (still not fixed). Now, when I load my server and headless client I get the error below on both: "Addon 'CUP_AirVehicles_Core' requires addon 'CUP_Creatures_People_Core'" I have downloaded CUP_Units and CUP_Vehicles. I have tried swapping the mods around in the target field of the shortcut to no avail. My mods @CBA = @CBA_A3 @OFPS = @OFPS Mod Pack @CUP_MAPS = @CUP Terrains - Maps @CUP_CORE= @CUP Terrains - Core I've my launch path below, any ideas? Delete and download again? Spoiler E:\Games\ArmA3\A3Master\arma3server.exe "-profiles=e:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_server.cfg -world=empty -mod=@CBA;@OFPS;@CUP_VEHICLES;@CUP_UNITS;@CUP_WEAPONS;@CUP_MAPS;@CUP_CORE; Share this post Link to post Share on other sites
autigergrad 2034 Posted March 10, 2017 Hey guys, I just released my Asian Factions for CUP pack in case anyone is interested in doing some Pacific/Asian scenarios using only CUP as a dependency. http://steamcommunity.com/sharedfiles/filedetails/?id=880349710 I will continue to expand on this pack as well. 6 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 10, 2017 8 hours ago, mach2infinity said: Hi, I had to delete all my server files and download everything from scratch due to an error with the Headless Client (still not fixed). Now, when I load my server and headless client I get the error below on both: "Addon 'CUP_AirVehicles_Core' requires addon 'CUP_Creatures_People_Core'" I have downloaded CUP_Units and CUP_Vehicles. I have tried swapping the mods around in the target field of the shortcut to no avail. My mods @CBA = @CBA_A3 @OFPS = @OFPS Mod Pack @CUP_MAPS = @CUP Terrains - Maps @CUP_CORE= @CUP Terrains - Core I've my launch path below, any ideas? Delete and download again? Hide contents E:\Games\ArmA3\A3Master\arma3server.exe "-profiles=e:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_server.cfg -world=empty -mod=@CBA;@OFPS;@CUP_VEHICLES;@CUP_UNITS;@CUP_WEAPONS;@CUP_MAPS;@CUP_CORE; Corrupt download, use the repair function from the arma 3 launcher, that should fix any corrupt or missing files. Steam WS has a habit of doing that sometimes. 2 Share this post Link to post Share on other sites
mach2infinity 12 Posted March 10, 2017 3 hours ago, Chairborne said: Corrupt download, use the repair function from the arma 3 launcher, that should fix any corrupt or missing files. Steam WS has a habit of doing that sometimes. Thanks Chairborne. Thing is this is on my dedicated server which doesn't have a launcher. On my gaming machine when I look at my server all the mods are red (signature files mismatch). Where as another server with the same mods are all green. I use a bat file to download and update the Workshop mods for my server. I only did it last night before the Workshop mod update ran for my game machine. I can try swapping out the bikey files. Failing that I'll have to copy from my game machine. Share this post Link to post Share on other sites
audiocustoms 375 Posted March 10, 2017 Did you also move all needed keys to the servers key folder? Share this post Link to post Share on other sites
mach2infinity 12 Posted March 10, 2017 2 hours ago, audiocustoms said: Did you also move all needed keys to the servers key folder? No I didn't realise there's a central server Keys folder. As before when I downloaded the addons from the Workshop using a bat file it all worked and synced fine? Apologies obviously a newb to all this. *UPDATE* - I did as you said, I copied the .bikey file from one addon folder to the main server Keys folder and the A3 Launcher showed that mod as being synced, so thank you! I just need to look into a way to automate updating server keys. Share this post Link to post Share on other sites
audiocustoms 375 Posted March 10, 2017 No need for apologies, i had to learn it the hard way myself when i was setting up CUPs test server. I've never worked with signature checks before and was about to go crazy b/c i KNEW i uploaded the exact same mods to the test server and had a signature fail all the time :D I'm not a server guy, so screw that ^^ Glad to hear you had success! 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 12, 2017 Some aesthetic improvements to the Humvees: http://screenshotcomparison.com/comparison/203325 8 Share this post Link to post Share on other sites
domokun 515 Posted March 13, 2017 12 hours ago, Chairborne said: Some aesthetic improvements to the Humvees: http://screenshotcomparison.com/comparison/203325 Subtle but welcome. It somehow gives them more "mass". They look heavier. 2 Share this post Link to post Share on other sites
taro8 806 Posted March 14, 2017 Did some more work on the terrains. Gave new rvmats to bushes and recolored one of threes to make it it less red. However the biggest change are edited rvmats for buildings (for now chernarus only as a proof of concept, other buildings will be updated as well). Overall they are less exposed (ie. they aren't so bright now). Thanks to this details pop out much more and overall the buildings look really nice along with the fixed/changed flora. Before: After: Some more pretty pictures (some were taken before bushes were fixed): http://imgur.com/a/Hz1Hh 20 Share this post Link to post Share on other sites
Bitesrad 481 Posted March 14, 2017 11 minutes ago, taro8 said: Did some more work on the terrains. Gave new rvmats to bushes and recolored one of threes to make it it less red. However the biggest change are edited rvmats for buildings (for now chernarus only as a proof of concept, other buildings will be updated as well). Overall they are less exposed (ie. they aren't so bright now). Thanks to this details pop out much more and overall the buildings look really nice along with the fixed/changed flora. Before: After: Some more pretty pictures (some were taken before bushes were fixed): http://imgur.com/a/Hz1Hh Looks great. I'm a big fan of the lighting update, but it's obvious a lot of the arma legacy content needed to be adjusted. I'm very happy we have talented teams such as CUP putting in work on that front :D 3 Share this post Link to post Share on other sites