Heinrich Kramer 172 Posted December 29, 2016 it'S the german KSK unit Share this post Link to post Share on other sites
virtualvikingx 19 Posted December 29, 2016 Why is it called bandit? Share this post Link to post Share on other sites
audiocustoms 375 Posted December 29, 2016 Hero , Bandit , Survivor Those skins where never part of vanilla arma. Those are therms from the DayZ Mod. 3 Share this post Link to post Share on other sites
Sergeant Mason 5 Posted December 31, 2016 (edited) Will we see Arma 2 faces ported over in Arma 3 anytime in the future? Edited December 31, 2016 by Sergeant Mason Share this post Link to post Share on other sites
Alwarren 2767 Posted December 31, 2016 Will we see Arma 2 faces ported over in Arma 3 anytime in the future?Not very likely since the Arma 2 faces use a differen UV layout. It's possiblr to convert but tedious, and at best low priority.Send from my tablet, so pardon any autocorrect bollocks 1 Share this post Link to post Share on other sites
taro8 806 Posted December 31, 2016 Here's a little teaser of what might be coming in future: 16 Share this post Link to post Share on other sites
phronk 898 Posted December 31, 2016 It looks beautiful. :') Share this post Link to post Share on other sites
sputnik monroe 102 Posted January 1, 2017 Very Nice! The texturing just keeps getting better. Any chance on new passenger animations for the existing Hueys? I notice in the back of the German UH-1 that some of the passengers aren't lined up on the seats or are floating a little bit. Those new Hueys look really good and would be great for Guerrilla factions or for clandestine actions in jungle areas. Share this post Link to post Share on other sites
taro8 806 Posted January 1, 2017 The textures on hues are the same as they have been . The animations will remain as they were, too much work, too little gain. They actually clip though the seats, but I think it was already like this in Arma 2. Also UH-1H will get FFV ability as well, with will feature seats fixed a tiny bit, soldiers still have butts clipping through the bench, but its better then having their feet floating and heads clipping through the roof. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 2, 2017 The thing with the Huey is that it's SUPER tight with spaces so some clipping was necessary to make everyone fit. However the new ClownCopter™ Huey can actually carry a meaningful amount of people and isnt totally useless. 3 Share this post Link to post Share on other sites
taro8 806 Posted January 2, 2017 I did my best to limit the clipping though. As it stands now: the standard huey can carry 8 people + 2 pilots + 2 door gunners. 2 cargo guys have FFV. The Slick can carry additional 2 people who also have FFV bringing up the total cargo space to 10 people out of with 4 have FFV capability. Armed variants are in the works. 9 Share this post Link to post Share on other sites
sputnik monroe 102 Posted January 3, 2017 I wow, I didn't realize there were different skins for the Huey in the editor. Just found them very cool and thumbs up :-) Any chance we might get an Olive Drab UH-60 skin in a future update? I notice they only are in black and RACS camo. Olive would be great for cold war era missions. 1 Share this post Link to post Share on other sites
M1ke_SK 230 Posted January 3, 2017 Can we have also UN (white) Huey (UH-1H) texture in next release ? Share this post Link to post Share on other sites
CUP 1532 Posted January 3, 2017 CUPdate v1.8.1 is released! CUP Weapons v1.8.1 on Google Drive CUP Units v1.8.1 on Google Drive CUP Vehicles v1.8.1 on Google Drive CUP Weapons v1.8.1 on Steam Workshop CUP Units v1.8.1 on Steam Worshop CUP Vehicles v1.8.1 on Steam Workshop Releases on PWS, Armaholic and an updated Website will follow soon. Changelogs: Spoiler CUP Weapons Version 1.8.1 (01|Jan|2017) ADDED: * CUP_Weapons_Ammunition,VehicleWeapons - added weapons and magazines for M60 Patton * CUP_Weapons_Curator - Added: Backwards compatibility entry for placeable container CUP_Weapon_lmg_M249 which got removed FIXED: * CUP_Weapons_Ammunition - fixed missing AGM-114K magazine string error * CUP_Weapons_CZ805,FNFAL,L110,L85,M16,M249,SCAR - Fix Apex supressors and tracer magazines compatibility on many rifles (Fixes T1732 T1733 T1735 T1736 T1737 T1738 T1739) * CUP_Weapons_Duty,Evo,L129 - Fix Apex supressors and tracer magazines compatibility (T1731 Fixes T1734 T1740) * CUP_Weapons_L85 - fixed L85 model.cfg * CUP_Weapons_L85 - Fixed the name of the rail in CUP_arifle_L86A2_ACOG which prevented Marksmen to have an optic IMPROVED: * CUP_Weapons_Ammunition - increased locking cone on Vikhr missiles, acquiring targets on Ka-50 should now be easier * CUP_Weapons_Ammunition,VehicleWeapons - M68 HEAT magazines classnames adjusted to correctly reflect HEAT instead of HE * CUP_Weapons_M16 - Improved hand position on M4 (Fixes T1742) * CUP_Weapons_RPG18 - Added a secondary top ironsight for RPG-18 (Fixes T1776) ******************************************************************** CUP Units Version 1.8.1 (01|Jan|2017) ADDED: * CUP_Dubbing_Radio_CZ,CZ_ACR,EN,GB_BAF,GB_PMC,RU,TK radio protocol FIXED: * CUP_Creatures_People_Military_USMC - Fixed: Eagle SPC (Rifleman) had invalid Pilot View LOD (fixes T1775) ******************************************************************** CUP Vehicles Version 1.8.1 (01|Jan|2017) ADDED: * CUP_AirVehicles_A10,AV8B,F35,Ka50 - added targeting pod feature (Multi-Function Camera) to F-35 * CUP_WheeledVehicles_LAV25 - Desert textures for all LAV-25 variants. FIXED: * CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Fixed AW159 lock on laser (Fixes T1496) * CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Removed M240 FCS ability on Mastiff, Ridgback, Wolfhound and LAV HQ (Fixes T1774) * CUP_AirVehicles_UH1H - changed setting arrangement in UH-1H and Slick to increase cargo capacity * CUP_AirVehicles_UH1H - fixed texture assignment in gunner's view * CUP_AirVehicles_UH1H - turbine transparency on UH-1H * CUP_AirVehicles_UH1H - tweaked FFV positions for legs out (no more floating above floor) * CUP_TrackedVehicles_m1_abrams - fixed camo assignment on M1A1 lower back plate * CUP_Vehicles_Towing,Core,Fregata,LHD - All Towing scripts now run in a scheduled environment * CUP_Vehicles_Towing,Core,Fregata,LHD - Change while loop to use CBA_fnc_waitUntilAndExecute in ANZAC Frigate functions * CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed glitchy LHD spawn (Related to http://dev.cup-arma3.org/T1541) * CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD lights spawn * CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD orientation glitch in Eden editor * CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed most script errors * CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed Towing vehicle attachTo position * CUP_Vehicles_Towing,Core,Fregata,LHD - FV432 Bulldog now accellerates in W speed correctly up to 35kph (ca.), Q speed still inconsistent (related to T1824) * CUP_Vehicles_Towing,Core,Fregata,LHD - Replace most Towing while loops with CBA functions * CUP_Vehicles_Towing,Core,Fregata,LHD - Used "CUP_WaterVehicles_Ladder" variable instead of "ladder" to spawn ANZAC Frigate ladders * CUP_Vehicles_Towing,Core,Fregata,LHD - Used remoteExec instead of CBA_fnc_globalExecute in Towing functions * CUP_WheeledVehicles_LAV25 - LAV-25 variants had alpha texture selection name changed so it can be switched, now uses lavalfa_ca.paa. IMPROVED: * CUP_AirVehicles_A10,AV8B,F35,Ka50 - improved targeting pod feature (Multi-Function Camera) on A-10, AV-8B, Ka-50. Now on par with vanilla CAS planes. * CUP_AirVehicles_A10,AV8B,F35,Ka50 - Planes and helicopters with pilot controlled targeting pod now have Laser Designator * CUP_AirVehicles_SA330 - tweaked flight behavior of SA-330 to make it less maneuvrable * CUP_AirVehicles_UH1H - added ability for cargo to move into different positions * CUP_AirVehicles_UH1H - FFV for UH-1H * CUP_AirVehicles_UH1H - removed the command from turrets to allow moving inside cargo as long as pilot is not present * CUP_TrackedVehicles_AAV - AAVP7 now uses proper physx movement in water instead of scripted functionality * CUP_TrackedVehicles_BMP3 - BMP-3 now capable of proper movement in water * CUP_TrackedVehicles_BMP - BMP1/2 now uses proper physx movement in water instead of scripted functionality * CUP_TrackedVehicles_ChallengerII - Tweaked lower elevation angle of Challenger 2 main gun to -7 as a trade off between reality (-10) and optical clipping (fixed T1730) * CUP_TrackedVehicles_M113 - M113 family of vehicles can now properly move in water (fixes T1285) * CUP_TrackedVehicles_m1_abrams - improved woodland and desert textures, with new palette * CUP_Vehicles_Towing,Core,Fregata,LHD - LHD's Lower Winch action now MP and JIP compatible * CUP_WheeledVehicles_LAV25 - Fixed transparency for optics glass for all LAV-25 variants. * CUP_WheeledVehicles_LAV25 - Woodland and desert textures for all LAV-25 variants with new palette. * CUP_WheeledVehicles_Stryker - adjusted M68 magazine in Stryker MGS to correct HEAT classname REMOVED: * CUP_AirVehicles_UH1H - removed UH-1H Slick model, rolled into single one with normal UH-1H * CUP_TrackedVehicles_AAV - removed AAVP7 Water Mode useraction because of amphib simulation fix * CUP_TrackedVehicles_M113 - removed obsolete "water mode" useraction from M113 * CUP_WheeledVehicles_LAV25 - lavafla_co.paa 24 Share this post Link to post Share on other sites
domokun 515 Posted January 3, 2017 ADDED: * CUP_Dubbing_Radio_CZ,CZ_ACR,EN,GB_BAF,GB_PMC,RU,TK radio protocol Does this mean that each faction speaks its own language? And I think that "changed setting arrangement" should read "changed seating arrangement" But otherwise, thanks a MILLION! Happy New Year to you and the team!! 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 3, 2017 They already should have for a long time, however there were some instances where the radio protocols didn't work correctly (iirc when spawned with Zeus). 3 Share this post Link to post Share on other sites
aliascartoons 182 Posted January 3, 2017 CUP, THANK YOU FOR YOUR HARD WORK AND HAVE AN EXCELLENT NEW YEAR!!!!!! Sorry for caps but this is how i feel (in a positive way :)) about people spending so much time and effort to improve our Arma experience... for free. :) BIS should create a special award category for these kind of communities and CUP team should get like free ARMA packages for life! 6 Share this post Link to post Share on other sites
Muecke 114 Posted January 3, 2017 Thanks for the update ! You guys are a great team. 3 Share this post Link to post Share on other sites
Moerderhoschi 107 Posted January 3, 2017 thanks for the update and thanks for all your work on this project. 1 Share this post Link to post Share on other sites
Neviothr 102 Posted January 3, 2017 Thank you CUP team for another great update! 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 3, 2017 Thanks to all the guys and gals in the CUP team. happy new year folks :) 2 Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 3, 2017 keep up the good work. 1 Share this post Link to post Share on other sites
overklitz 12 Posted January 3, 2017 Fantastic CUP TEAM! great work, Keep up 1 Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted January 3, 2017 Great Job as always CUP Team!! 1 Share this post Link to post Share on other sites